I don't know if this was mentioned in the thread yet, but I've noticed that certain strings that combo naturally whiff on certain characters.
Specifically, Brynhildr K, S, H is a natural combo against most characters. Test it against Sol, and you'll get 3 hits, and can link the final Brynhildr H into another Bryhildr S (range depending) and go into Rekkas. This is my key combo for pressure out of Bryhildr stance... and it doesn't work on Faust.
Test standing B.KSH against Faust, and he recovers from the S in time to block the H. This is gross for a few reasons. Not only does it lower our overall damage potential against him, but it also gives us much less time to hit confirm and decide on a course of action. You can't autopilot the whole KSH string against him, and have to do B.KH and then make a quick determination on hit and cancel into Rekka off of the B.S is you know you connected. Depending on your range, I guess you can do B.KPKS xx whatever.
Nonetheless, just wanted to make it known that B. KSH does not chain against all characters normally. I haven't done extensive testing yet, but this definitely drops on Faust. His hitbox also makes the timing for connecting combos that involve launching an opponent into 6H, dash, 5K c.S jc etc. much harder, because the c.S seems to whiff a LOT unless you have the timing very precise. Much less lenient than when testing against, say, Sol or Ky.
Anybody else notice stuff like this while playing?
Edit:
Just testing a little to see what I can get off of this. B.KPKS xx [2]8H pushes them too far away for [2]8H to connect, sadly. However, B.KS xx [2]8H RC -> whatever works fine, so if you're already charging [2] during your stance transition then you're good.