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About tresmigistus
- Birthday 10/04/1997
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True Battle
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Florida
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ChaoticGamez
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- Yes. His neutral game (like most pure rushdown fighters) is somewhat lackluster. He actually has a number of bad match-ups (Nu, Valk, The Red Devil...Mu? list goes on) - Like Kinkuli and others have stated, you're gonna wanna become good friends with dash cancelling and air barrier blocking. Use Gustaf sparingly, they can just neutral jump it and fuck you up, hard. - 5B is a decent poke to use. 6A is great for calling out button mashing - 5D is good against someone who isn't too great at blocking Azrael. 5BB>5D is a common mixup used and it works surprisingly often. But that doesn't mean you should use it 24/7. They'll learn and put you down. 3D, 6D are good for catching rolls like umgogo and Kinkuli said. j.2D mixups if spaced properly, similary to j.B. - Nothing really. Those are really his best ways of approaching. - 6D/3D/2D. Basic BnB's consist of UW/LW 6D/3D hitting into TCL > Corner stuff. 2D hitting also leads into roughly the same thing if your close enough to the corner. - Exactly what Kinkuli said. Panzer ain't until CF so you gotta wait a bit. - Eh, not from a distance. Dash Cancel Gustaf/Growler/Tiger Magmun are great for mixing people up. Use it to break their guard and then break their body. "Such is the endless cycle of battle." - Not anymore really....not anymore. Mainly used to snack on projectiles or for dash cancelled mixups. - Kinkuli summarized 6C greatly. Used to call out jumping, it caused ground bounce if they're low enough, and if they're high enough you can juggle them (in certain situations.) - j.2C, yeah, anti-antiair attack. It'll stop your momentum in the air so if you predict an anti-air attack coming your way (like Hazama's 2C), use it and slam him into the ground. It'll grant you a knockdown and get you in their face. Fuck 'em up after that. 6A like stated before is splendid if you feel like they're mashing. It has invulnerable frames, so if you see an attack coming your way (Hell's Fang for example), then 6A for CH and pound them into paste. 5A, 5B, 6B and 2C are his anti-airs. Though 2C tends to get stuffed from time to time. I think 5B is great. 6B got buffed in extend in the fact that you can cancel it earlier. j.D got nerfed in Extend so use j.2D as knockdown unless they're too high. Use j.D if they'll end up in the corner. - Use this knowledge and devour all those who stand in your way like the Mad Dog you are. To master Azrael, is to become Azrael himself!
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I believe it is +2 in this version. However, you're most likely getting counter-hit because 5A starts up in 6 frames and therefore 2D > 5A isn't a true blockstring with there being a 4-frame gap in between (if I did my math correctly) and if they instant block the gap will be even bigger (as instant blocking makes you recover 3-frames faster, it'd make it a 7-frame gap I think). So I think the best option after a blocked 2D would be to backdash and possibly fish for something with a distanced 5C.
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If I recall correctly from his changes, they increased the recovery of his 2C and the wiki seems to not have updated on that as well. Similarly, the startup of Sentinel in CPEX seems to be noticeably longer (at least in my opinion). Growler also starts up slightly quicker iirc. There might be more, but those are the ones that come to mind at the moment.
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o Nereus o reacted to a post in a topic:
[BBCF] Azrael Combo Thread
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This thread will be used solely for the discussion of and updates for Akihiko's page on the Wiki. Anything from move information, combos, to even grammatical errors are wanted. So please, let's drop the gloves for a sec and discuss our character over some protein shakes! I only ask that you follow the site rules and respect the posts of others. Other than that, have fun!
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Ok yeah sure, good plan. I could create a thread on here solely for discussion on updates for Aki's wiki page. With everybody in discussion as you said, this should be a very easy and enjoyable task!
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Although it's WAAAY too early to be talking about tiers for 2.0 I feel like Aki has been pushed down from A- to C+ (B- at best), where Shakihiko is going to be the go to form of Aki in 2.0 at a skeptical B+. Normally forcing him to be meter dependant on high damage combos would be damaging to Shaki but luckily with the way S. Berserk works now there's less to worry about.
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Oh it's nothing involving frame data (sort of), it's just that the Akihiko page on the wiki doesn't have any descriptions on most of his moves. Originally I was assuming that any update was put on hold in light of 2.0 but Rurouni cleared things up saying that it can be updated at anytime. Now of course, assistance from one of, of not the top, Aki's in the West is always helpful. Not to mention the Strategy and Combos section are also currently blank.
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Is anybody planning on updating the wiki for Aki? Most of his moves don't have descriptions. Unless however, we're waiting for 2.0 so the wiki can be updated and with the times. If that's so then please disregard this post
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Completely agree with Barz on this. It's an uphill battle and sadly to say, it's a pretty huge hill. Her j.C is a very annoying attack and near impossible to anti-air imo. When she has 75 meter, the next touch is definitely going to lead into her EX super which not only mutes you, but wrecks your fates. Also, a good Naoto can lead into a very difficult to block mixup afterwards which ends rounds Esther quickly. If you find yourself muted & feared, I would not recommend charging inn cause that's what they want you to do. Surprisingly I find her gunshots quite easy to deal with. But in terms of footsies, her normals beat Aki's which is rather unfortunate. Make very good use of SB Sonic when dealing with traps and Gravity often when you have her in pressure. IB or C Weave her gunshots for quick and easy meter. Be very cautious when she's airborne and close cause one j.C from her can easily ruin your day. Get her in the corner and WHATEVER YOU DO stay out of her grab range.
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Decided everybody else has one of these except us boxers. I figured, why not? Post a vid of one of your boxing matches for critique on your Aki. I only ask that you follow the site rules and be respectful to others. Other than that, have fun!