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McFang

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  1. Strawberry, my hero, thanks alot! From your tips and advice I could understand why Ain sometimes goes with the 2K and other times 2P in the beginning of his strings. Do I launch the 236236P after 2D? Also is the microdash because of some characters not getting hit by just doing the 2D after 236D? I only manage to get the first hit from the second 236K, is it a strict timing to it? Regarding frame traps, what are good situations to pull them out in GGXrd? My basic flowchart, feel free to comment on anything I need to change or is plain out wrong. I think it's basic enought right? Thought it might be a good idea if someone else is interested in Ky and just needs something to start out with. I really appreciate the tips Strawberry, it is so hard getting good starter points to fighting games like these. I do however still struggle with confirms from jump ins and airdashes! Is there any tricks in getting better at those? Basic flowchart for KY Poking 2K > c.S > 6K > 236D ^ on block you an throw a SE ^ on hit [ 66 2D ] 2K > c.S > 5HS ^ on block [ SE or mixup with 2D or 236K or 623K ] ^ on hit [ 2D > 236HS or 2D > 236D ] 2K > c.S > f.S ^ on hit while crouching [ 3HS > 214K > 623HS ] ^ on hit while standing [ SE or 2S > 236K ] ^ on block [ SE or do a mixup with 236K or 623K ] 2K > 2S > 2D ^ on hit [ 236HS ] ^ on block [ jc or 236D ] or mixup with 214K Hitconfirming [ 2P > 2K > c.S ] On Block f.S > SE 6K - resetting pressure - 6K > 236D ( > SE ) 2D > SE or 2D (jc) (jc) > j.S or j.H (jc) > j.D > j.SE On Hit 5HS > 236K > Oki or [ RC > c.S > 2HS > 623HS ] (5HS) > 6K > 236D > 66 2D > 236HS f.S > 3HS > 214K > 623HS [note: on crouching opponent] Throw RC > 214K > 2HS > 623HS RC > 214K > 2HS (jc) > j.K > j.S (jc) > j.S > j.HS > 623HS [ Corner ] RC > c.S > 2HS(1) > 214K > 623HS > 2HS(2) > 623HS > c.S > 236D Oki 6HS ^ on block [ gg > hitconfirming ] ^ on block [ 66 FD > Throw ] ^ on hit [ (c.S) > f.S > 3HS > 214K > 623HS ] or [ (c.S > f.S > 3HS > 214K > HJ > j.S > j.HS > 623HS ] HSE ( > RC > Airdash ) DC HSE ( > RC > Airdash ) 5K Corner Options [ 2P > 2K > c.S ] or [ 6HS > c.S ] ^ 6K > 236D > 66 2D > [ 236HS ] or [ 236236P > 66 2HS > 623HS > c.S > 236D ] [ 5D ] c.S > 6P > 5HS > 214K > c.S > 236D Punish 5HS > 6K > 236D (> f.S) > 236K 5HS > 2D > 236236P > 66 c.S > 2HS(1) > 214K > 623HS [ corner ] 5HS > 6K > 236D > 236236P > 5HS > 236D Anti-Air 6P > c.S (jc) > j.K > j.S (jc) > j.S > j.HS > 623HS 2HS (jc) > j.S (jc) > j.S > j.HS > 623HS Air-to-Air j.K > j.S (jc) > j.S > j.HS > 623HS Launcher D > j.HS > j.HS > j.S > j.P > j.S (jc) > j.S > j.HS > 623HS
  2. Hello everyone! I'm in a similar situation as op but haven't played anything at a serious level due to the scene not being that big in scandinavia. I started out with Leo since he seemed pretty straightforward and sat down with a friend who is experienced with Potemkin. After playing for some hours I couldn't really understand why I was looking forward to SFV when this game exists, damn what a fun fighter! Anyways, Leo felt very high risk/reward with a really bad neutral game so I thought that the learning for me would be best with Ky. I think I'll just write what I'm practicing with and maybe ask a question or two. First hitconfirm: Since I'm new I got a rather long hitconfirm to give me more time to react. I use 5P, 5P, 5K, c.S (I cut it down one 5P if I'm not dashing) If it connects I go for the 6K, 236D (not sure what I can do with it after) or 2D, 236K and then follow up with a Meaty 6HS (also here I'm not sure what to follow up with, I'm fine with the microdash) Should I shorten the confirm to make sure it doesn't become a bad habit? What are the benefits from starting out with a 2K in a string, is it frame advantage? Regarding the blockstrings that you wrote Zouf, can you do them with an extra 5/2p? The anti-air I've been doing is the classic 6P, 5S, jC, jK, jS, jC, jS, jH, 236HS. Is there a more practical way of doing it? Also how do you go about if you use a 2HS instead? I would like a basic corner Oki setup which I guess involves a 236D > 236HS Also a basic RC combo from maybe a throw and a 236K to start out with. One thing I'm really puzzled about is how to connect with attacks from a air-dash properly, the normal jump HS is the only one where I've been able to follow up on a regular basis. The time window seems so much shorter than SF and I guess this will be the thing that will need some grinding. I guess what I need is a practical hitconfirm, blockstring, oki, corner oki, Air-to-Air, Ground-to-Air and some RC stuff to play around with. Do you just add the frametraps into strings? The defence is what I'm focusing on but practicing to hit back a little while doing so is always more fun! Thanks everyone!
  3. Just bought a PS4 Madcatz grey version of the TE2, it went out of stock right after but they still seem to have the yellow version and the USF4 one. They were not in stock this morning in case someone is looking. Where would a good place to order a Hayabusa stick be if you live in Europe?
  4. Hello Dustloopers! I'm from Sweden and have been into fighting games casually since SF4 came back in the days. By casual I mean playing EVERY fighting game that caught my eye at the time so I have average experience of KoF13, Injustice, SFxT(a shame what they did with this title), Tekken Tag 2 and have been a way more dedicated SSF4, SCV and UMvC3 player. 3 days ago I felt the urge to try GG Xrd so I bought it with my US account and damn! What a game, I love fighting games wich rewards you for being aggresive and punishes you for being passive. I was psyched to get a stick and get into this game, what I didn't know was this ass situation with PS4 sticks.. My first stick was one of those madcatz SF4 sticks wich I swapped the original parts with sanwa stuff(didn't know anything back then, a friend just told me it would be better), had minor problems witch some kick button. From there I went to a Tournament Edition wich I loved, superb stick! After going to Japan for a while I really got the taste for the arcade feel wich ended up with me getting two SFXT VS editions and put them up on a table in my living room, also wonderful sticks. I'm not an experienced modders, I can work my way around switching sticks and buttons but this whole PCB thing is probably out of my reach. I really want a stick and the only two options seems to be preordering a MC TE2 wich doesn't come around until April, or preordering the Hori Hayabusa V4 Kai for late February. Now I have no experience of the Hayabusa stick or the kuro buttons but from what I've read on this forum the kuro buttons aren't that favored compared to sanwa yet the Hayabusa stick is praised above the ones that Madcatz use(is it JLF or something?). A Madcatz stick is really easy to mod yet would the Hayabusa fit? and can you replace the Kuro buttons on the Hori stick with sanwa buttons? Also I got long arms and read someones post here that the Hori stick is a bit to close to the buttons Anyone who can give me some deep insight into this issue? Thanks!
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