Jump to content
Dustloop Forums

PacStrife

Members
  • Posts

    92
  • Joined

  • Last visited

Everything posted by PacStrife

  1. Anime Games I have returned to you!!!!!?!?!?!?!?!
  2. Every time Brent posts I think of G. Banana. I hope he hasn't fallen into a bad crowd in raleigh. I remember when he was freshly won, driving him around he was so happy just to be alive. Someone could easily take advantage of such a naive young fruit.
  3. The best part of that conversation was that I got to his apartment at like midnight with the G. banana. Seeing Megan carry that thing around the fair was awesome, complete with the G. Banana going on the faris wheel with us. I knew Brent would give him/her/banana a good home.
  4. He wasn't subdued when he was freaking out about dat GUILTY GEAR.
  5. When did Jimmy get a horse? I don't think his cat could hold all of his weight either, due to the amount of time he spends choking her out.
  6. Yeah that was actually exactly what I wanted. Thanks for taking the time bro.
  7. Jon- if you really cared about community growth then you would stop trolling new players everytime you think you can get away with it. (reference to just "playing around" with people in Blazblue) Yes I know your not the only one, just wondering if you think that'll help the community grow? If you want to play Roski in person then why don't you drive to him? (Sorry but it erks me a little when someone who does not drive to gatherings wants/expects others to drive to them) On another small note, I have overheard Roski give you advice before and it's always the same, "block more guess less". In fact after that Vanilla tourney where you beat Roski then he came back to win you asked him what changes he made, he said "Once I realized you were just guessing with the dragons the match became a lot easier." He also just said the same thing again to you in the last post he made. It seems like you just aren't going to do what he thinks you should do to become a better player. Or how did you read those comments? I really am not trying to give you shit here Jon. I honestly have a very hard time trying to figure out what you think and why, so I am telling you how I see it and asking for your side. Feel free to disregard this whole post if you want to.
  8. I go to ECU, but I am now in distance education so I'm not close to campus. ECU isn't that far a drive from anything in greenville though so as long as you are available and show interest, you shouldn't have trouble catching a ride.
  9. Yo matt, I won't be making games today. I'll try to hit you up later in the week after I do some school.
  10. Yeah turns out we had some things backwards about her at the last gathering. I didn't really have a reason to doubt what anyone told me in regards to her move properties, but after checking Brentfy was correct. Good stuff on knowing yo character.
  11. Either you guys have some bad info. or Greenville does lol. Thanks for your thoughts on the match though.
  12. Yo, you talking bout SALTY KRIS? Also, Brent regarding our match in teams. I realized that my loss had much more to do with my general lack of rose knowledge then me being mentally tired. I need to learn how to fight her now that she is a real character. She is ALOT safer then I initially thought she was >_<
  13. After grand viper in the corner I just do a jumping dust (no run) into clsw. mid-screen I'll just do jump slash -> clsw. On lightweights in the corner I just do something simple like running j.S, j.D, dj.S, j.D, Slash VV knockdown. I might do clean hits if I think I could kill them with the combo though. On another note, have any American sol players started doing the japan corner grand viper follow up? Something like: GV > jD > clsw > run out of the corner cl.S > 2Hs > jumping forward clsw > K > BR It knocks the opponent back into the corner as the jumping forward clean hit makes the opponent fly over sol's head making the standing kick turn him around for a BR to go the right way (into the corner). Just wonder if this was the right notation and see if anyone was making this their staple. I've been too lazy to mess around with it a lot
  14. I just realized that I have never submitted a video of myself to this thread. This video is from the last tourney I attended. http://www.youtube.com/watch?v=B9mgR2MjHZI There are some other videos of my sol on that account as well. Feel free to comment or just watch stupid may combos They hurt so much, haha.
  15. yeah I just checked the dmg on the combo I posted and it does 181 with the j.S in front and 190 if you start with a j.D, but that's pretty difficult to get consistently. (tested on May of course) I just mentioned the possibility of the behind knockdown from BR to say it's probably not the best combo to do if the corner is in front of you. Specifically the distance that the 2Hs combo gives you a garunteed knockdown in the corner and is a great deal easier.
  16. I think the best damage you can get on may off a wild throw is: WT > j.s > clsw > j.clsw > j.clsw > nj.S > clsw > BR The only thing is that the BR usually knocks down the other way (behind sol) and the timing can be tight, but should work from anywhere. Most Japanese players go for the 2HS > j.clsw combos though. They are somewhat easier to do and you can sometimes get 3 clsw's then a 2Hs > BR (for a total of 4 2Hs) if you know what to look for. Oh and don't do the 2Hs combos when you are throwing them out of the corner
  17. if someone is backdashing your j.S oki then a late air dash -> j.s will hit them. Especially if they get predictable with it. I think Sol is C tier, but lucky for us this is guilty gear where tiers aren't even worth talking about, imo. But seriously look at the other characters in C tier right now, Sol along with the rest of them are all strong characters.
  18. So my 2 cents: I don't think taking 2K out of your game would be wise at all. As already mentioned it is obviously a low and will hit in some situations where 2s will not. You seem to be basing your conclusion off of the fact that since sol has no good overheads people will simply block low against everything he does and look for throws. While this may be true lows still serve some important roles in your pressure. People trying to jump out of your pressure will get hit by a low, j.S oki can lead to empty jump 2k mixup stuff (which is fast enough to catch some off guard and will at least make them change the way they are blocking), and corner oki with air dashed setups with multiple aerials into a low that can be difficult to block. Obviously most of this is situational but I would argue most of sol's moves are. (not to mention this doesn't take into account the many moves that are only lower body vulnerable like alot of anji's stuff and BBU come to mind) Not saying that 2k is a superior move or anything, just that I can't see you being as effective just inserting 2s in every situation you would normally do 2k. Also, the fact that you can gattling into c.s > 2s makes 2k even moderately useful for starting block strings that end in advantage. On a seperate note, 2K has that weird momentum keeping property that doesn't seem as strong in 2S for what ever that's worth? (can do the cool block string where you WT someone before the gunflame hits em' ) EDIT- I see ISA do 2K in block strings sometimes like 2p,2p,2p,2k,2d at least I think so?
  19. OK so I know you can do some fuzzy guard set-ups with sol against some of the taller characters. I just want to know what are good moves to set this up with and get a good combo as I have yet to set up a SW loop using the fuzzy guard setup. Right now I just use something like: deep j.S > dj.S > j.Hs/j.D > combo Is this all there really is to it or is there a better method for leading to SW loops? Also, I know this works on Pot, but can it also be used against some of the taller characters like johnny and still be useful?
  20. oh ok guys thanks for the clarification
  21. So was that vid saying that the throw invul. frames are 8-11? or are they 1-7? Thanks for posting the vid though!
  22. So I was reading the frame data tonight and saw that fafnir said invincible to strikes from frames 1-7. I thought this was supposes to be the throw invincible part of the move not strike invincible. So does anyone know for sure which it really is?
  23. ok guys thanks, that's pretty much what I thought. I just got the idea from watching vids of jam, aba, etc. players who will jack up the guard bar by a massive amount then get a hit into win. However messing around with stuff just a couple of blocked moves can help out damage alot. I may still try some 6-Hs in pressure today and see how it works out. maybe in the corner cancel the first hit of 6Hs into gunflame frc -> airdash in or other tricks. although it seems like that would be about as effective as cS>2S GF(frc) -> things or the setup blake suggested.
  24. So I was wondering weither 6Hs could be beneficial in some block strings as a way to boost up the guard bar? Or is there any ways to really crank up the guard bar with repeated gunflame pressure? It just doesnt seem like sol is too good at building up the opponents guard bar to make those wild throws hurt even more
  25. a little late I guess but... If your going to be practicing against testament in the corner, I always use: throw > j.k > j.p > j.p > j.d > enkasu seems to be the easiest for me to do anyways because if you connect with the KPP part then the 1-hit is easy to get. IDK just something to try out I guess, I remember when I couldn't one hit even on Dizzy ps. Jam's my favorite character to one hit I even devised a double one hit combo against her and it is epic..... and totally useless hehe
×
×
  • Create New...