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Frank The Tank

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About Frank The Tank

  • Birthday 02/08/1982

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  • Location
    Greenville, NC
  • PSN
    MattFrankNC
  1. I'm pretty psyched about the OHK motion change myself. It doesn't overlap with anything (you ever have beach ball come out? you lose automatically) and it's less total inputs making it faster overall.
  2. Anything into 2D>SHD>RC>airdash j.S>j.H, land, dash jump aircombo probably something you want to have ready at all times. I find j.K>H>D>dj.H>D to be the most reliable way to pick up after CH j.H.
  3. That's how I'm feeling. As I get more comfortable with her she's feeling much better than she felt at first, and I really like the OHK YRC OS. Her setups feel great too, but it's rough at neutral compared to before. The Dolphin>rejump combos off of OHK have always felt inconsistent to me, but I probably just need to practice them more. I was more trying to come up with stuff to use on the wierd characters (btw, it works quite well vs. Venom) as I often don't get far enough in from a cornered OHK to get a c.S from the dash before they fall, and then I whiff a 2H. Don't whiff 2H.
  4. What combo are you referring to here? The 5S>2H>Dolphin, 5S> aircombo perhaps?
  5. More cornered opponent OHK combos; OHK, IAD j.S, j.H, dash jump j.K, j.H, j.D, dj.H, dj.D, Ensenga? This works on every character, Ky included. The IAD is TIGHT, and must be done quickly. Also, you may go past them while the first gatling finishes, so you'll have to dashjump in the opposite direction to finish the combo, but this ends up putting the opponent back into the corner, so it's sweet.
  6. RE: Low hoop oki vs, KY Just use the overhead combo, but with 2K instead of 6K, so 2K,]P[,6P,2H,etc. You have to chain the 6P from the 2K, but it works just the same as the overhead option otherwise.
  7. Is that with the S>2H>HVD followup afterwards?
  8. You can get 6 hits of the super before you use the P followup.
  9. If you have 50% ready you can just use 63214S>P>5S>2H>Dolphin to combo off of a sweep vs. Ky. Damage is really good, just have to be near the corner.
  10. Couple of notes: -When comboing to Ensenga? you need to make sure that they're high enough so that the 2nd hit won't otg. This leaves you at what feels like a slight disadvantage if they tech, and it also denies you the sweet new oki setups that we have now. -Speaking of sweet new setups, basic stuff off of a corner KD: (High) P Hoop YRC, 6K, release (NOTE: if you're far enough away your followup differs based on whether or not you hop onto the dolphin. If you don't, just combo to sweep and set up another hoop. If you do, then airdash off of it with j.S>H and then combo back to sweep>P hoop.) (Low) 2D, H HDolphin, IAD release > j.S>H, dash rejump combo to Ensenga? May seems way more zoning&Oki focused now. I'm not sure how I feel about this, but it's fun for now.
  11. Which hoop is being YRC'd for oki purposes post Ensenga?
  12. When exactly does Hori Dolphin wallstick? I'm seeing some gross combos with 6[H] but I'm not sure of what the conditions are for the initial stick.
  13. So is there some sort of list somewhere to help new players into her combos? The one on the front page of the thread is...well, lacking. Thanks in advance to anyone that helps me here. EDIT: So the first post is actually pretty helpful for this exact purpose, upon further review. Anything more comprehensive would be sweet, though I realize the game is still pretty new.
  14. http://www.youtube.com/watch?v=Alog4KGsMhc Lots of interesting stuff in this video full of Kedako and Efute. Notable stuff I didn't know; -OHK has a FRC point after the whiff, making it harder to punish if you see it coming and move -RR causes a knockdown from an air gatling (character specific? Only saw it vs. Pot) -Corner loops use 6P now. SO MANY STUNS The point is, she's not dead yet.
  15. Kedako looked really unfamiliar with the new May. We should probably just give it time before jumping to a rash conclusion based off of one set of matches against the best RKy player in the world, whose character didn't really change much.
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