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UnsafeUnblockables

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Everything posted by UnsafeUnblockables

  1. 5B>5C>3C>2D~5D~2D>2A>5B>6B>5C>3C>5D~6D~6D a more optimal corner combo, we only lose about 200 damage from the normal 4k combo plus this gives us a safejump 2C(FC)jc>j.B>j.C>5C(1)>6C>214[C]>5C>214C>5C>214C>3C>5D~5D~6D a combo for baiting burst at the start of a fatal route only works against standing opponents
  2. Bullet/Arakune specific: when you do anything into 6C>214[C] instead of hitting the thrusters you get the front hitbox and side swap with them so to do jet loops you have to pick them up 2B>2C>214C then loop them so routes will look like this Crouching 5B>5C>6C>214[C]>2B>2C>214C>5C>214C>5B>6B>5C>6D5D6D This only happens midscreen in the corner you have to dash under them and do a corner combo because she falls out of 5C and you can't loop her you still get good damage but you just don't look as cool doing it
  3. I can fill in the document with more combos I don't know how to explain things like pros and cons Also surf I tested the 6B CH combo and for me i only got the thrusters to work at the peak height of 6B was it like that for you too or does it just differ from character to character I did it on terumi
  4. Can I get 1:17 to 1:20 gif'd so I can use it here on DL https://youtu.be/Mqu5kfGHMsI
  5. That combo just sounds inconsistent, but you can make it a lot more consistent by adding 2B>2C before the first 214C you might lose some damage though since you won't be able to do the charged version
  6. I do want to post a lot more in here but atm moment i barely get the time to lab and post anything worth sharing
  7. Will BB be on Ps4 or ps3 I wanna know what kind of pad to bring
  8. Celica's 2C is plus 1 so don't try to mash out If Celica recklessly fishing with long range normals you can 5D them since theres a hurtbox on the doll for these normals and then 236D in to get your pressure started And 6DDD/214C can only be punished when IB'd
  9. For both of them don't go for 236B during neutral Hakumen can just cut it and Azrael will absorb it 5C is like the best option to do in the corner when AZ is waking up so he can't roll or backdash Charged 214B/C I believe can bait out Hakumen counters I have to test this to make sure Celica doesn't get caught by Hakumen 236236D so if she sets it off she can either jump and airdash over it or 236C through it All I know so far EDIT: I tested the Hakumen counters 214B beats mashed out counters but 214C can't and they can both be beaten by j.D
  10. I'd like to join the group my Skype is IplayBullet I'm really laggy atm but If anyone has at least a 1 bar and we pick a netplay stage Ito usually fine
  11. Not really sure about this but any D normal>2D>6D should be gap less and the 6D ender can't be punished without IB and the hitboxes on her normals make it easy just to keep people out of the range of hitting you so if you can end blockstrings so that your far away from them at the end they can be safe
  12. I did but I don't have a wiki account and I kinda don't know how to write stuff like that
  13. Discuss the Celica mirror match matchup here
  14. Discuss the Celica vs Terumi matchup here
  15. Discuss the Celica vs Kokonoe matchup here
  16. Discuss the Celica vs Kagura matchup here
  17. Discuss the Celica vs Izayoi matchup here
  18. Discuss the Celica vs Amane matchup here
  19. Discuss the Celica vs Bullet matchup here
  20. Discuss the Celica vs Azrael matchup here
  21. Discuss the Celica vs Relius matchup here
  22. Discuss the Celica vs Platinum matchup here
  23. Discuss the Celica vs Valkenhayn matchup here
  24. Discuss the Celica vs Makoto matchup here
  25. Discuss the Celica vs /\ -11- matchup here
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