5B>5C>3C>2D~5D~2D>2A>5B>6B>5C>3C>5D~6D~6D a more optimal corner combo, we only lose about 200 damage from the normal 4k combo plus this gives us a safejump 2C(FC)jc>j.B>j.C>5C(1)>6C>214[C]>5C>214C>5C>214C>3C>5D~5D~6D a combo for baiting burst at the start of a fatal route only works against standing opponents