Jump to content
Dustloop Forums

UnsafeUnblockables

Members
  • Posts

    159
  • Joined

  • Last visited

Everything posted by UnsafeUnblockables

  1. how fast exactly do we activate SB brigt arrows to break titano also just to ask if we are trying to bait dp wouldn't it be better to do j.B safejump into a double jump backwards to make the dp whiff (if they're mashing it)
  2. I thought 5A/2B>J2B was an anti fuzzy i remember testing it in training mode and Marie hit me out jump startup
  3. I spend my meter completely different i don't use my meter in combos unless i'm about to put them into awakening, i can kill them within that combo or i want the extra corner carry for characters like ken and marge, i almost never throw out an sb present, when i'm in awakening i try to get them in the corner or anti-air them to get a bright arrow setup, i like to save my meter for situational things but i think it's better to spend your meter the way buttface and scrub do
  4. These are just some things i found in training mode You can react to fullscreen ( or near full ) sweep >236C if you have good reactions with 236236D the timing is hard but it works Some Margarets like to do 2A>2B>5C>5B>5AAAAA>short-hop jC, there's a big enough gap to mash 2B through Reversal Panta Rhei can be punished with 236236B or 236236D, also if they try to mash it out while we are doing a cross-up, it will either auto correct so we can punish with 236236B again, or it'll whiff and we can get a 5C punish or Igor punish if you are fast enough and didn't crossup too far If you do strings like 5AA>5C>5B>2A+B or 5AA>2B>5C>2C while they are in blockstun add 214A~D to the end of the string and then you can bait almost everything she with backdash or if you have a good read you can just use another normal to punish things like her 2A Her DP startup is long enough for us to backdash after 5BB no delay
  5. What's the combo? I really need something for non CH 2B also for those
  6. Thanks i only had about 4 midscreen routes and 2 corner ones
  7. Since i haven't seen anybody mention them yet in this thread does anybody know any shadow burst routes with her or do i have to figure them out myself
  8. There are usually player match rooms named EU open to join i can't tell you the time because im in the US
  9. Your right about that but it mainly happens when i pick a sub
  10. People that wait for me to pick my character so they can then counter-pick me, people who beat me then pick my main, and the people who win because i wasn't caring and they say ggs and send me a friend request
  11. I don't have GG so i can't make those comparisons but Aigis is like Valkenhyn with a modechange for either safe pressure or constant 50/50 mixup kanji is like tager a grappler with gimmicks and frametraps that give people trouble, teddie is taokaka ( he even has a tao color ) good normals with very safe pressure and good mixup, ken is the carl/Relius of the game with koromaru as his doll
  12. Also make good use of projectile shield so that way during neutral she can't tag you with random 236C's also Margaret doesn't have anything that can hit directly above her so if you want to rushdown make sure your on the same y axis as her and like TastyPancakez said Margaret doesn't have good defense so when you get in all you have to do is make sure there aren't any gaps where she can hit you and your good
  13. Back to back netplay tourneys i wouldn't be able to catch all of them but yeah i wouldn't mind that
  14. This is MU is kinda down to who gets started first Ken has great pressure that can keep you out of DP range, but our sweep can low profile his 5B and 236A/B so find gaps where you can sweep and then try to whiff punish if your close enough the good thing about this is that if the dog is heading towards you you'll hit the dog When your midscreen try not to be too present happy he can run up 5B, 236A/B ( fatal) or even send the dog at you if he's fast enough and most likely put you in the corner, if he jumps check where the dog is, if the dog is close to you hit it and do as much damage as possible before Ken can land to heal, if Ken is closer than the dog you can get an antiair 5B or Igor if you feel you'll get the fatal Once you lock him down it's hard for him to get out since his DP is easy to bait he can't do anything except mash a dog normal or super , so if you want to bait the dog normal just 2B jump cancel back dash JC, that'll catch his 5C 2C and 214C/D not sure about 236C/D though, for his awakening super ( 2 frame startup ) you can't use delay 5BB string you need to do an immediate 5BB and catch the mash, if you bait a DP basically go for whatever you want if you want a bright arrow combo make sure you hit the dog first and watch out for a late super cancel if he has meter This MU i'd say is about 6:4 your favor 5:5 depending on how you play it just my opinion
  15. what is the timing on him do i delay the 5BB or the jump cancel
  16. Yeah i'd be interested and the lives rotation seems like it would be really fun
  17. How do we fight him it just seems like our only hope is to OS pressure
  18. Make sure you don't throw out presents randomly either he can rush you down faster than you can pull presents It's also really hard to stay in on him if you do have him cornered since he has good DP and fast 5a If he is jump looping you don't burst or that's free damage And if he does reversal Maziodyne make sure you guard cancel attack because he can get a free unblockable B hook
×
×
  • Create New...