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doodbroh

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Everything posted by doodbroh

  1. lmao i love this. I assume you could end with copter for even more damage if you don't mind the opponent air teching high.
  2. You're right, I saw it too. I was paranoid for nothing. It also still whiffs on many low-to-ground attack animations/hurtboxes. The changes indeed must simply mean that you can input fdc quicker, and nobody's complaining about that! :D
  3. I'm not talking about fdc, I'm referring to the ability to whiff j.2k right in yr opponent's face without hitting them. Being able to fdc earlier is the implied buff, whereas j.2k hitbox coming out sooner/lower is the implied nerf. that's exactly what I'm trying to figure out. It's translated strange to me, because as it stands, it doesn't seem like it would be possible to make j.2k come out any lower. I thought the slower timing of fdc from xx lies in the window you can cancel the animation into fd rather than the height that the move comes out. edit: I'm thinking it's exactly what keeponrockin said where it's actually a hitbox change. It seems as though there's no hitbox whatsoever when you're really close to the ground. I don't know if it's a proximity thing or what, but changing this would be a nerf to his mixup (whiffing j.2K at close range) and a buff to its overall use (no longer being low-profiled by stun dipper etc.) I think that makes more sense than what people are saying about it just being a change to fdc timing.
  4. So is it confirmed that the "you can do j.2k lower to the ground" is a buff in the loketest? I was worried that was actually a nerf making it so he can't whiff drill into hacknslash etc. up close for silly mixup anymore. also I think the whole increase in recovery on "love" is because you can tk it and IB to build meter atm which is kind of dumb.
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