Hey guys. I'd like to introduce myself to the dustloop community, and more specifically the A.B.A community. I've played GGXX before (dicking around at arcades with my friends because the game looked cool), but never seriously until about 4 days ago. After watching a couple of Dio's videos, and reading up on a couple guides (Moroha's and Poon's), I am certain I wanted to make A.B.A my main, so here I am!
For right now, I'm trying to learn bread-and-butter combos. There's really no fighting game scene where I am (Johns Hopkins University in Baltimore), so I'm just practicing combos and basic moves until I can get back to my hometown of L.A., where I have Family Fun Arcade to get some casuals in (FFA YEAHH!!). I have a question about some general combos. In Moroha's guide, one of the staple combos show a rekka groundslide canceled into 2K, 5S, 2S, sj.K, jS, Keygrab. My problem is that when I go for the superjump, my j.K doesn't come out until I'm above the opponent, totally whiffing instead. In fact, whenever I superjump cancel, I'm whiffing all my kicks, no matter how fast I mash. Am I not superjump cancelling fast enough or something?
Also, I have a little practice against live competition with the guys from my dorm. Thing is, they're all scrubs who mash 236K or 214K with Ky. Regardless, I seem to be losing to them a lot. I think my main problem is that I lack a good high-low mixup game, and I also don't quite know how to "crank that guard meter up," as it's put in a couple guides. Do I just keep comboing the opponent in the corner while they block until I can land a hit from my mixup?
Also, Moroha, I saw your SE-R video. What does it mean by State vs. State? And it looks like you're on the Maryland team? Are you anywhere close to JHU by chance? If so, any chance you know of an arcade in the area, and would you be willing to meet up?
Thanks for putting up with this wall of text!