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dinosaurzez

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  1. I forgot to mention this, but I actually really like the 'Mikado' style weekly tournament; it's hype and people stay interested in the result because it doesn't drag on like the double elim ones do. Hopefully we can do more in the future (* >ω<)
  2. Some Woshige matches from Mame's Youtube o(^▽^)o Woshige vs Ain (KY): Woshige vs Karinchu (JO): Woshige vs Haaken (SO) Part 1: Woshige vs Haaken (SO) Part 2:
  3. Do you have a source for this?
  4. Here's the VOD from the tournament on Saturday, timestamps are in the description. Thanks to MTL for coming out! Give Slayer a gun.
  5. Lack of trees makes it easier to protect the zeppian skies. Every character in Guilty Gear has a weapon except for Potemkin, Jam, and Slayer. Funny how that works.
  6. We mostly just post stuff here for formality; just in case anybody not in discord wants to find it. The real question is who you're trying to fool by keeping that potemkin avatar?
  7. You guys posted this everywhere except here
  8. It also depends on what your launcher is; off of grounded 2H this is good, but off of other hits it won't work. For example off of 5PP anti-air jKSD will drop, so it's best to just do jKD, off of air hit 5S>2H its best to go straight for jD, etc, etc. I find with Millia you eventually get a feel for adjusting things on the fly to achieve the optimal positioning in your combos, in both filler segments, after the launcher and after the IAD.
  9. I just realized I had Nitro's Millia vs Pot evernote saved, it's very helpful from the Millia perspective: https://www.evernote.com/shard/s424/sh/f1ae63c9-6ff0-4efd-9984-ed752971eb64/197458c817a2fb076c18c3d32283a9fa
  10. 100% Orange juice confirmed for the fastest growing scene in Ottawa.
  11. Sorry, I just saw this now. Essentially jump installing is jump canceling a move and then canceling that into another move so that the jump cancel doesn't actually come out (Ex. c.S > 9 > 2H in quick succession). Doing this allows you to be able to jump cancel after doing a super jump or a special move that leaves you airborne, otherwise you would not be able to. You can read more about it here: http://www.dustloop.com/wiki/index.php?title=GGXRD/Movement#Jump_Install
  12. I know we don't use this thread much, but we have an official hype video courtesy of jak d ripr: Also while I'm here, happy holidays everybody (even if you play Ky).
  13. Does anyone know exactly how luminous works? As in, I've seen the spike come out at different timings and at different directions. I imagine it has a D~C and [D] version like all her other specials?
  14. The new colour 2 is pretty nice. Also iirc the woshige colour (11) is a default now.
  15. A proper meaty should blow up mashing. Midscreen you can only get a meaty 2K after a H disc; any other mixup relies on them expecting to get blown up if the try mashing something and just waking up blocking. You can also do IAD over them on their wakeup to blow up mashing as well. In the corner you can get meaty overheads for a true 50/50, just practice the timing; I got BTFO by venom the other day because I wasn't used to how fast he got up. If they have DP then you just have to bait it until you feel that they're scared to do it for risk of it getting baited. Some relatively universal reversal baits are backdash > 2S and netural jump > low airdash > stuff. Dealing with reversals can vary by character, so I'd recommend watching what the pros do on a character by character basis. TL;DR people won't respect your oki unless you give them a reason to respect it.
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