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SolidPlay

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    Birmingham, AL and Where did my Retry Screen GO!?

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  1. I don't think the F.S is that bad of a nerf if punishable on block. You have plethora of moves to cancel it to. If you mix it up between Pogo, Scalpel pull and items. Should be fine if this change stays. They just wanted to make it less spammable
  2. Hack n' Slash can be blocked after second hit??? huh.
  3. Don't Lose Your Way Goes With Everything. https://www.youtube.com/watch?v=fo5tErpP2gM Super Late but.....XRD HYPE!!!!
  4. PSN: Solidplay020 I'm usually on late at night between 11:00-12:00pm Central Standard Time. But I can play long sets. so just add me if you wanna play Location: Birmingham, Al Internet Speed: 40mb Down, 5mb up] And yes I do have +R obviously. lol
  5. XBL: Solidplay024 Location: Birmingham, Al Character: Robo Ky
  6. PSN: Solidplay020 Location: Birmingham, Al Character: Robo Ky
  7. Yo I got a stick to give away, if you play on stick man.....
  8. Cheers to that ElvenShadow! PSN is Solidplay020. I got JP copy if people want to play and I will be buying U.S. copy as well. Hope the netcode will be better. btw, I'm on the EastCoast and I have pretty decent internet.
  9. you can hit me up for mornings. Tag is Solidplay024 on Xbox live and Solidplay020 on PSN
  10. Remember guys their are two ways to TK missiles. One is doing it the fast way 2368s. This Super Jump Installs the TK missile Robo will pop up after you shoot the first missile volley. If someone runs under missiles this "pop up" counts as recovery somewhat and you can easily be airthrown. also you lose your double jump option after the missile volley. Now if you do [2]368s you get what I like to call a "Perfect Tiger Knee" you don't SJ install and you retain you jump options. you don't pop up and are harder to airthrow if the opponent manages to run under missiles. Also you are lower to the ground when the missiles come out, so they are harder to run under. Here is a good vid that shows the difference. There are sometime where Dogura does "Perfect Tk's" and sometimes that he does not. look at the differences closely. https://www.youtube.com/watch?v=7QQgMEz9Fwg Also here are vids of my Robo if anyone cares. http://www.youtube.com/watch?v=WLoxi-5zzSs&list=UUMQ4CutbnR9QwOakQI_FskQ&index=1&feature=plcp This channel is full of GG vids from our scene
  11. The J.hs>j.d kara cancel seems like a useful gimmick to build heat after you've used your burst. You might able to put yourself into 80% heat while doing a j.d>JC>j.d combo. Just something different. Kinda gimmicky
  12. Yeh I was particularly impressed when he threw his burst to be able to kara cancel Robo's J.HS into J.D. A lot of really interesting tech here. Its crazy and I am willing to bet that all of this stuff is common knowledge at high level play in Japan. It kinda blows my mind.
  13. Yo Hard Bread. We should play sometime online. We are both east coast and I have good internet. It shouldn't be too terrible....hopefully. XBL is Solidplay024 feel free to friend me and anyone else for that matter. I don't mind playing extremely long sets either. Ill answer questions as well if you want me too. I'm so glad this game is somewhat reviving.
  14. Well guys if it's really that helpful be sure to subscribe to Nagao's channel, not mine. He is not a Guilty Gear celebrity in Japan like Dogura and other robo ky's but he did go out of his way to give us the techniques that make those Robo's good on a platter.....for free.
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