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Everything posted by Monochrome Magpie
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[CF] Terumi Gameplay Discussion Thread
Monochrome Magpie replied to Chickzama's topic in Yuuki Terumi
My bad, I can't really remember the numbers. Overall, his meterless damage output seems pretty nice. No complaints from me, dunno bout you lot. -
[CF] Terumi Gameplay Discussion Thread
Monochrome Magpie replied to Chickzama's topic in Yuuki Terumi
(Jeez...talk about a late reply, sorry...haven't been myself for a while. Will try to respond faster next time) Well, from the folks I've talked to, he's pretty good. The JP seem to rate him pretty well, from the tier lists I've seen, they think he's above mid tier but no where close to high tier Which to be honest, considering the absolute nightmare of CPEX which...kinda gutted us all, I think this is definitely a step in the right direction and we should all be happy about it. Some Terumis sneak into the top 30 every now and then, and he generally just gets a lot more benefit for any risk he puts in + has better tools to play around with. I've heard that his combos are easy, but that's a 3rd party source. So....take that with a grain of salt. Well, midscreen he can still get around the same 3K margin, which is nice, but he seems to almost reach 4K meterless in corner. Correct me if I'm wrong, but I'm pretty sure that's higher than CPEX Terumi's corner damage. -
[CF] Terumi Gameplay Discussion Thread
Monochrome Magpie replied to Chickzama's topic in Yuuki Terumi
I have not, unfortunately. However, I've spoken to a few players who have and they all say he's more comfortable to use. Matchups are less of an uphill battle, but Terumi still has Terumi issues that are never going to be going away because that's how the character is designed.(Lack of meterless reversal, hurtboxes active before hitboxes, poor midscreen meterless damage, etc.) EDIT: Although he does have Exceed Accel as a reversal now for all it's worth. Overall, much better than CPEX and much more comfortable to play since his damage, pressure, mixup, and meter gain seem to all be better. Have any questions you want me to ask them? ^.^ -
No clue. Just saw this on twitter somewhere. I figured with the 4D > j.2D that it had to be a Terumi combo.
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5B > 5C > 3C > 牙鎌撃 > CT > 滅閃 > 5B > 5C > 3C > cOD > 4D > J2D > 4D > J2D > 4D > J2D > 4D > J2D > 墜衝牙 > 蛇縛 6900弱 Seems like a Terumi combo.
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Isn't Mitsurugi playing Terumi now?
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[CF] Terumi Gameplay Discussion Thread
Monochrome Magpie replied to Chickzama's topic in Yuuki Terumi
I suppose that's due to us having to use 6C more often than 236D, right? Still, his heat gain in blocked pressure-strings has increased in non-OD to make up for it too. Also, his heat gain in combos midscreen isn't the best but it's still acceptable. Heat gain in corner is still pretty good. -
Yeah, made me really sad that no one noticed it Maybe try again in the CF general boards? We have to get those translations! Also, damn it...2D
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Not happy with command grab being slow again xD? also, 2D doesn't look that much faster tbh.
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214D seems to have returned to its normal speed (looked faster in 2nd test) Messenga > 5A still connects.
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Uhm, I think you should post this in the main CF general news boards, I'm sure you might get a translation over there much faster. EDIT: Nevermind! Turnsout Heavymetalmixer already did that idea.
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I forget what he says in English...I'm sure it's a secret taunt too He has a few nice lines in English too Forward Air Dash "Com'ere!" My favorite has to be grabs "SUCKS TO BE YOU.." "ALMOST HAD IT"
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I tend to back-dash quite a bit to escape some pressure with Terumi when jump back j.C/j.D won't cut it. "Baka!" "Baka!" "Baka!" "STOP CALLING ME AN IDIOT!" - my opponent.
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Dude...she's your sister.
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Long read with a few questions. I'd love if you guys could answer 236D looks wacky... I mean 5D > 6B > 6D > 236D still works Also, 236D still connects into distortions (there was a leak earlier that it didn't). So maybe it's height-dependent and not so much whether if it connects on an opponent in air or not. However, in other news 214C can be used in combos and is a fast overhead 4D is really fast and launches. Can someone confirm if 4D is a low? 214D seems a lot faster. j.2D is no longer an overhead BUT is + on block! 5D seems the same? 2D seems a bit faster but still ass 22C is weird. You can combo it into distortions since it launches at an awkward angle, or continue it into the first hit of 236D for the blow-back reset. 22C connects into 214C in corner, not sure if midscreen too. 214C also connects into 2B in corner, not sure if midscreen too. Exceed looks cool. Not sure if it's worth doing it since you'll almost always have meter anyways. Messenga connects into 5B Air Messenga doesn't connect into anything Is the j.D drive loop dead or still alive? B and A orochi wall-stick in corner, so that's definitely good for A. How's it gonna work for B tho? Also, B orochi wall-bounces the opponent back to Terumi midscreen, does the A version do that too?
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No offence but I wouldn't take his opinion seriously. He seems as if he's never seen Terumi play or never played Terumi. I mean, he's good with Izayoi and that's good for him....I'll take his Izayoi opinions. Not his Terumi ones.
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Wait wait, why are we all dying over j.2D not being an overhead anymore? It's incredibly ass in Extend. You can barely combo off of it. Also, only jump cancelable normals are 5C and 2C. Everyone knows to block high against Terumi in air, so....it's pretty eh. However, now we have 214C which is a standing overhead! Also! J.B still exists, not only is it an overhead but it's a cross-up too!
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Wha-- I said 214C is distortion cancelable "214C is distortion and rapid cancel-able" not "214C is A distortion and rapid cancel-able
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Yes! I do believe it is jump cancellable on block.
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Hmmm... I'm not too sure what the revolver buttons are when it comes to his new attacks However, I do remember that 4D is jump cancellable, so that might give us a slight idea of how it can be used. Also, 214C is distortion and rapid cancel-able.
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Hmmm It does need to be tested more but I do distinctly remember 236D SMP being RC and followed up with a dash and a forward grab since the opponent immediately stood up after recovery.
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Celica can definitely be very obnoxious in this match-up due to the fact she has the advantage in range and some serious gorilla damage. However, your tactic is to be smart and use great pokes to beat her. I emphasize using 5D in this matchup, a lot. 5B, 2C, 5D are amazing pokes and tools you will have to depend on in this matchup. 6A is always great but be careful of the divekicks. You can't go "LOLWAKEUP-MESSENGA!" because she has the range to punish that, AND you have to be careful of her reversal DP since it'll return you back to neutral state if you block, try making it whiff if possible. Also, her reversal distortion goes through your counter, so don't bother using your counter.
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Yeah, I believe this was mentioned before. It seems strange that they'd nerf 6D yet again, I assume this decreases the amount of meter gained? No talk about that yet.
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It's not that no one cares about him in the loke test It's that no one cares about him. Period.