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Mai-ah

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Everything posted by Mai-ah

  1. Is it me or do the stages look massive?
  2. I dunno, with the timing shown on the vid would it really be unblockable? The gap between the falling attack and the seed seem big enough. Though im sure later they'll be some tighter setups.
  3. If a DP has invincibility from frame 1 then a reversal will beat any attack you try to do thats not a safe jump pretty much. Reversal timing is just hard to get.
  4. But it's not term coined by the FGC? It's pretty much a direct translation of what Arc themselves call the system http://webcache.googleusercontent.com/search?q=cache:AKwCGJXNE14J:www.ggxrd.com/locatest.pdf+&cd=6&hl=en&ct=clnk&gl=uk Word we are looking for here is 攻撃レベル. Numpad notation assumes a standard numpad 1-9 with 1 being on the bottom left. As soon as you know this it is then trivial to just imagine a numpad like that and confirm the motion. The existence of some reversed calculator in some parallel dimension is completely irrelevant. Although it might be too hard to use your imagination if you have no brain, so i can sympathise.
  5. What does that even mean? You use the move names to denote what move you are talking about. If you dont know what the move is called, you then have to look it up. Is that not needing a point of reference? How would that be any different than looking up what attack level is? 4676845k - back, forward, up forward, forward, up, back, neutral, kick. Is imagining a keypad too hard or something?
  6. I hope you realise that numpad notation is used across many games. So saying you dont know it while speaking of universal terminology sounds silly.
  7. What do people do against players who IB most of sins stuff, negating the frame advantage he gets on a lot of his moves? Just go for more throws?
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