its to long, right? is there a useful combo that combines 2 supers, or should you just go into 6D~Ax3, 623D, dash, 3C, 632146C after the first Jayoku (atleast that should be possible, right?)
it isnt supposed to stop at 50%, but you can't get more than 50% in one combo afterwards. He had a little bit filled up of the curse gauge because his 2D was blocked
http://www.youtube.com/watch?v=lhOcNuP9mKU#t=3m40s
this is far more interesting i say. 6A 5D IAD j.5A j.5A j.5B 5A 6B IADbarrier 5D
didn't expect that to work, seems like a nice combo for corner mixup
since
2a>5b>5D>IAD>j4B>5A>6B>j6D 71%
works, is there any chance to fit in another 5D? like 2A>5B>5D>IAD>j4B>5B>5D>j.5D or 5D>IAD>j4B>5A>6B>j6D
or does 5D reduce the techtime to much?
alright, maybe someone can give me a few tips here. i have loads of trouble beating good ragnas, they rushdown me until my guard is broken and i cant do anything but pray, i've tried everything, even IB doesnt help everytime.
running away like a sissy and throwing out clouds seem to help, but that cant be the solution. am i missing something here?
so a combo that starts while still in fever mode (and fever mode runs out mid combo) would only restore 50% max?
for example:
Airthrow,[Fever mode runs out in the middle of the Animation], j.D, 5D j.A j.C j.D = 50%?
how do you go from j.214214D into the C loop? most of the time your enemy is way to high to hit them again (the 3rd hit whiffs). Do you have to juggle them around a bit with the bugs?
midscreen cursed 3a 3a 3a 6a and input 5c right after it so a c bug comes out and pushes the enemy back then repeat. 6a should not cancel into 5c
dunno if known, got it to loop 2 times. tricky timing
you can also continue the combo after
Throw > 236236C 5D with a j.A into j.6A and so on.
hypothetical combo (maybe someone could test it, I can't get it down >_>)
after knockdown
TKed 214D AD (should still work if the TK wasn't to low) j.2S j.H 5K 421S [bubble loop] (<- this is where I fail)
it lacks a fish though, so maybe its hard to connect.