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NaotoKuroShiro

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Everything posted by NaotoKuroShiro

  1. as far as I can tell both versions have no hitboxes, as seen in the trailer. https://youtu.be/OQUjdc-y9tM?t=77 the ivy blossom just goes straight down and rachel goes into J.B> rest of combo without affecting the count of her combo.
  2. I think this was already confirmed before but here's footage of Ivy Blossom being affected by wind. https://youtu.be/qU1eCXrvWsM?t=443 around the 7:30 mark, hope that helps.
  3. A video that shows the various clouds and how they affect the curse meter. https://www.youtube.com/watch?v=CF_q3JSd02Y
  4. 11 20ささしまランダム2on2大会 (no idea what is it though lol) Kokonoe V Jin: https://youtu.be/PzQ4fp6wWGk?t=223
  5. new charged bunker is pretty sweat lol, not only does it knockdown midscreen (on airbrone characters) and gives us another trap to threat the opponent with but it also can be comboed off from which may lead to higher damage and new routes.
  6. BBCF 11/19/2015 Central Hachiouji Day 1 Casuals: (Kasugai) Kokonoe V Tager: https://youtu.be/ICr--ZlJrBA?t=202 (Kasugai) Kokonoe V Ragna: https://youtu.be/ICr--ZlJrBA?t=462 (Kasugai) Kokonoe V Ragna: https://youtu.be/ICr--ZlJrBA?t=703
  7. 2nd location test footage: Kokonoe V Naoto: https://youtu.be/TsQMCoYYhT0?t=670
  8. This thread is to compile all videos of Kokonoe for Central Fiction, please feel free to add any relevant videos, including combo or tip videos.
  9. ah then looks like ch is possibly out too then, so far it looks like it just gives us more time to set gravitons or rays or just to start pressure. kokonoe is one of those characters like litchi I believe unless they outright nerf her drive or basic gameplan, she'll still be at least good. as for the new move, it looks like it gives a new way to follow gravitons other than teleport, also its air ok as seen here: https://youtu.be/TsQMCoYYhT0?t=697 so we have a new aerial approach, I'm also looking forward to how it will be used.
  10. so that's her exceed accel, out of all the characters I think hers was the last to actually be shown lol, thanks rurouni, OP updated. J.2C ground bounce is nice, though it didn't seem possible to combo off of it but maybe on ch the ground bounce will be higher, that at least gives us a follow up without relying on graviton, rays or overdrive.
  11. can I join? I'm from turkey and I'll probably have 0 bars with everyone so I don't mind if I had to leave.
  12. This thread is to compile all the changes made to Kokonoe in the final build, please post any new changes or changes that were from loketests that made it into the final game. -Normals: -J.2C now ground bounces, able to combo after. -Drive: -Specials: -New Special: ???, Kokonoe uses two giant mechs to hurl herself at the opponent, seems to be affected by her Drive, air OK. -Broken Bunker now only has one version, can possibly be charged, charged version doesn't follow up after planting the bomb, instead the bomb stays on for longer before detonating. -Distortion Drives: -Exceed Accel: -???, Kokonoe summons two devices, one that shoots several missiles at the opponent and the other pulls the opponent in before shocking them. https://youtu.be/ICr--ZlJrBA?t=308 -Other: Image of her new special
  13. I'm not really an elphelt main and there are probably many others here who can give better advice but from the people I play against that play her I see that c.s is needed when an opponent tries a very vertical air approach, even if the opponent is very high up c.s works as long as they are close horizontally, but for approaches like deep jump ins, her other options are used, I've even seen people even use 5p and f.s, hope that helps!
  14. does naoto's drive do anything special other than crushing guards? like do hitboxes increase when drive attacks charge?
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