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Central Fiction Arcade Plot Discussion (spoilers)
Axiomatic replied to Chaoschao222's topic in Zepp Museum
Sometimes Mori's plot makes me want to move to R'lyeh and sympathize with Terumi about how he sees the state of BB's world way back in CS: Terumi: "This world...This world's supposed to be dead. DEAD! But somehow, we managed to screw with it so much that it's gotten stuck, and now it just repeats itself, again and again and again and again and again and again...." I do think you're right about the expanded cast is a good excuse to retread CT, Luminos564. On one hand, its a cheap narrative way to reuse thematic elements and rollback character development like bad netcode while making certain people in the know about whats going on while others haven't a clue. I definitely think either is viable. Thinking back to Noel's CS story route, the way Terumi talked to Noel definitely seems hold more relevance now with the reveal of True Noel. Like, Terumi probably has the closest connection to True Noel/Amatarasu since he used to be the Susanoo unit (did the three Sankishin used to have meetups or something since they all seem to know the others as well?). Like did he show Noel True Noel's world in his mindbreaking? Her emotions? Anyway, here is the text: Terumi mind breaks Noel Noel hyperventilating Terumi: "Well, this is no good...I guess spending a hundred years staring at that thing'll mess you up good, huh? My congratulations....Here, why don't you try and remember...REMEMBER all the bad things those mean humans did to you...This thing-they call'em 'prime fields' when they're lazy-devloped emtions. One of those puppets built for nothing but observation and research somehow grew a soul...See, when it grew a soul, this prime field also developed the power of the Eye...the scientists figured this out, and being the sanll, shortsighted little maggots that they were, they tried to destroy it. That didn't work so well, so they decided to seal it back into the Boundary. They threw it all the way to the bottom, down in the darkness, where there was nothing." Terumi: "You did see it, right? The real world-the real story?! Can't you hear it? All those hideous little filth-covered monsters, crying! You've gotta feel it...Every single soul on this planet WANTS. YOU. DEAD." If Amatarsu is really True Noel was she somehow the first prime field device that Terumi described and named Noel? In CT Reconstruction, Ragna asks Rachel what our Noel is and she says: Rachel: "She's the girl chosen to be the origin...the Master Unit...Successor to the Azure" I'm right there with you Yoshirocks92, it makes more sense for Noel to be Amatarasu's drive rather than Izanami/Saya for me. I don't know the original Japanese, but the whole "Successor to the Azure" seems to imply a new existence rather than a copy. So are we in an English situation where King Edward III replaces King Edward II? Really not sure...Left all my findings for a braver soul than I to piece together. Like, does True Noel see herself as a monster as seen in Rachel's story book explanation based on how her creators treated her (if we take it Terumi's story in CS was true)? That made me lol, oh no, he said. I definitely agree that employing Sun Tzu tech on these clueless people saves a lot of headaches since the "good guys" showed they can be way more competent together than the bad guys (when shit hits the fan for them, they'll leave their comrades out to dry like we saw with Terumi, Relius, and Izanami). It'd be painful if the reason they're getting vetoed is like how Tsubaki stopped being Jin's secretary (they get their dream and then it all falls apart because of reasons). Mori's got some splaining to do about how Izanami isn't in control of the azure fragments. I came into this shit show thinking she was the manager but it turns out she's just manning the ticket booth for Amatarsu since she is her drive. If Naoto is an outsider, like why does he even get when then? I feel the "real world" outside the embryo is fucked up beyond all repair. But with this franchise and phenomenon intervention Mori can handwave it Lumionos564. It kind of mitigates the direness of things when we have reset buttons galore. Thematically, I wouldn't be surprised if Mori has Amatarsu removed in one way or another and then everyone that doesn't get killed off (who am I kidding) accepts the embryo as the new world since Mori has been juggling the theme of accepting something versus reality (Noel and Ragna's convo in CP, Ragna accepting his artifical nature vs Noel breaking from discovering it, Ragna rejecting Nu in CT for being a copy of his sister)for a while now. He's kind of got it lost in the kerfuffle that is his own plot though. I'm just waiting for Ragna to be dying on the ground for good and he finally keeps his promise to Noel to listen to her talk and then Celcia just saves the day somehow. I've gotten real cynical with how BB has been going after CP. In B4 Amane is the true villain, just waiting the whole time, like Kefka or Gilgamesh just chilling until its time for him to come in. BB's story has lost lots of cohesion in CP onward, I think primarily because Mori's style (if we can call it that) works better in a condensed setting where people can conveniently run into each other. Like you turn a corner and then WHAM! 100% Hakumen is there ready to just unleash his Seigi on you for reasons. I know several authors and story writers that flounder when they change their scope too much, so I'm not surprised Mori lost his footing in CP. I recognize what you're saying about how CF seems to have diverted from the streamline main narrative approach. However, I will contest that BB's story was far better when it was a hot mess of multiple people with different goals like in CT and CS. The core plot of all the BB's has always been a convoluted spectacle, but the characters used to all feel like they mattered and had growth (even if he ran it back with lol Timeloops or lol one of the possibilities of the Continuum Shift). What I am getting at is BB resonated with me more when it was character driven rather than plot driven. Like, rather than everyone fighting the new hotness that is the current act boss why not someone they're connected to? That's just shameless wishlisting though. Amen to Act III being more airtight on focus though. I'm still really salty at almost everyone going along with Nine and Izanami's suggestions for the next act. All I wish was we added more substance to the arcade routes this time around instead of the CT and CS way of it being cookie-cutteresque. As much as Azrael chews the scenery whenever he shows up, the way he causes even the bosses to treat him differently than mostly everyone else is the distinctiveness I wanted. I definitely agree with oh no, he said's thoughts about arcade to story segregation. I'm actually really split though on if Act III gives us a story focal point or is just a red herring (CS vs CP). I do think that True Noel/Amatarasu is going to be the focus for Act III for sure, but how the fragments of Azure factor into that is beyond me. -
Central Fiction Arcade Plot Discussion (spoilers)
Axiomatic replied to Chaoschao222's topic in Zepp Museum
For as much as CF destroyed a lot of the build up we had in the previous games by going back to the CT-CS narrative device of "Lol timeloops/Continuum Shift" with the whole multiple worlds thing, I'm glad we got to keep Jin's character development. The Jinakumen (how we used to refer to Wheel of Fortune Jin) jokes are getting stronger as a result. I'll definitely miss the "Nii-san" voice though, but I'd be more upset we had to repeat the same character arc like we see with Noel/Mu in act 1 where they go through what is effectively a retelling of the whole CT (Noel ) and CS (Mu) scenarios again. We didn't even get to have the crazy Mu voice either. Now we have angsty Noel and Muel rather than godslayer Mu. -
Hey guys, Saw something weird with 623B's follow up (using ribcage for an attack while active) when used as an antiair. Not too sure on startup vs when the hitbox is active but. either the move has a narrow hitbox, long startup rising hitbox, or something else. Definitely seemed like Jin was safe for a few frames after activation though since he was going in on an air dash. I don't know if that attack he uses puts a hurtbox below his air dash height either, since he could of gone over Izanami's hitbox and then gotten himself hit by being too aggressive.
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Nine Vs. Izanami https://www.youtube.com/watch?v=yIBi5Nhc-vc Noel Vs. Izanami https://www.youtube.com/watch?v=caamordU7cM Kagura Vs. Izanami https://www.youtube.com/watch?v=caamordU7cM Nine Vs. Izanami https://youtu.be/FZjNmqGvpu0?t=366 Jin Vs. Izanami https://www.youtube.com/watch?v=A3VIA75ej_w Lambda-11 Vs. Izanami https://www.youtube.com/watch?v=CNCepRv9UKQ Lambda-11 Vs. Izanami https://www.youtube.com/watch?v=RcUauKwVdKw 40 minutes of Izanami Footage https://www.youtube.com/watch?v=-SygM3z8J_Y Hakumen Vs. Izanami https://www.youtube.com/watch?v=Wq0eBg9STuc
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Sorry, I must want CT to cost even more than it does. In other news, yeah, J2C does seem to be like the go-to ender for timestop combos (214C or 720C) since as an ender I saw it cause timestop break 4k.
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No, I haven't seen an Izanami go for Active CT with a "buffered" 63214D. I concur that CT is often used for extending midscreen combos due to the distance opponents go flying toward the corner, but naively I think it is pretty ballsy to go for CT in a pressure string even if you have 63214D to watch your back since that is a commitment of 50% meter that could've been spent on 214C timestop combos or a reversal 236236B which have decent minimum damage with less risk. I'd love to see the damage potential off of CT though in the corner since it could make for float combo opportunities beyond what Izanami can get off 6A depending on the data of her CT (hitstun duration, etc).
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Comprehensive List Below http://www.dustloop.com/forums/index.php?/forums/topic/12514-bbcf-izanami-combo-thread/&do=findComment&comment=955646 "How Many Seconds Can You Move in the Frozen Time?" Za Warudo (Timestop) Combos: Due to the impracticality with the 720C fullscreen Timestop DD, one can use two 214214C in a combo to have a prolonged timestop off a single confirm rather than risking 100% meter and giving the opponent a chance to strike Izanami out of the startup. Since Izanami does not gain meter during timestop, the heat requirements before a combo starts must be stressed. Ending timestop with j.2C seems to be the preferred ender as it pushes damage up by ~1000 moreso than any other move. Starter: (50% Meter) Off of Command Grab 214214C 6B-> 63214D-> 2C-> 5C-> 214A-> 2C-> 5C->8(Jump)->j.2C (for as long as possible) (4133 damage) (Active Flow Midscreen) 214214C-> 2C-> 5C-> 6B->OD cancel-> 214A->6C->ABCD(EA) (4689 damage) (100% meter) 214214C-> 2C-> 5C->6B->OD cancel-> 2C-> 5C-> 6B-> 236236B (4288 damage) (100% meter) 214214C->2C-> 5C->6B->OD cancel-> 2C-> 5C-> 6B->214214C-> 2C-> 5C-> 6B-> 2C-> 5C (~5000 damage) (50% meter OD active on startup) 214214C->5C-> 6B->(Active Flow Triggers) 214A-> 5B->2C-> 5C-> 2C->5C-> 2C->ABCD (Exceed Accel) (5389 damage) *Thanks to Davo87 for combo 5. Starter: (100% Meter) 720C TBA
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Central Fiction Arcade Plot Discussion (spoilers)
Axiomatic replied to Chaoschao222's topic in Zepp Museum
11 hours ago, Madness4455 said: Possibly. I believe Izanami more or less wants to mentally break Ragna, making him lose control of the Azure and turn him into a monster. In a way, he dies as a monster instead of a human. Short answer: I don't think so. Brace yourselves, a long post is coming () Long answer: Let us take an inventory through some evidence first. I'm sure Izanami has her own plans for sending everyone after True Noel, but I think some of that brother talk is genuine. Recall a line from CP's intro from Terumi to Izanam: Quote Terumi: Why did you let Ragna the Bloodedge escape before?We should have been finished with Ragna the Bloodedge by then.You could have easily ended it...Why didn't you?...Hmm, was it not mixed enough...?Or did it get mixed too much.[concerning Izanami and Saya's fusion/relationship] Again recall, when Izanami visits Ragna at the ruins of the church (scene makes more sense now that we know she has Za Warudo): Quote Izanami : I am here because I have matters to tend to with this man [Ragna]. Ragna: What do you want, Saya? Izanami : Last time we met, we did not even get a chance to speak. I came here to meet with you. ...Hmph... As I thought... Ragna: Huh? Izanami : Ragna the Bloodedge, be mine. Ragna : What?! Izanami: Listen carefully to me. Become my servant.Swear your allegiance to me-become my evant forever. What would be equitable?I will give you Yuuki Terumi's head. That is a fair exchange,I think. Ragna : Who do you think you're kidding?! I zanami: Hm. Does that not satisfy you? What if I said...[Saya voice] Brother, Saya misses you. Come, be with your sister. [End Saya voice] Ragna: [Saya flashback] I'll kill you right here and now. ... Ragna goes ham. Izanami effortlessly shuts him down. I zanami: You have always had such a violent temperament... Phantom does sorcery Ragna: Why you...! Wh-...What's going on...?I can't... move ...Guahhh! Izanami: Your violence is...unsightly. Treat your sister properly. Seems as though my vessel desired you...But it appears my trip was for naught. That is enough Phantom. Release him. As expected, it is much more comforting to watch you suffer... Ragna: Saya... Izanami : That was entertaining. Until we meet again..."Brother" Come to me if you have a change of heart. I am generous. I will accept you no matter the hour. Ranga: Got it...I can visit you any time of day or night...And murder you... Izanami giggles I zanami: Heh heh...I will look forward to it. Izanami and Phantom exit And now consider the end of CP: Quote #Hakumen is super right about killing Nu-13 but Ragna and pals say no Izanami: It seems the celebration has come to a close. Ragna: Saya! This is it. I'm going to end you here. Ragna runs at Izanami. Izanami: ... Ragna stops short. Ragna: Gr... Izanami : What is the matter? I will not dodge. [Izanami smiles] Or do you want me...Brother? Ragna: You... Izanami : [Izanami looks dejected] You would still deny me. Brother? You still hate me? But I tell you, you will never be able to save me...ever. Cue Hakumen was super right about leaving Nu-13 alive. Shits hits the fan. Noel goes magical girl. Izanami: Ah...Blade of the Godslayer. This is becoming quite interesting. I suppose I must put up a fight...I call upon thee once more, foul beast . Ragna goes Black Beast Izanami: I see neither Hazama or Relius...No matter, my pact with them expires along with the banquet. They have served me well...Perhaps the next time we meet, I shall grant them a pleasant death as their reward. We go,Phantom. Rachel and Izanami have banter. Izanami: The state of "nothing"...That is my one and only desire. What I want to call attention to is the fact of how Izanami repeatedly attempts Ragna to join her side. Terumi believes Saya's attachment has transferred to Izanami due to Izanami not fusing completely or becoming too fused. Azrael Act 2: Quote Izanami: Form a pact with me. Work for me, defeat the entitled and release the Embryo...If you are willing to be my accomplice in god killing, as a reward I'll give "death" one day. Notice something, Izanami has made several pacts with characters so far, such as with Terumi, Relius, and Azrael and in all of these she has a notion that it will end one day ("expire") and she'll grant death to them at that time. However, notice how Izanami offers Ragna a pact to be her servant forever. That seems more than just an offer of convenience and we've seen Izanami's plans haven't gone FUBAR at all, as she actually option selected Rachel into protecting Amatarasu rather than everyone else with Tsukoyomi. Its not like she really needs Ragna for her goals, since she has Za Warudo and the only credible threat to her Muel. She doesn't need Ragna. At first it doesn't go well, but Izanami leaves the offer on the table for later thinking it a minor inconveience. When they meet again, she's actually upset Ragna won't accept her offer, then she triggers Black Beast mode via Nu. Then Izanami creates the embryo and talks about higher level being stuff with Rachel but then Izanami says something that contradicts what've seen from her: "The state of "nothing" That is my one and only desire." That is a complete contradiction to what we've seen of her yearning for Ragna. What gives? In my perspective, it appears that Izanami and Saya aren't completely either individual but rather a mix of both, feeling each other's desries. Izanami states how she feels her VESSELS wishes, indicating that they still have separate consciousness to an extent. Nevertheless, as Terumi mentioned earlier, the plans didn't need Ragna anymore, yet Izanami continued to sway him to her side, using that psychological attack of his sister still being present. But what if it isn't a trick, and is actually the truth? I don't know where to draw the line between Izanami and Saya but it strikes me that this discrepancy in her words and actions isn't a contradiciton but a subtle handing off of the "front" and "back" like how Hazama described the relationship between himself and Terumi in Terumi's CP arcade. See also the CS novels where they sort of "tag out" instantaneously. What if, after Terumi's mind rape, Saya yearned for the world just like how Nu does? They are closely related so its not so far fetched. I mean, look at how Noel went Godslayer mode in CS. Thus, Saya is present and working with Izanami since they both desire the world and everything to cease existing. Yet there is one caveat: Ragna. Despite it contradicting her goal (why would she care if she didn't desire anything and wants the world to end). It seems that Saya's affection is enough for her to lose sight of the goal and actually get Izanami to help her as well to try to get Ragna. End of the day, Izanami' priority is entropy of everything though, thus it seems she treats Saya's desires more like hormones rather than her own desires. Notice how Izanami, once rejected by Ragna again, shifts to referring to Ranga as the Black Beast rather than her brother. It seems there is something more subtle going on with her than we think popularly. Likewise, it didn't seem to me like she planned to turn him into a Black Beast at least in CP, but rather it was happenstance since as derpy as Mu is now, she can still slay gods since she is a Kusanagi. Additionally, Izanami states how she wants Azrael to just defeat all the entitled, which Ragna was confirmed by Rachel to not be one of. And then Izanami got Ragna to shank her so he could realize who his "true enemy was". In summation, Izanami has had some contradictory actions with her goals when Ragna is involved and she treats him differently from anyone else. She refers to the existence of the Black Beast as separate from Ragna's existence even if it him turning into it, and states she wants Ragna as a servant. Specifically she offers special pact terms to him that subtly indicate her bias toward him compared to him, as she does not stipulate she'll award him death like all her other pact-mates. I conjecture that there is some funny business going on between Saya and Izanami's relationship due to discrepancy, but it could also be a result of localization errors or bad writing (or sublte foreshadowing). Her dialogue also seems to suggest she actually dislikes the Black Beast and finds it funny that Take Mikazuchi could be useful to her, indicating that they never were a core part of her plan. So no, Madness4455, it seems like there is more going on then Izanami wanting Ragna to become a Black Beast. -
It´s a pity that they disappear though. I was hopening for sth along the lines of it being like Rachel CT lobelias, and that they continue to fly with a hitbox :P At least some of the moves, but that would be a bit retarted, I know. On another note, can we do P-Mode Arargi into Fireball RC in the corner for oki? Like using the fireball animation for some ambigious bullshit? :D And was timestop even used in any active match so far? 2. I haven't seen anyone use projectiles during block stun, but you can (at least in OD) use P-mode projectiles say if you're DD 236236B is blocked. 5. It seems like it does have a superflash, but I don't know if the active frames start at 0 or not since its a grab (so as the flash occurs the move is already active). I'm not the best at figuring at frames. It seems like there is some time to write before the super is activated and when it hits but I need hands on to say for certain. Maybe someone more seasoned could tell you? Was raw 100% meter timestop used in a match? Yeah...that move is all sorts of garbage with 4-5 seconds of start up. I mean, I found uses for Terumi's command grab, but this move seems bad. To answer your question, no I haven't seen it used since its a big gamble of 100% meter. Maybe on a Tager if you launch him and then float high and trigger it since Tager's mobility might give it a chance to come out. I think I've actually seen someone attempt the P-mode Aragi into fireball setup at least (no RC though). The problem comes into the fact that Aragi has very telegraphed start up giving the opponent a chance to block or barrier or even counter if they're close enough. Its good for forcing them to back down or screening advances but going into fireball is risky since that move is also telegraphed and if Aragi is plus on block, you're going to have a bad time. I think you would be better off forcing a corner set up with Aragi that option selects based on the opponent's actions where if they jump go for float set ups since Izanmi has more "air" options than any other character in the game since she can use all her moves in the air via float or her jump moves. Likewise if they decide to block and you're in range, go for the command grab to replenish ribcage/susanoo. If nothing else, the command grab drains their barrier as well, so you can take some resources from them with this method. I'd love to see what you have in mind though, since the Izanami's I've seen that get wrecked don't use her tools as effectively as they could. You'd be surprised to see how well Izanami can do against others if she screen her attacks or advances with her projectiles and reacting appropriate to the opponents choices for a punish. Also people underuse her float in neutral to force the opponent to commit to a jump in to get her (you either go into float and use 214B if they try a ground run in, float cancel and use J2C to get them to eat your bit storm, or you dash forward to mess with them). Like, I can see some fatal counter fishing based on option selecting with Aragi especially. You can already at least buffer D moves during lengthy animations like fireball though, if that suits your tastes. It would seem unbalanced for Izanami to have roaming projectiles even if she gets hit since they don't cost a resource. Now if they used her barrier meter then I could accept it as they would act as a tradeoff for that ability. I have a feeling you'll like Unlimited Izanami since I can see them going that route with her VERY easily just like how Unlimited Mu is (*shivers* the CS arcade mode nightmares ). Her neutral does still have some problems, but against most of the cast, she can definitely be competitive due to her options. She'll eat Nine's range hard or Litchi's godlike neutral but I can't wait until more tech is created to counter these aspects. Abuse ribcage and command grabs between rushdown? If nothing else, when Izanami gets in on people, she approaches Terumi levels of in your face. I like to think of Izanami's mediocre neutral as a consequence of her having godlike air neutral due to float since it allows setups and option selects only the rest of the cast can dream of like I mentioned earlier with Aragi. That neutral means nothing to other people with range like the Murakumo sisters, Amane, or Izayoi's teleports. Like wise, Aragi is a snack to Azrael and Litchi's neutral can easily punish float option selects. Arakune's bug are definitely going to shut down Izanami's floating game too. Against others though, she can look down on them since they have no answer to her that high up (unless it was a short float). When people learn the match up, I think such gimmicks will lose their effectiveness though. The beautiful thing about Izanami is that because she has so many options, people can have radically different playstyles as opposed to Terumi or Ragna. For example, I've seen some Izanmi's play using her projectiles for covering fire to dash in and out, toying with characters going so far to float and dash in and out of above the opponent to punish a late anti-air with float 214B since it teleports to the ground. Other times I've seen Izanami's that refuse to float and focus on normal 5C->normal 2C reps with 214A and 5B for days and little else. The other type go for ribcage set ups and a more poking gamestyle. If nothing else, Izanami has a varied means to play. Now if any one of those can stop the second coming of CT Arakune or the walking god Azrael, or Nine remains to be seen.
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Central Fiction Arcade Plot Discussion (spoilers)
Axiomatic replied to Chaoschao222's topic in Zepp Museum
Did he take steroids? Sacrifice his family to Cthulu? Sometime of Axl/I-no singularity that makes him special? I'm waiting to be disappointed since I don't think Mori has the guts to match the living Chuck Norris legend we've made Azrael to be. -
Central Fiction Arcade Plot Discussion (spoilers)
Axiomatic replied to Chaoschao222's topic in Zepp Museum
Azrael tore through reality with his bare hands when he noticed Nine had him fighting a fake version of Hakumen. She then comments on how Azrael's strength is exactly outside of Logic. Thus he should be able to hurt the Black Beast just like Valkenhayn. I have no idea how Azrael would fair in a fight with it, but I'm sure if he released all his restraints he would enjoy himself fighting something that wiped out half of humanity. Just look at how excited he gets fighting Ragna in CP arcade mode since Ragna was fighting a one-man war against the NOL. He LIVES for a challenge but he hasn't found one. In CP Extend, he gets super excited when human Tager manages to make him bleed, but gets upset when he turns out to not be strong enough to do much more. Thats why he wants to find something he can fight to his heart's content. Actually, I think there partnership is actually mutually accepted, maybe not through friendship but through ideology. All Azrael wants out of life is to fight, kind of like an apex predator in the food chain. There are hints throughout story mode he actually understands a lot of what is going on, but doesn't care enough to pick a side; like he walks into the trap just for something to do and to fight people like Kagura or Ranga. If Azrael ends up dying fighting for Izanami through their pact, he wouldn't bear I grudge I think because he got to fight something strong enough to actually take him out. Just consider, he made the pact because to actually have something to fight that he wouldn't curbstomp without trying; look at how upset he is when Kagura walks away from their fight. Just listen to how Azrael describes fighting on the battlefield as a life or death situation. Goodness and evilness mean nothing to him. Rather, he has a very natural view of the world that mirrors what life is like in nature: there is no higher cause, just survival; look at how he talks about consuming people. Azrael deviates only slightly from this as he actually enjoys the struggle, something a non-human creature like a wolf probably wouldn't feel. Azrael doesn't hunt down weaker people that are NPC tier not because of morals or anything but because they present no challenge to him; when he encounters Celcia, he mentions how she isn't even worth his time. He does hurt people if it means he can fight something strong though. Like he goes after Celica later since he wanted Ragna to go all out. All Izanami wants is a world of death, one where death has lasting consequences rather than the timeloop and Continuum Shift shenanigans the world is stuck in. Look at Terumi, he used the diminishing consequences of death to save-scum his way to victory in CS and take out Takamagahara, which was practically a robot god. At the root of things, death is a primal concept, as all animals live by consuming and killing other creatures be it from plants to other creatures. In my eyes, Azrael embodies her beliefs about how the world should be since Terumi and friends are so busy trying to change the world while the good guys have to deal with their shit they've lost sight of things. End of the day: Izanami wants Azrael to get Ragna stronger one way or the other and Azrael wants to fight something strong. Death in Azrael's ideal circumstances would be fighting something stronger than himself, which is exactly what he wants. The possibility always exists Izanami will off him, but listen to her humor when Azrael starts gushing about getting the chance to fight something strong if he teams up with her. -
Hey all, could anyone explain the Story of GG?
Axiomatic replied to venkman182's topic in Zepp Museum
There is 17 going on 18 years of Guilty Gear history, so its a lot to explain. I would recommend visiting: http://gear-project.tumblr.com/ Go here to read up on any topic your heart desires , Blade has been running it for years and has lots of knowledge from past games and side materials given in a Q&A blog format. He translated some sidestories here on dustloop if you search hard enough as well (Night of Knives), but those are not as important to the main lore. If you ever get confused on things, just shoot him an email through his blog; I can't vouch he will answer it, but he is very knowledgeable about many things Guilty Gear related. Definitely take the time to read things thoroughly though, since you don't want to bother him with basic questions he has already answered. Xrd will NOT inform you of all of Guilty Gear's past. A lot of the history is not conveyed through story mode but rather through Library mode or knowledge from past games. Take for instance, in Xrd if you play arcade, you will have scenes of the Conclave (basically the Guilty Gear magical Illuminati) sitting at a table. You'll notice there are four chairs but only three people in masks. It turns out you would have had to play a pachinko machine to understand why the fourth seat is empty as it is never explained directly except for one line. Additonally, arcade routes from past games convey intimate details about characters (even if not all of them are canon) that you'll miss out in Xrd. Overture is pretty much required viewing if you want to make a little bit more sense of story references as well as getting familiar with the dynamic of the main cast like Sol, Ky, Sin and how That Man fits into things. Once you're a little bit more up-to-date, you can try asking questions in Xrd's story thread once you get it. -
Central Fiction Arcade Plot Discussion (spoilers)
Axiomatic replied to Chaoschao222's topic in Zepp Museum
We can speculate for days, but if Xblaze: Lost Memories did indeed have Blazblue's Nine and Celica in it, then I think Ogiga99's theory has some merit. The way Xblaze turned out, it would not be outside of ES's characterization to try to help Nine/Watashi (still not confirmed even if we consider Amane's astral). I'm a little fuzzy on the details since I binged Lost Memories in a an all-nighter, but I believe ES actually does not have any of her memories from when she was Nobody in the Phantom Field with Watashi and Imouto though, having lost them when she got a new body to be with Touya. If we can have Jin and Hakumen (two copies of the same person even if they have the hax that is the Power of Order) in the world at the same time and the fact Naoto was brought in from Bloodedge Experience, Mori could definitely contrive something to let ES show up to help Nine if our suspicions are correct. Pulling things out of my head, maybe she comes out and gets Nine to accept the Embryo world or the world outside of the Embryo despite whatever Nine saw that made her agree with Terumi of all people? She'd give her talk about the whole fake/real minor theme we have going on in Mori's fiction, like with Ragna and Noel being artificial people. Recall from CP how Ragna was all like who cares if its real or fake so long as it works or we recognize and accept it. Going off that idea, maybe Nine is going through such a crisis since she found out Celica 1.0 died from Terumi and now she's hell bent on keeping Celica 2.0 safe ala big sister complex. The crisis coming from the fact she would blame herself for Celica 1.0's death because she was the one that ultimately busted Terumi out of Clavis' basement in Phase Shift 1. Optionally, she could be dealing with the grief with the fact that Celica 1.0 is dead, all of her negative possessiveness is being directed toward Celica 2.0, like how someone keeps paying the bill on a loved one's phone after they die just so they can hear the voice mail message with their voice on it. Maybe ES and Nine have a friendship power moment about how Celica 2.0 should be more important to Nine than whatever truth she saw and rejecting reality and locking Celica up just like what happened in Xblaze Lost Memories between Watashi and Imouto before? It would echo how Nine should treat Celica 2.0 like how she treated Celica 1.0 rather than denying her wishes in the name of protecting her from everything. I just can't believe we're going through the same character arc again with Nine and Celica 2.0 that Watashi and Imouto went through. Anyway... Dude, its really hard to see what Mori is going to throw at us (if you told me that Saya was a clone/drive of another Noel I would've slapped you a month ago) so this is the best I could do. We really shouldn't speculate though, but that is about the only way I can think of connecting Xblaze to Blazblue since that is one of the only tangible threads we have based on all the circumstantial evidence we've seen between the characters in both stories. -
NT_amae https://twitter.com/NT_amae *XD->XD->XD is any direction with D pressed for Celica's rekka Center Screen JAJA->JC->JC(1)->JD->XD->XD->XD (1496 damage) 2A->2B->3C->6D->6D->236B->2B->5B->6B->3C->XD->XD->XD (1662 damage) Strengthening franc->Vida 6C->JC?->6B->2C->5D->214C->6B->5C->XD->XD->XD (3768 damage) (25% meter) CT fatal counter->28->+two jumps->JC(1)->J214A (2341 damage) N ~3C> 5D (or 6D> 6D)> 214B> Low da JB> JC> 6B> 5C> XD->XD->XD-> 236B or 214C 5B (counter hit)->6C-> JC-> 6B-> 5C-> 5D-> 214B-> Low da JB-> JC-> 6B-> 5C-> XD->XD->XD-> 236B or 214C (3761 damage) 5B (counter hit)->6C> 214C-> 6B-> 5C-> 5D-> 214C-> 6B-> 5C-> 5D-> 214C-> 6B-> XD->XD->XD (3630 damage) 2C (fatal counter)->5B-> 5C-> 6C-> JC-> 6B-> 2C-> 5D-> 214C-> 6B-> 5C-> 5D-> 214C-> 6B-> 5C->XD->XD->XD (damage 4447) 3C-> 236B, rapid cancel->6C-> JC-> JD-> 214B-> Low da JB-> JC-> 6B-> 5C-> XD->XD->XD (3122 damage) [hit confirm] JC sky counter hit->6B-> 5C-> 5D-> 214B-> Low da JB-> JC-> 6B-> 5C-> XD->XD->XD (2896 damage) Rising JC-> JB-> JC-> JD->214B-> Low da JB-> JC-> 6B> 5C> XD->XD->XD 6B-> 2C-> JC1 (or JC2-> JB-> JC1)-> JD-> 214B-> Low da JB-> JC-> 6B-> 5C-> XD->XD->XD (2639 damage) ※ 2C launches. Advantageous to not be jc If you have been blocked. BC Throw-> Vida? 6B-> 5C-> 5D-> 214B-> Low da JB-> JC-> 6B-> 5C-> XD->XD->XD (2925 damage) JBC Air throw-> 6C-> JD-> 6B-> 5C-> XD->XD->XD (stability-oriented?) (2789 damage) JBC Air throw-> Vida? 6B-> 5D-> 214B-> Low da JB-> JC-> 6B-> XD->XD->XD (carry emphasis) (2944 damage) Enders ~6CJD When you want to end round 632146C deadline? 214B 3C6D 632146C. However, JD does not rely only on low height made. F initiating (basic Cornering ) ~3C-> 6D-> 6D-> 214B-> 6B-> XD->XD->XD 2A-> 2B-> 3C-> 5D-> 214C-> 6C-> 6B-> 5C-> XD->XD->XD (2195 damage) 2A-> 2B-> 3C-> 6D-> 214C> 2C-> 5D-> 214B-> 6C-> 6B-> 5C->XD->XD->XD (2597 damage) 2A-> 2B-> 2C-> 214C-> 2C-> 5D-> 214B-> 6C-> 6B-> 5C-> XD->XD->XD (2960 damage) 6A> Vida 2A> 5B> 6B> 2C> 5D> 214C bf(armor)> 6B> 5C> 5D> 214C bf(armor)> 6B> XD->XD->XD-> Ransusuka (3071 damage) Japanese Raw Text https://www.evernote.com/shard/s665/sh/eb7b37f6-bd09-468b-ae5e-063a26652326/2858ba269fdb53aa3c3c9a0e224bbb37 https://www.evernote.com/shard/s665/sh/44c0f322-9f02-4fde-8d60-e2f6aa2f23cd/3f4b326a17fe0fccdf8b22a078da8819 自分用コンボ Updated Feb 6th, 2016 模索中な部分もあるので適宜更新。更新したら適当に箇条書きで書いとく。 〜更新履歴〜 12/31 JDをJD1に、そしてdm更新 1/3 端フラン始動を改良 1/29 端2Cfc追加 (dm表記は通常状態) ◼︎中央 F始動(ランススカ,dlグリエ,グリエスカ,回復を好みで) 〜3C>三段 JAJA>JC>JC1>JDからの三段 dm1496 2A>2B>3C>6D>6D>グリエ>2B>5B>6B>3C>三段(キャラ限有り 確認しきれてない) dm1662 強化フラン>微ダ6C>JC>6B>2C>5D>ランスbf>6B>5C>三段 dm3768 溜め強化アッパーfc>ハイジャンプ+2段ジャンプJC1>キック dm2341 N始動 〜3C>5D(or6D>6D)>フラン>低ダJB>JC>6B>5C>三段>グリエスカorランススカ 5Bch6C>JC>6B>5C>5D>フラン>低ダJB>JC>6B>5C>三段>グリエスカorランススカ dm3761 5Bch6C>ランスbf>6B>5C>5D>ランスbf>6B>5C>5D>ランスbf>6B>三段 dm3630 2Cfc5B>5C>6C>JC>6B>2C>5D>ランスbf>6B>5C>5D>ランスbf>6B>5C>三段 dm4447 3C>グリエrc6C>JC>JD>フラン>低ダJB>JC>6B>5C>三段 dm3122 ヒット確認からのコンボ。 降りJC空ch6B>5C>5D>フラン>低ダJB>JC>6B>5C>三段 dm2896 昇りJC>JB>JC>JD>フラン>低ダJB>JC>6B>5C>三段 6B>2C>JC1(or2>JB>JC1)>JD>フラン>低ダJB>JC>6B>5C>三段 dm2639 ※2C入れ込んで地、空hitなのか確認。ガードされてたらjcできずに有利。 投げ>微ダ6B>5C>5D>フラン>低ダJB>JC>6B>5C>三段 dm2925 空投げ>6C>JC>6B>5C>三段 (安定重視) dm2789 空投げ>微ダ6B>5D>フラン>低ダJB>JC>6B>三段 (運び重視) dm2944 ◼︎端 殺し切りキャスクで〆たいときは〜6CJDランス3C6Dキャスク。ただしJDはなるだけ低空で当てないように。 F始動(基本的にグリエスカ〆) 〜3C>6D>6D>フラン>6B>三段 2A>2B>3C>5D>フラン>6C>6B>5C>三段 dm2195 2A>2B>3C>6D>ランス>2C>5D>フラン>6C>6B>5C>三段 dm2597 2A>2B>2C>ランス>2C>5D>フラン>6C>6B>5C>三段 dm2960 6A>微ダ2A>5B>6B>2C>5D>ランスbf>6B>5C>5D>ランスbf>6B>三段>ランススカ dm3071 6A>2B>5B>6B>5C>5D>フラン>5B>6B>5C>三段 無dm2773 有dm2851 6A>2B>5B>6B>5C>強化ランス>2C>5D>フラン>6B>5C>三段 dm3221 通常フラン>5B>6B>dl5C>5D>グリエ>5B>6B>5C>三段 無dm31 ※体力max 通常フラン>5B>6B>5C>5D>dl強化ランス>2C>5D>強化フラン>6B>5C>三段 dm3286 強化フラン>6C>JC>6B>dl5C>5D>グリエ>5B>6B>5C>三段 dm3804 投げ>タメアッパー>5B>6B>5C>5D>フラン>6B>5C>三段 無dm2981 有dm3161 空投げ>JD1>ランス>2C>5D>フラン>6C>6B>5C>三段 dm2990 N始動 ①〜3C>2Dor6D>ランス>2C>5D>フラン>6C>6B>5C>三段 ※時間が足りないようなら6C,5Cを抜いて対応。 ②〜3C>5D>フラン>6C>JC>6B>5C>三段 ※時間足りないようならJC,5Cを抜いて対応。 基本的にこの二つのルートを押さえとけば割とダメは出るはず。①の方がダメは出るので出来ればそっちを狙えるようにしたい。 キャパ無し 5Bch6C>JC>6B>5C>5D>dl強化ランス>2C>5D>強化フラン>6B>5C>三段 dm3893 キャパ有り 〜2C>ランス>2C>5D>フラン>6C>JC>6B>5C>三段 5Bch6C>JC>6B>5C>強化ランス>2C>5D>強化フラン>6C>6B>5C>三段 dm4163 jcJCでキャパ確認してこのルートへ。 6B>2C>JC1>JD1>ランス>2C>5D>フラン>6C>6B>5C>三段 (空くらいJB,JC始動も同じつなぎ) dm3123 3C>グリエrc6C>JD1>強化ランス>2C>5D>フラン>6C>JC>6B>5C>三段 dm3555 ヒット確認からのコンボ。 2Cfc強化ランス>2C>6C>JC>6B>5C>5D>フラン>6C>6B>5C>三段 dm4665 〜〜おまけ〜〜 ◼︎前転狩り 中央 2A>6B>5C>5D>フラン>低ダJB>JC>6B>5C>三段 dm2619 端 2B>6B>5C>5D>ランスbf>6B>5C>5D>フラン>微ダ6C>JD1>ランス>3C>三段 dm3017 寝っぱ狩りになってた場合は5D>dlランス 2B>2C>ランスbf>6B>5C>5D>フラン>JB>JC>6B>5C>三段 dm3296(フラン後に微ダ6C>6Bルート可能 dm3481) 2B>2C>ランスbf>6B>5C>5D>ランスbf>5C>5D>フラン>6C>前hJD>6D>5D dm3507 (寝っぱ狩りになってた場合でのキャパ有りの場合) ◼︎端背負い 5Bch6C>JC>6B>2C>5D>ランスbf>5C>5D>フラン>微ダ6C>前hJD>6D>5D>グリエスカ 2Cfc5B>5C>6C>微ダ5D>ランスbf>5C>5D>フラン>微ダ6C>前hJD>6D>5D>グリエスカ 〜フラン>ダッシュ5B>6B>3C>6D>6D>5D (上のルートで微ダ6Cがやりづらい時) 投げ>微ダ6B>5C>5D>ランスbf>5D>フラン>微ダ6C>前hJD>6D>5D>グリエスカ ◼︎キャパなしダメ取り 5Bch6C>JC>6B>2C>JBJC>JBJC>キック dm3458 2Cfc6C>JC1>5C>6C>JC>6B>2C>JBJC>JBJC>キック dm4133 ◼︎殺し切り用 hJA>JB>JC>JC>コンフィrcJC1>微ダ6B>5C>5D>フラン>微ダ6C>前hJD>6D>5D>グリエ(>キャスク) dm2534 (dm3474) ハイジャンプ+2段ジャンプの高さと相手キャラが少し上の時はrc最速JCがあたる。それ以下の高さならrcJBがあたるがそれ以降は多分5Aしか当たらない。 セリカのODについて個人的な考え ※考え方だけ知りたい方は最初と最後らへんだけ読んであれこれ指摘してくれたらなと思います。 ◼︎ODについて 今作は対戦を有利に運ぶAFというシステム、そしてバーストを使うとそのラウンドはAFにならない?というネガティブシステムにより全体的にODに使うのが望ましい。 なので、セリカのODの使い道としては 「開幕に何か当てたらcODEAで〆、AF状態にしてOD回復を待ちつつ火力底上げ ↓ 中盤以降でOD回復できたら回復を見込んだODキャスク〆or回復しつつEA〆 または 殺しきれるなら大ダメージ火力を出しつつODキャスクで殺しきる。」 というのがセリカの対戦運びとして好ましいのかなと思いました。 なので僕の使い方だとキャパシティを使わず出来るだけダメージを取るという考え方になってしまいダメは正直言うと出ません。 まあ、つまるところ回復するための時間稼ぎの為にこちらがダメ無視の長いコンボをしつつ保証があるODキャスクorAFになれるEA〆をするって感じですね。 ◼︎ODを使うタイミング ・コンボが入った時のcOD ・固められた時に中段などの硬直の長い技を無敵で透かして反撃する為のOD ・リバサなどの切り返しOD(EAしても良いが回復したいならEAを盾にしたブラフ) この3つが個人的に頭の切り替えがしやすいタイミングかなと思います。まあここらへんは個人で違いますけど。 ◼︎ODルート(まだ色々模索中) 【MAXor9割OD】 〜3C>6DcOD2B>5B>6B>5C>5D>EA 〜3C>5DcOD6C>JC>6B>5C>5D>EA 〜JDcOD2B>5B>6B>5C>5D>EA(時間が余ってるならJDに行く前に出来るだけダメ稼ぐのが吉) 空投げ>6C>JC>6B>5C>5DcOD>6C>JC>6B>5C>5D>EA dm3286 投げ>5B>6B>5C>5DcOD6C>JC>6B>5C>5D>EA dm3077 N始動 中央 5Bch6C>JC>6B>2C>5D>ランスbf>5C>5DcOD6C>JC>6B>5C>5D>EA 端 〜3C>5D>フラン>5B>6B>5C>5DcOD6C>JC>6B>5C>5D>EA 〜JC>JD>フラン>5B>6B>5C>5DcOD6C>JC>6B>5C>5D>EA 5Bch6C>JC>6B>5C>5DcOD6C>6B>5C>5D>EA 端投げ>タメアッパー>5B>6B>5C>5DcOD6C>JC>6B>5C>5D>EA dm3184 端空投げ>JD>ランス>2C>5DcOD6C>JC>6B>5C>5D>EA dm3004 (キャパ無しはJDcOD dm2578) 無敵透かしOD どうせダメージは取れないしEAの保証もないので何も考えず早い内にEAで〆るのが吉。 【ハーフOD】 コンボ時間あまり 〜3C>5DcOD6C>JC>6B>5C>5D>2D>EA 〜フラン>JBJC>6B5C5DcOD6C>6B5C>565D>グリエ>ODキャスク コンボ時間なし 時間ありの時と同上EA〆 〜3C>5DcOD6C>JC>6B>5C>565D>グリエ>ODキャスク 【ODソルペ>EA〆】基本ハーフODから 〜3C>5D>6C>JC>6B>5C>5D>6D>5D>ODソルペ>5D>EA 刻みすぎるとEA〆できない。コンボ時間がない場合は6C>6Bとかで時間短縮。 〜2C>強化ランス>2C>5DcOD6C>JC>6B>5C>5D>6D>5D>ODソルペ>5D>EA 投げ>アッパー>5B>6B>5C>5DcOD5B>6B>5C>565D>ODソルペ>5D>EA dm2996 空投げ>JD>フラン>6CcOD5B>6B>5C>5D>6D>5D>ODソルペ>5D>EA dm2771 透かしOD f始動はグリエコン(時間稼ぎ)からラスト2DD>EA 〜3C>6D>6DD>グリエ>2B>5B>6B>3C>6D>2D>EA 〜3C>2D>グリエ>5A>5B>6B>3C>6D>2D>EA N始動も上記と同じ。ただN始動は少しダメが取れるのでさっさと三段いれてグリエでダウン取り、次の起き攻め通してEAで〆るのもあり。理由はEAで〆ると強制的にODが消えて回復キャパも稼げなくなってしまうため。 もちろんゲージがあればODキャスクで〆ても良い。 ・瀕死状態のOD 上記のコンボ(EA〆を除く)で〆る。OD状態のまま次の起き攻めに行けるようにする。崩しが通ればすぐにEA。 上記のODソルペ>EA〆のコンボルートをEAにせずに三段〆すると2割ODで3kちょい回復してたのでそれでもいいかも。 ◼︎殺し切りODコン まだ調べてないけど今のところbf当てまくってODキャスクで〆るだけそうなので個人で調べてください。 ◼︎その他の考えというか上で書けなかった雑談云々。 上でも少し書いてるけどOD中さっさとコンボをEA以外で〆て次の起き攻めで崩してEAで〆るのもアリだと思う。理由はOD時間が長い時はEAで〆ちゃうと回復キャパ回収が出来なくて勿体無いから。 ダメを出す用のODの使いわけは「ODで出せるダメ>ODで回復できる量」ってなってれば大体いいと思う。ODのコンボは繋げれば繋げるだけ補正でダメージが減っていくけど回復量は一定だからね。 完璧に殺しきれる、それかODコンの次の起き攻めで殺しきれる自信がある人はダメ優先ODを使ってもいいと思う。自分は自信が無かったので安定思考のOD方法になったって感じです。 今まで書いた通り「ODが有用だからバーストは使ってはいけないのか?」と言われたらそういうわけではない。 AFは全キャラ共通システムでとても脅威になるシステムなので 相手体力1〜3割、自体力8割みたいな完全有利なんだけどハメ殺される可能性がある相手キャラの時はバーストとして使っていいと思う。1発烙印持ちのアラクネ、立ち回りだけで封殺される可能性のある素体とか火力のあるキャラとかね。 その代わりラウンドは絶対に取られちゃいけない。取られたら最悪の状況だし取ってもODゲージは少ないので次のラウンドは出来るだけ慎重に。 長々と書いたけど、ここまで読んでくれた人は本当にありがとうございます。自分のない頭で必死に考えて現状出した答えであって正解なわけではないので色々突っ込んでくれるとありがたいです。 ◼︎おまけ ハーフcODソルペ>EA〆(4割ODになってるけどハーフでも完走できたので回復量は同じ)
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Celica CF Combos and OD Changes A compilation of Central Fiction Combos and OD changes.
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Central Fiction Arcade Plot Discussion (spoilers)
Axiomatic replied to Chaoschao222's topic in Zepp Museum
Dang, I misremembered the hell out of that CT ending (should have replayed story mode too when I went back to replay all the arcade modes but I hate losing matches on purpose), Luminos564. After reading your summary and watching it again, a new idea came to me: in both instances of the Black Beast transformation (with or without Nu-13 in CT and CS respectively) we notice that Ragna is not consciously destroying everything. There is a trigger of course either when the fusion begins or if he uses the Azure Grimoire too much, but in either case he's not thinking: "Fuck yeah!" but rather he is confused and lethargic of time (in the Phase Shift novels and CP's climax we learn time is convoluted within the body of the beast; maybe because it exists outside of logic? Hell if I know why.) So even when Nu gets to fuse with her man, his "body" may be going along with the motions but his mind isn't. I know this sounds very sexual (hard to avoid with how Nu talks to Ragna), but it really does seem like Nu wants Ragna to be just as engaged and accepting as they begin to exist as one entity. Its like two people hanging out while one is always on their phone rather than maintaining eye contact or reading body language. I'd be very curious to see how Nu talks in Phase Shift 3/4 when Celica enters the Black Beast because I believe that may give a hint as whether my conjecture is right or wrong. I know Alter Memory has the fusion scene shown with Ragna actually accepting becoming one with Nu, but I have no idea if that is how it played out in the CT novelization. This would be REALLY cheesy though if it was true. I haven't a clue how it would change the fusion either. Nu hints at how the fusion between Hazama and Mu in Ibukido wouldn't have worked out though because Mu would not be able to accept Hazama due to Terumi being Terumi. I like your idea about the whole Body/Heart thing but I don't know if they mean heart in the physical or metaphysical sense (My heart beats vs His heart wasn't in it). Gotta wait for Mori to reveal more. -
Central Fiction Arcade Plot Discussion (spoilers)
Axiomatic replied to Chaoschao222's topic in Zepp Museum
Lots of text,. You've been warned. Short answer: Can't say for certain. Long answer: Lets analyze what we know about the combining of Azure Grimoires and Murakumo units in the story so far in chronological order. We know that there were plans to smelt Mu-12 and an Azure Grimoire in Ibukido during the Ikaruga Civil War, at least according to Nu-13 in CP's climax (the Azure Grimoire here being hinted to be Hazama) where the war was used a pretext to gather souls for the smelting/fusion (I forget the exact line but Hazama/Terumi in CS mentions to "...lots, and lots of souls"). Unfortunately, Take Mikazuchi turned Ibukido into a crater before Sector Seven finished whatever they were doing in CT's intro. Sector Seven I funded the process only thinking they could create a black beast (or just something strong) to oppose the NOL believing whatever lies they were told since they were desperate as evident by how Roy described them from being years behind in terms of technology in Kokonoe's CP Extend story. In CT, we see that several NOL branches had the smelting of Nu-13 being conducted, Ragna having stopped two such experiments (one in Snow Town's city). Now we know that the branch was empty in CT, but there was that clip where Hazama in CS ripped out the souls of all the NOL goobers so I'm a little confused about what step requires the souls. Is just smelting a Murakumo requiring a lot of souls like a shitty toy that goes through a lot of batteries? Both? Also one occurrence in the Timeloops of CT was that Nu-13 and Ragna did fuse, but instead of creating the Black Beast as the pair fell into the cauldron, we got a really unclear sequence invovling Ragna with a monotone talking like a Murakumo unit (don't wish list about Alpha since its super vague). What we do know is that in CS, Hazama gets super excited by the fact Noel already had traces of the Azure and he just had to smelt her into Kusanagi to kill Amatarasu after he broke her mind in her CS story mode. In summation: Mu-12 already had access to the Azure so no Grimoire fusion required (Getting the pc game with a patch already installed like in a GOTY) "true merge" that Nu-13 wants in CF. Is this the other result we saw in CT that wasn't a Black Beast? (Successfully applying the patch to your pc game) We have the "cauldron gone haywire" fusion of Ragna and Nu-13 in CT which Hazama deemed a failure (installing a game on your pc and corrupting the data when applying a patch) I'll ignore the jackpot, super lucky case of the murakumo having access to the Azure already. Thus the need for a fusion in the first place, as the Murakumo unit needs access to the Azure Grimoire (a portable cauldron to have access to the boundary for some reason either to reach Amatarasu and/or to draw power from The Azure, whatever that really means). Terumi's intention for the whole process was always to create something to kill Amatarasu since we know just how much he loves her and her phenomenon intervention. By Hazama's line about how the Black Beast was a haywire cauldron and how the Black Beast batshit crazy, whatever he had intended for the fusion would have been more stable. He talks about in CS arcade routes about what is the use of a monster you can't control, so the product of the Grimoire and Murakumo unit also needed to be controllable and not a feral creature like the Black Beast. So at least from Hazama/Terumi's perspective, we know what SHOULD happen between the fusion process. However, we have seen something that showed Terumi's knowledge about how the two should interact was not perfect. In CS's penultimate climax, we see how Lambda-11 and Ragna undergo a different form of fusion, where Ragna (the Azure Grimoire) absorbs Lambda-11's IDEA engine as she was dying. Now, we don't know if Terumi was putting on a front (it was hinted that he encountered this before and incorporated it into his plan to take over Takamagahara). However, the fact a Murakumo unit and an Azure Grimoire could "fuse" into something other than a Black Beast is established in this moment. Now, all it really gave Ragna was a powerup. I probably shouldn't, but considering the gameplay change to Ragna's BloodKain into BloodKain IDEA, it appears it made Ragna's ability to harness energy from his portable cauldron more stable to the point it no longer hurts him to do so. Again that could just be a balance thing though, but you have to wonder why they bothered to change the name of the technique if it didn't matter at all. Canonically, after this "fusion", Ragna's Azure Grimoire took on a "Similar, but different" existence from Terumi's. For one thing, Ragna's which was a prototype surpassed Terumi's Azure Grimoire (the difference in Kanji might represent that Azure Grimoires with the "Blue" kanji are prototypes while Azure Grimoires with the "Green" kanji are updated versions). What we've seen in all examples so far though, is that any "fusion" results in the combining of the Azure Grimoire wielder and the Murakumo wielder into a single entity. The worst case is they fuse to become the Black Beast. Likewise, the mysterious CT scene seems to have them fuse into something else altogether, and in CS, we see Lambda-11 being fused into Ragna with pretty much no changes other than making him stronger. I would conjecture, based on this that whatever "true merge" Nu-13 wants will result in the sublimation of both her and Ragna into one entity. What that entity becomes seems varied though. The fact she quantify's the merge as "true" appears to indicate she doesn't want the haywire fusion of resulting in a Black Beast though. So that leaves either something we have yet to see or one of the other two possibilities: CT mystery Fusion (seriously, what was up with this back in the day) They become a Kusanagi like Terumi created them for (we have never seen this happen though unless this is actually the CT fusion) CS Ragna absorbing Nu-13 like he did with Lambda-11 Something else that isn't the Black Beast that Mori will reveal in CF story mode or Act 3 A Black Beast since what the bad guys want may not be what she wants, since she does really hate the whole world and talks about destroying together with Ragna when they become one. Its up in the air what Nu really means by a "true merge", but I hope this exercise gives you ideas of what might happen based on what precedents we have seen so far. -
Heya, I'd have to disagree about knock down only Ribcage, because its presents a lot of pressure in the corner during neutral when the opponent can't run. Unless the opponent has ready access to an unblockable (depending if they have meter or not etc) it can really complement Izanami's momentum for a corner carry combo, which she excels at. I do agree however that outside of corner situations, the move has too limited a window to effectively use. I don't really know what should be set for the notation, but the more seasoned people on Dustloop often mention how we adopt the Japanese choice in notation rather than coming up with our own (see the Nine discussion on what to refer to her spells as). I try to call it whatever the other person refers to it in discussion though. I've been keeping a running list of the different terms for the descriptions, so I'll add P-Mode and N-Mode to it until we get a definitive terminology. In the combos though, I often prefer to write out everything to avoid ambiguity as much as possible due to this lack in defined notation. Check the combo thread for a picture of 6B since I'm not sure what move you refer to as a lunge, since even me and Davo87 refer to the normals differently. 3. If Izanami is using her P-mode projectiles, then she wouldn't be able to block when they are out. Haven't seen what happens in OD though. There is also this 45 degree attack that disappears on hit during OD, but I'm not sure what move it is (one of the follow ups?): https://youtu.be/S4F2Xc5lh7k?t=522 If it disappears in OD, it definitely disappears without it. (I'm pretty sure all attacks using her "bits"/magatama count as genuine projectiles rather than the kind Hakumen can't use his sword on but it would be nice to have confirmation so all her follow ups would be projectile attacks) 4. Yes, at least the circling projectile one (41236D?) does. See Celica when she hits Izanami during the circling phase of the move but before the move actually gains a hitbox via the lasers. https://youtu.be/eOV0j0QtmB0 Not sure about the Arargi or Fireball, since people often need to block Aragi as it comes out directly in front of Izanami and Fireball is not usually used in neutral, only in combos due to the start up and the way it is telegraphed.
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Heya Davo87 Just wanted to let you know that: 236D is actually 41236D and 214D is actually 63214D Attached is the movelist sheet. I don't want anyone to get confused by the combo list so I thought I would let you know. On another note, I really appreciate your breakdown of the moves and cited your contributions since you said it was okay to add them. Let me know if you want them removed/edited etc.
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Yeah, gotta be careful when relying on ribcage (susanoo) for neutral since all unblockables bypass it. You can fish for the unblockable for mind games if you know they'll be tempted to throw theirs out during your ribcage window.
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Sorry for the double post,but I found a commentator-less version of the Ragna vs Izanami theme: https://youtu.be/vs6kBev__Uc?t=267
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Yeah, it seems you have to commit to projectiles after they're used for a few moments. By my count, it takes between 2-3 seconds for the "bits" to respawn at least on one move (don't know if regeneration varies drastically if the move was 2D, 4D, 6D) since the Izanami's I've seen eat some moves after using their projectiles in neutral even though they had time to stance cancel into a block (from my experience using Johnny to go into a block after a blocked Mist Finer). If you watch her animation, you need the "bits" to reform the circle, so I think thats why you need them to leave projectile mode. Other ways to exit projectile mode: When Izanami gets damaged, she wake ups in non-projectile mode. Likewise, if you use her spinning special attack, she exits projectile mode as well. I don't know if you have to wait for the "bits" to regenerate to use her the spinning special (63214D) though.
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Azrael Vs Izanami sets (Last match confirms that Za Warudo can overkill but still lets you act): https://youtu.be/RhsMY3s1CkM Izanami Japanese Subbed Move Breakdown https://youtu.be/m09Z6qZ1Co0 More double Za Warudo Command grabs https://youtu.be/5f2GGrkHm8I 2/5 Izanami Footage https://youtu.be/oKJTlpZhAhQ https://youtu.be/A2H0NDZUx6Y https://youtu.be/eOV0j0QtmB0 https://youtu.be/6t7Rj8Gsm-4 https://youtu.be/lBVj__r6OIY https://youtu.be/TrthhayKoqg https://youtu.be/0CkW6AwSKR0 https://youtu.be/S4F2Xc5lh7k https://youtu.be/DmxHoLp7_cw https://youtu.be/1Ln1T4wZVlQ https://youtu.be/PQj2GUFQu6s https://youtu.be/lA0ZtC45-5I https://youtu.be/lA0ZtC45-5I https://youtu.be/nlNwPItW47w
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It bothers me that Sector Seven (an organization we're told is smaller than the NOL) has a theme but we don't have one for the NOL proper. For an organization that monopolized power in the world, they have a lacking presence in these games. Here's my brief headcount: NOL CF=Kagura, Hibiki, Hazama, Tsubaki, Noel [lol memory wipe], Jin? Sector Seven CF= Azrael?(kinda more on Izanami's side), Kokonoe, Tager, Bullet, Celica, Makoto, Lambda? Sector Seven could definitely use a better HR department. Back in the days of CT, I thought every person would be all about the "POWER OF SCIENCE!!" and talk shit about the NOL. Now neither Ragna or Hazama remembers the other so its like... why is our fight so thematic now? Shameless Speculation: CF has 2-3 new Vs themes to go if the pattern holds from the past games so I eagerly await their unveiling. Thanks to everyone that responded, I like to hear other people's perspective on the matter.
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Hey folks; After a conversation with a buddy at my scene, I'm curious what others have to say about the following pretentious question: Do you think now that BB has 15 Vs themes, that they have lost their significance? I for one, feel they are not only great additions to the OST, but add to the atmosphere of the game. He argued that if " now everyone and their mother has one" (literally because of Nine and Kokonoe; his joke not mine), then they lose their impact (he cited the fact Ragna has 5 different ones). Admittedly, he had a point when he called me out for being willing to accept pretty much any possible Vs themes (is it so wrong to want a Saya Clone group Vs theme?). We both agreed Daisuke's/Arc Sys compositions for BB were mostly great though.