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whytesakura

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About whytesakura

  • Birthday 03/08/1989

Other Info

  • Location
    MD
  • PSN
    adw134
  1. I just saw frc slidehead and triple mats. What has become of guilty gear?
  2. High stakes gg matches....where have i been? when are they? id at least like to try and come around for any of these to either watch or participate if i can.
  3. what about vcl, you know anything about that mynus?
  4. i think two airdashes will provide her more mix up options, but that is given that they are under a decent lockdown like millia or dizzy, but i don't see that happening with i-no
  5. I no is playable without tension, but it gives her a lesser range of combos. One of her strongest oki set ups you can do with zero tension at all, and that can lead to big damage without having to use tension. With tension you can use one of her fuzzy guards and get combos from a longer range via 6frc6. You play I no on the offense mostly. The neutral game is where you want to convert hits into either damage or oki. If you get tension, a pnote frc approach is a nice way to get in. Otherwise, youre mainly stuck with stbt, safe dives, hcl punishes, airthrow set ups, or dashing over stuff.
  6. Keep space, and look for a good opportunity to get him to block a note iot get close. If not: Utilize Jp when you can into damage Or Set up for airthrow>oki> repeat Or Anti air into knockdown into oki (catch him with Vcl, he can wind up crossing himself up in the air) Doing anything that takes too long can put you in a bad spot Keep in mind chipp wakes up a tad slower than other characters
  7. games are at xanadu, kenji's, or pats?? im confused
  8. if someone is going to kenji's after 9 and is willing to pick this guy up. im downnnn!!!
  9. txt me...kthanxbai
  10. Who's trying to take me to xanadu when i get off of work???? here are my digits gentlemans: 4434168662
  11. Get both. Gotta spread the love.
  12. skyscraper combos
  13. Why do I post here now, and so late. 1) Ky's fireballs besides CSE (don't try and counter it its not worth the risk), IAD J.HS> SDive> 2p>5k >combo 2) Well spaced far slashes when ky is in the corner renders GS useless, Keep your 2HS, 5HS, 6HS, 6P, and 5K handy, Stroking is optional, dashing back in if you got him trained. 3) I have yet to see if 6p punishes a blocked GS, if so, 6p>5HS>IAD K,S, VCL> HCL. If Ky is in the corner, you have other options that hurt a lot more. 4) VCL does work on wake up if it is a 2K, 5k, or airdash string. Not recommended. 5) 5k is your friend 6) Let Ky jump first, if you don't you best be mashing JP going up, or JK whilst falling 7) You can stroke 6HS if you see it coming. 8) Notes are great at distance, and oki, nothing else. 9) SRK safe oki, and a few grabs to get in his head.
  14. Yoooooooo That face is fucking sinister as shit. Downloading....100% complete.
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