Why do I post here now, and so late.
1) Ky's fireballs besides CSE (don't try and counter it its not worth the risk), IAD J.HS> SDive> 2p>5k >combo
2) Well spaced far slashes when ky is in the corner renders GS useless, Keep your 2HS, 5HS, 6HS, 6P, and 5K handy, Stroking is optional, dashing back in if you got him trained.
3) I have yet to see if 6p punishes a blocked GS, if so, 6p>5HS>IAD K,S, VCL> HCL. If Ky is in the corner, you have other options that hurt a lot more.
4) VCL does work on wake up if it is a 2K, 5k, or airdash string. Not recommended.
5) 5k is your friend
6) Let Ky jump first, if you don't you best be mashing JP going up, or JK whilst falling
7) You can stroke 6HS if you see it coming.
8) Notes are great at distance, and oki, nothing else.
9) SRK safe oki, and a few grabs to get in his head.