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Spark

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Everything posted by Spark

  1. At the start of the match if you expect Baiken to airdash backwards and use a mat then you can instant air dash after her and counter hit her out of it with j.s for a free combo. If you prefer to not air dash in you can also just run right in for a robo dash which will be counter hit or non counter hit depending on how fast the Baiken uses the mat.
  2. Is anyone else having trouble getting the 5p fire loop to work? Do they have to be crouching?
  3. Anyone know Robo-Ky's jumping start up frames? The chart doesn't seem to have his and I can't remember if it was 5 frames or not.
  4. If you mean what to do right as the match starts. I like to use 6p, but it's probably not the safest opening. So most of the time I super jump back dash away and lay a mat.
  5. I've been wondering if it'd be possible to repeatedly cross someone up with the force break while the opponent was blocking the bazooka. Though you probably don't have enough time to do this. EDIT: I justed tried this in training mode. I haven't been tking the force break as fast as I'd like, but it looks like you can cross them up twice before the bazooka goes away. However I'm not sure if the game has something built in to prevent really quick cross ups, sense I don't have anyone to test this on.
  6. Is tking Robo's force break really worth while as a mix up? On less I'm doing my math wrong if it takes 5 frames for him to jump, 7 frames to start up the force break, and another 7 start up frames for his fastest air normals (j.k or j.p). Wouldn't it only be a frame faster than using dust?
  7. Does anyone else here like to use 2k into throw a lot? It puts you really close to them and they don't expect it because you would usually use 2s after 2k.
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