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SolxBaiken

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Everything posted by SolxBaiken

  1. Her theme is One Dawn and her stage is "Area 42"
  2. A day earlier? It had only ever been announced for 7/19 . . . and 1.03 has been out since yesterday, hence all the mass panic and hysteria lol Anyways: KoF Station Channel XIV #2 will air 7/19 10am (JST) / 7/18 8pm (CST). I assume they'll do like last time with the simul-subs since the announcement was in English as well.
  3. Wow, so on the PSBlog post about the demo, there is actually some legit useful tips for the demo characters. I kind of hope everyone gets these little tidbits cause they're actually great starting points to consider when not only picking a character but also team composition.
  4. Antonov: "GET FLEXED ON, SON!!" It's interesting that Antonov's theme is I'm THE KING OF FIGHTERS type-2 since that stage (Antonov Super Arena) uses type-1, hmmm. Honestly, my biggest fear is that the bosses aren't properly tuned for actual play and are more just fun unlockables like in some other entries. And the story trailer was pretty cool too, I know it's hoping for too much, but it would be nice to have a more coherent and competent narrative, because there are so many cool elements in KoF that get bogged down by #lolnoonecaresaboutfightinggamestories Also, even though it's only 7 characters, the demo roster is pretty diverse. Glad I get to play around with Sylvie and Nelson, but I was hoping for at least one "new" character from the near finished build. C'est la vie~ 6 more weeks >.<
  5. >>Not Powdered Toast Man KI is dead to me . . . ' ^'
  6. Yes it did, the B side soundtrack (it was largely XI music with a FEW exceptions; like Korea getting its '96 theme, Women's Fighting Team getting their '03--their last appearance--and DLC characters + Saiki getting remixes of their OST themes). It's probably easier to count the number of entries that DIDN'T come with an AST option upon console release lol
  7. SNK EVO panel deets: - story takes place a few years after XIII (expect surprising events during the tournament) - NA artbook was edited by Udon, apparently the devs think it might be higher quality than the JPN one - Mission mode has trails for learning combos - Gallery has artwork, movie and music to unlock - online was heavily emphasized (told attendees not to worry!) - as expected, AST will be remixes from older iterations, handled by original sound team (<3) - apparently SNK and Sony share a healthy relationship from the dedicated ports of old NeoGeo titles, and the next one coming to PS4/Vita with the works is . . . MARK OF THE WOLVES (to celebrate 25 years of Fatal Fury~) - SNK will hold a vote to see which titles should be brought over next - XIV has gone gold in all territories and will have a demo (7 characters) on 7/19(!) - Story mode will have UNIQUE SPECIAL INTROS (at least they're somewhere <3) - Classic Kyo and Nightmare Geese are the only alternate costumes they have planned . . . unless fans demand more - trying to work out details on a dedicated world tournament series between SNK, Sony, Atlus and Deep Silver - if a opportunity for a CvS3 ever pops up, they'd be happy to do it - demo will not be compatible with PS3 sticks, but full release will be; also, will only feature local play - no plans for PC release at the moment
  8. Geese is pretty straight forward from what I've seen thus far; then again, no one was really using him (or anyone) to any sort of competency really, hopefully we'll see that change with the exhibition tournament today. Geese makes a throwing motion, even on counter whiff, it might be nothing but it looks very odd compared to other people who whiff catch specials (Ryo, Bandeiras) and his super counter lacks this same sort of whiffing animation. Reppukens look really good because they're pretty fast; including the super one (which is tall as fuk) it actually makes sense to super cancel a whiffed (Double) Reppuken depending on the situation to bop the opponent (especially if you're playing a zoning war). Shippukens knock you WAY back in the air, which can be really bad if you don't keep the opponent out, cause you are just open all day; their viability will be in how low you can TK em most likely. 214+A/C reminds me a lot of Heihachi's double palm thrust in SFxT, their EX versions even act similarly lol People aren't really experimenting with 623+A/C much, but to be fair, I'm having trouble finding the most practical purpose of it in my head; like, at best, at the moment, I think it'd be good for taking on a bit of damage and switching sides if your back is to the corner, since it picks them up only to knock them back down. Geese looks really strong even without the use of MAX, he's definitely a character who benefits from it more in neutral as opposed to combos, cause his neutral is already so rock solid and his combo potential doesn't seem all that high (not that he can't still do some nice damage). Meter usage (at the moment) in general seems weird, again, he doesn't really need it, and depending on if he can Advance cancel into super counter and have it hit or not (I don't think he can) will probably determine a lot.
  9. Observations thus far from full build: - Mian has some amazing mobility (essentially double jumps) they have this weird "fast float" feel to them. - Mature's EX fireball is NUTZ (it's practically a moving wall; hits 3 times even if blocked, so locks you in stun; negates pretty much any other fireballs and keeps going; full screen and moves slow; rolling to avoid it seems like a good idea, but that just allows Mature to set you up for a punish; definitely worth popping MAX in neutral just to have access to) - Alice is looking more like a Shingo ver of Rock than Terry lol ( D: ) - Kensou is pretty familiar - Heart looks really cool cool, the way she just whips out her sword (which has some good reach) - Meitenkun looks . . . interesting lol. Best throw in the game lol. Outside of the pillow gimmick, he actually looks like a pretty traditional Chinese martial artist. Looks like he is very anti-air oriented, with his H pillowball and ground super that makes him jump and burst in the air. - Alice's moves look REALLY bad, even on hit she seems to be at disadvantage; gotta see how her follow ups work. Also, after years of Rising Tackles, a Diving one looks silly as shit lol. Yeah, need to find the safest moment in her followups, cause man, whiffing or getting blocked just looks . . . awful. Follow-ups at least looked fast. - Xanadu's EX command grab eats A LOT of MAX meter, simply because it goes on for so long . . . - Kensou with the guard points lol - There are a lot of guard point moves in this game lol Xanadu has one with this face hitting normal - Heart looks really cool, pretty simple and straight forward, but cool nonetheless; even without her sword special, her normals actually have a lot of range (her 2 uhhh B? is just amazing) - Kensou looks and sounds young as fuk lol [developing]
  10. THANK YOU! I'm glad I'm not the only one . . . we pretty much share the same concerns . . .
  11. Who the fuk is "Koyadofu" and why is he taking Geese's soy sauce ' x' It is interesting that this is not the theme featured in the Nightmare trailer, so will the AST be remixed classics after all? I would be ok with this. also, with the movelists updated to include the 48 roster, it's sounding like Alice will be the Shingo to Terry's Kyo D:
  12. More DLC costumes? Yes please~! And a really nice reference for a number of reasons . . . Also wtf, they gave Geese his air fireballs!? D:
  13. Yeah, I remember that. Reminds me of a hyper form of Mukai, and Kukri is supposed to have a connection to the Ash saga ending, plus the boss has the power to manipulate space-time which is kind of a specialty of Those From the Past, so . . . But I really hope that's not the boss' playable form; really hope they pull a Saiki and retains their inevitable much cooler appearance lol (seriously, a playable human Magaki would've been so cool Q.Q) Also, man, I really hope Those From the Past and other dangling Ash saga threads are picked up/retcon back in cause as cool as XIII was gameplay wise, it completely ruined the narrative and timeline of the series. #noonecaresaboutfightinggamestories
  14. I never said it wasn't effective, but this just proves my point . . . which I could further argument, but you're right about one thing; that's another topic. We're here to celebrate XIV. It's always interesting to see how a developer arranges the character select screen, and there's some cool juxtaposition in XIV's. Like former flagship series (Fatal Fury opposite Art of Fighting), Kim against his old "disciples" (Korea opposite Villains), a second chance to halt evil (China opposite South Town), and K's murky relationship with the Ikari Warriors (self explanatory). I kind of don't want them to unveil final boss, just let players discover it on their own (or until net leaks lol)
  15. Man . . . DoA is really . . . whoring itself out these days . . . Outside of the initial VF collaboration, everything else has felt like hollow market pandering. But, eh, this should be "interesting" (in a number of ways . . .) Actually, these collaborations are becoming alarmingly common (though DoA is still the most frequent abuser of it) makes me wonder if companies are starting to lose faith in their own brand's ability to sell itself.
  16. Damn Terry, spoilers much!? #kappa On the one hand this sucks, cause the Griffon and Kingosaurus play almost completely differently, but this dampens the potential of them both ever being in the same entry. On the other hand, this leaves hope for a Mark of the Wolves Team revival. I would say this affects timeline canon, but apparently the true boss warps reality and such, so meh.
  17. Everyone has MAX confirms one way or another, especially with run cancel activation. And I still don't get where these Blue Mary comments are coming from . . . I only brought her up because (among other things) picking Angel was less practical in the past due to the fact that she was a lesser version of two other characters (Mary and May Lee). XIV has been pretty great to vets, returning characters to former glory (Terry) or elevating them to new heights (Mai) and of course solid designs are still solid (Kula).
  18. That's an unfair assessment, we saw NONE of his EX moves, and MAX mode isn't JUST for combos, some characters actually benefit from using it for neutral. Also, keep in mind the first pick up > super combo ONLY worked cause he was in the corner, otherwise that would've whiffed. You'll probably be expending a lot of meter if you're going to always go for super confirm with him, so if you want to use him outside of anchor, it'll probably be best to go for knockdown and mixups like in past games (unless you can guarantee a kill). It'll definitely be worth waiting to see how his EXs come into play. What? Blue Mary isn't in this entry . . .
  19. zzz About what I expected, never been a fan of Angel (seriously, one of the WORST NESTS characters) but in an entry lacking both Blue Mary and May Lee, maybe she'll have more practicality (still don't like her though). Ramon is another character I've never jived with (again, worst character on the Agents Team . . .) in coming El Fuerte players. Kingosaurus is the only member of this team I'm even mildly interested in, and (at least from early impressions) things aren't looking good for him . . . If past entries are any indication, this might be the team with the overall least played members.
  20. Wanna Be Crazy Divide My Heart Safe Intoxication
  21. Sky Should be High Freesia If I keep doing these I'll probably do Wanna Be Crazy next, kind of going in personal favorite order.
  22. Just got REV OST in: Tsuki no Shihai
  23. Team South America along with some exhibition play from E3 Exhibition play
  24. That was super informative, and now I am even more assured and excited for life beyond XIV! (please let Last Blade 3 become a reality lol) Though it makes me sad that development tech is so secretive in Japan, would've been cool to see a Xrd style SNK game, but it looks like that clashes with their philosophy. But this just means things will only get better from here on out~<3
  25. November 27, 2013
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