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Kurokun

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Everything posted by Kurokun

  1. @fatewalker Counter WT with throw, I should try that out sometime as well as possibly b.dashing to get out. Its when I'm stuck blocking that the WT catches me. I work to bait VV whenever possible and my friend knows I'm capable in doing so and does it less often to get out because of counter-attack damage potential. Bubbles do mess him up some lol. @excelence GF pressure for WT mixup is what ends up killing me especially when he has tension to GF FRC > WT mix up. The option to counter WT with throw seems to be the most viable option if applicable. Thanks for the feedback/strats regarding the SO matchup. Any thoughts about anti GV strats? Once in awhile my friend will use GV to seemingly get out of an oki attempt or at midrange, get the clean hit, and do something SW related. I dislike the fact more often than not that he will work to get the 'clean hit' on GV and go to town. Thanks in advance.
  2. Does anyone have any opinions/experience regarding the Sol matchup? The Sol player I play against is quite aggressive, mainly going for SW loops off of: -236p FRC mixup into WT > SW loop -236k RC > SW loop -missed air bursts into WT > SW loop At the start of the match, he usually throws a f.s to tag me. I block and sometimes do b.IAD > bubble, pop or not, to create some space to summon fish and proceed from there. At max range, I'm usually able to get some summons out to work for a rushdown/mixup > knockdown. Other times, he'll catch me off of something and force me to go defensive and block mixups from the ground and sometimes air while going for a WT > SW loop which ends up killing me cause I -try- to get out of but not successfully. In terms of offense via oki, I'm able to catch him on most occasions even with the threat of VV, its just that getting to that situation of knockdown > oki is sometimes troublesome. Thanks in advance for any input regarding this matchup.
  3. Kurokun

    AC: Combos

    On some occasions, I'll do a throw followup combo: -to 'push' opponent into corner if they are in its vicinity -if it has the potential to kill off opponents' last bit of health Nowadays I just use: throw-->okizeme, corner and midscreen Getting that fish summon out to start okizeme off a knockdown is quite nice except when your opponent is in your face AS you fish summon after they tech a throw followup combo.
  4. Kurokun

    AC: Videos

    Those 6P > homing pike setups were very nice! All the more reason to use it if given the opportunity in a matchup lol. -off to training mode-
  5. The first page of the thread a few posts in, has some tips revolving around using -sound- as a guide to help execute the FRC. Other than that, just keep practicing till you got a 'feel' for it.
  6. Seeing Ice Spike FRC combos in combo videos was my inspiration to learn the FRC lol. Too bad it doesn't do as much damage as it used to.
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