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SLeondark

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  1. I did the changes for the Hit Confirm forums in Portuguese, just adding an English version here ^^ http://www.hitconfirm.com.br/2012/05/28/guilty-gear-xx-accent-core-r-nova-versao-de-guilty-gear-vira-com-rebalances-confira-no-video/ Loketest date: June 02~03 [HUD Changes] - Lifebar is green when full - Combo counter now shows which hit was techable [Order-Sol] - Lv2 Blockhead Buster (236P) causes wall stick - Lv2 Bandit Revolver (236K) causes sliding - Charge Gauge decreases slower? [ABA] - 5HS has 2 hits (2º hit has vacuum effect) - new chain {5HS, 2HS} [Kliff] - Weird move with invincibility and instant stun - 6HS (charged) with ridiculous (high) damage [Justice] - 641236S has FRC - Michael Sword (41236HS) can be done in the air - You can shoot multiples 214S/HS - FB 236D causes wall bounce (on AC+, it was wall stick) [sol] - Bandit Bringer Clean Hit added - FB Fafnir (41236D) causes stagger [Ky] - FB Greed Saber added (looks like EX Robo-Ky's one) - Charge Drive (236D~214D~46D) causes wall stick - Lightning Strike (222HS) has FRC - Rising Javelin (623HS~HS) causes wall stick [Jam] - FB Charge (22D) fills 3 charges (one for each kick?) - You can use charged kicks directly (without using another kick before) [bridget] - FB Roger Rush (236D) causes wall stick - 6K cancelable in Yoyo Return [Dizzy] - "Bit NG" shows above the Tension Bar when the fish isn't available - Fish's Bite (214K) causes 3 hits - Spear (421S) has a version with 3 projectiles - Fish's Laser (214S) causes wall stick [Testament] - EXE Beast attacks twice (not sure if it's a new version) - Warrant (214K) can be done directly, no counter needed - New FB Phantom Soul, it tracks the opponent [Axl] - FB Sensageki ([4]6S~2) added, vacuum effect - New chain {5P, 6K} [slayer] - Undertow (632146P) causes ground bounce - 5HS causes Sliding - New FB, Slayer dashes forward and does a Pile Bunker [Millia] - New FB, a direct Pretty Maze (kinda like EX's version) - Air FB Pretty Maids (j.236D) FRC - FB Longinus (214S~214D) causes wall stick [Venom] - New chain {c.S, 6HS} - FB Carcass Raid ([2]8D) doesn't stop the balls anymore (possibly any FB?) [Eddie] - Mini-Eddie Gauge shows above the Tension Gauge - Some changes on FB Exhaustion - Mini-Eddie's Gauge became purple [i-No] - FB Antidepressant Scale (214P/HS), throws 2 projectiles - Has 2 airdashes [Chipp] - FB alpha Blade, a follow-up for Alpha Blade, causes wall stick - Gamma Blade (41236HS) locks the opponent like Testament's power-up Zeinest - FB Beta Blade (623S), does two shoryukens [Potemkin] - Slide Head (236S) FRC - 6HS causes wall bounce - FB Judge Gauntlet (63214D) has feint [Zappa] - Icon above the Tension shows current summon - 632146HS gives spheres (1 per hit?) - (Raoh) Darkness Anthem (214S) can be done in the air [Faust] - New item: Konbu (don't know the effect) - New item: Dumbbell (looks like a Hammer with different trajectory) - FB Door (214P/K/S), faster [Johnny] - New version of Coin (236HS), the trajectory looks like Johnny's Throw - Has the EX version's aerial overdrive [May] - New 41236X, appears behind opponent - The level of 41236X appears above the Tension Gauge - Vertical Iruka-san ([2]8HS) can be cancelled into Restive Rolling (j.623S/HS) - faster dash? Either that, or 5HS got dash cancel [Anji] - FB On (623HS), faster and reaches way higher - Chain {2HS, 6HS} now combo [baiken] - Got the EX Move with the spinning blade, the throw-like anti-air counter - Yoshijin (412P) can be done without blockstun - Tatami Gaeshi (236K) hits twice, knockdowns airborne opponents - Sakura (412S) can be used as follow-up from Suzuran (63214K), even without Baiken blocking a move [Robo-Ky] - The 2HS missile goes up... then comes back to the ground after a while - 2S (Heat > 80º) hits twice, opponent is launched way higher - 623HS can be done in the air
  2. Hey guys, I'm usually just a lurker, but I wanted to show our last project from Hit Confirm here! It's a Guilty Gear tutorial video to teach the basics and mechanics! Link: http://youtu.be/2I83GsQGg6U I hope you like it and help spread some Guilty Gear love! Feel free to ask any questions, leave a comment, criticism and suggestions! And I must give my thanks here because the "GG Accent Core Web Encyclopedia" from DustLoop helped a lot too! Thanks!
  3. You don't even play it and think you know something about the scene? I'm doing my best for GG here and pretty sure I'm not alone, so please don't get in the way. Go cry in a corner by yourself, don't bring other people into it.
  4. Thank you everyone for the replies ^^ And sogos, I just saw the video and the SRK thread, I'll be sure to follow those hints for my next (wait... there'll be a next? @_@) movie XD
  5. Hey people, I'm just a lurker here (look at my register date and post number, lol XD), but I wanted you guys to see my first combo movie: Silent On-Looker! I just wanted to add some variety to the combos, so it has some weird combo finishers and setups, instead of going for the triple unblockables and IKs. Not to mention I had lag problems with the dvd recorder so I had to use the Rec function on GG (record the combo, put the dvd recorder, record the screen, turn off recorder, repeat), meaning my combos couldn't exceed 15 secs XD Enjoy! Feedback is welcome too ^^
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