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Dogysamich

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Everything posted by Dogysamich

  1. If you're still up for suggestions; ill look 'round when i get back to my apt. (Im on campus cause i live with stupid people and bad internet. >.> )
  2. .... /me pokes his head outside to see the video thread. Ya know, im doing a fine job of looking dumb and completely helpless. Thanks again though
  3. Oh it's not your fault at all. It would probably make perfect sense to somebody else. I've just played a few other games before, so I didnt know you had to put in neutral then 6D/8D that fast. ... it's more of the games fault, cause i've played 2 or 3 GG:XXs, and the last thing I expect is for May to hop her ass off her dolphin. XD So all is forgiven. ____ While i'm here, i have 2 more questions (oh im chalked fulla questions) 1) Who are some good May players to look at? I dont think i need specific, specialist people (good rushdown, good turtles, etc etc), i just need some good May. XD 2) Do people actually use (or even attempt) IKs in matches? I actually mean in general, not May specific (i think you guys are friendly enough to not kill me over a random question like this) >.> ** oh, and your sig. TMNT:IV. :P
  4. you might wanna throw in there that when you FB Dolphin, you do the 6D or 8D BEFORE it hits (so that you jump off the dolphin) rather than after it hits. Cause i got my ankles broke on that one. XD
  5. /me scratches his head, sorta confused. So basically, in the combo i listed I would JI to change the knockback (to where they dont move, so that I can continue my combo), or i could use it to jump later to get away from something?
  6. Yeah, i play melee.. too damn much. And i've messed around in numerous other games, including GG:XX. I heard GG was deep; but oh dear god. I'm drownin over here. XD ____ I do have another question (probably another simple one, but again; i dont understand what's supposed to happen). JI, or rather, combos with JI in them. I (think) i know what JI is, that entering a jump command after the attack... but what am i supposed to be doing with it? Like this combo (just the first one i saw with a JI in it) OHK, 6HS, SVD, S, JI, HS, Delay, SVD, 5P, HSVD. When I JI, do i literally jump, land, and then HS, or am i missing something? ____ Thank you for the fast responses, btw. I really appreciate it. :-D --edit-- i actually answered my own question by reading some more. XD I think ill read around a bit more and come back if i still dont understand. I do appreciate the help though; thank you!
  7. Actually, yes i am. (Hope that's not a bad thing >.> ) And yes, FB dolphin makes sense now. The explination is about the same, but explaining what actually happens helps. I thought I was supposed to be pressing 6D or 8D after hit, NOT before (cause well, i was expecting some added attack, not jumping off the dolphin.)
  8. i still cant get the force breaks to work --shrug maybe im dumb XD-- but everything else helps alot. Thanks!
  9. yo I'm new and im lost as hell. I'm not lost to the point of I dont know where to go, or how to practice and all. I just dont know where to start. I've been reading a little bit here and there, and all I've really concluded so far is that I still want to play May. XD So, ... --throws up his hands-- i dunno it's so much. ___ So i've been fumblin around with some stuff; learning the general DO's and Dont's. Learning the easy stuff that everybody under the sun can go. So i started looking at combos, and that's where i guess im gunna start (in this rant) 1)FRC from Dolphin? Is it frame perfect timing or am I just that bad? 2)The Force Break Dolphin. I dont know if it's useful or not, but i dont understand how to do it. (Mainly cause I dont understand what the neutral pad is supposed to be?) ___
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