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Try Again?

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    Baltimore
  1. So when Ky is mid distance what do you guys do? A lot of the time i get out poked into a Stun dipper. I also have a lot of difficulty anti airing Ky. His J.H and air stun edges are kinda hard to deal with. Do you guys use 2HS more in this match? This match just really has me frustrated. Since we can't beat Ky air to air, when he does Stun Edge YRC, what do you guys typically do? I appreciate all the help everyone. Also, Green Sever, can we like not punish that on regular block if we are too far away?
  2. I lose against this match more than any other. How do people deal with command throw tick setups? Because command throws go through my normals
  3. Is there a way to deal with his guard point? Like bait and punish?
  4. Not sure if people know this but max distance Ky beats Venom. If he puts out one of those seals and does a stun edge, it goes through QV and hits you. It will destroy any projectile you do and still hit you. At max range he can do a seal low to the ground and avoid a lot of things with a TK stun edge. I played against Steve H Ky ( Not sure if you guys know him. ) and learned a lot about that matchup. Id say its even or very little in Ky's favor. Ky can punish ball sets and stinger aims very easily. If you stay out of his Stun dipper range but not max distance..it gives you a lot of freedom and can force ky to make mistakes.
  5. So.....what combos are people doing on Ramlethal? :/
  6. We Does this only work on Pot or on all fatties?
  7. Hey, what combos are people doing on Ramlethal. I swear I feel like I dont get anything on her. Can someone post a combos on ram when she is crouched, and when in the corner. Id really appreciate it. Also, I have another question.. what combo are people doing off an airthrow in the corner at the height where only C.S will reach..?
  8. Any of you guys would be interested in sessioning in Baltimore? This Saturday.
  9. Running and doing 6p is kinda dangerous if you keep doing it. He does have a Potemkin buster with retarded range. I think its much easier to just 5k Pots 236S ( Slidehead I think )
  10. High jump the notes before they get near you. Don't get knockdown dude, because then your forced to block mixups. 5k beats lows. Thats important vs Ino.
  11. Well, most of what WhyteSakura said is right. 6p beats Stroke. I learned the hard way, don't edguy this move. 2HS with sword. Ghost.. in general are good. Zappas High jump laughs at notes. Dog isn't that great unless you manage to get Ino to stop for some reason or find a gap in pressure.
  12. I had to post this because I hate May so much. When she does 2J.HS A well timed 6p DOES work. I saw it in a japanese video. I honestly couldn't believe my eyes. This is ofcourse if shes coming from infront.
  13. Lmao!!
  14. And say mamamamamamama the whole time when you get ghost Growl real loud the whole time you have dog, Like an angry chiwawa And go UUOOOOOAAAAAH everytime you hit them with Roah. Block or connect.
  15. You know, that combo is quite hard to do.
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