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Lynxfort

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Everything posted by Lynxfort

  1. Errr.. no..i meant something like Ky's 236D or testament's new EXE beast.. that why i said as oki tool..
  2. Yes...you can do stuffs like canceling JS to air 214S or JHS to air 236S and all the follow-ups will connect.. and regarding the 236P OTG everywhere( 7 orb) air throw 236P -Raou - 214S..(or 236S as oki tool ??)
  3. opps you're right .. You mean my combo ?? yeah it worked..cuz i have R.. and when i tried in AC the OTG 236P after FB it doesn't work well like R+..I don't know what you call it..it's the state when you hit the ground opp and he can tech immediately with very low damage for the last hit.. so this the FB.236P combo in both versions.. AC 36 techable . ACR 50 untechable. Also i tried to see what i can do after wall FB.236P for all summons found that 5P would work in all cases e.g :dog .5p.8d..Triplet & Sword 5p.5S JC combos With the Sword you can do 5S instead of 5p after 236P.. BTW Look at the combo after 2:36 http://www.youtube.com/watch?feature=player_detailpage&v=SadivBfRHjs&t=156
  4. From 4:28 http://www.youtube.com/watch?feature=player_detailpage&v=l6tsJZcDJdo&t=267 How can i do the oki in 4:32 i couldn't get j.d hit the opp just the j.s??
  5. Gatling cancel 6S into 6H didn't work with me.. Still doesn't hit some of zappa's ground attacks..
  6. Nice.. 2HS FRC is good as a tick throw setup especially near the wall ??
  7. sorry for my bad english cuz i'm an african arabian..:roll: what i meant the opp cannot tech.. here is an example .. on wall 25% tension 2 orbs at least.. Qcb+d Qcf+p (Raou) Qcb+s.. on heavy characters you need to do the Qcb+s ASAP.
  8. Just read page 1...i suggest updating the first post with any other changes especially ver1.01.. what i found: 1-214D give 2 orbs in hit.. you can combo it to 236P if you close enough ..but you need to input it so fast..there a possibility for 3rd hit. 2-if the dog was behind the opp all his attack will push the opp toward you unlike AC.
  9. when i tried to find any use for the new OHK i had an idea it might not so practical (just did it training mode ) unless you playing against someone knows nothing about may.. it's somehow a sit up..after normal throw.. do the D ver of -Applause for the Victim- if the opp block the dolphin and you did OHK in certain timing you can throw him ASAP the block stun ends.. another one do the same as before but this time hold D then OHK while the opp still block thinking the dolphin ..mix the throw with normals (after running of course ) e.g 6+HS .cl.S..etc There is a little good thing of new OHK that if the opp hit you before you reach to him it wont count as counter hit..
  10. My problem that i thought i can control the beast exactly like may's Applause for the Victim hoop (41236+k or any other button)
  11. Hi guys.. i just downloaded the game.... mmm... i found the commands is same as before.. Is there any use for the force crouching state ?? err...this is my problem right now... EXE beast movements are fixed whether i hold the the S/HS button or do it normally it's the same ...
  12. Mmmm.. i wonder if young kliff would come from the past ...like axel..
  13. If Xrd have the same exact system of R+ i wouldn't mind surpassing the roster like tekken same general system since T3 (1998)..and they keep improving the game (wall..bound..tag..etc) and give characters new moves....but if Xrd has a lot of new changes ..i would mind (i feel the whole game mechanic aren't fully clear right now)..so..that what i well think if the game were so different than R+.. I don' want Xrd would be something like SF4 or KOF MI or even MVC ..with due respect these games fans if the game has deep system with a lot of mechanics fewer characters easier to balance...
  14. 1-That man 2-Raven 3- Dark or evil ver of anji 4- One of these guys beside slayer..
  15. I would rather not rush to into conclusions...i'm sure that daisuke- san has (something in his head)..since even a casual GG player can notice the missing parts of the game system so clearly then the game directer obviously will be aware of that ...there might be another things yet to revealed or even hidden mechanics.. lets stay optimistic.. BTW.... about Ishiwatari.. I read that has no influence in the other GG games after Reload ..but didn't he compose the new songs (get down to business ..etc) ?? design A.B.A..?? also does that mean he didn't work in GG AC+ story mode ?
  16. I didn't read all of the 158 pages...so I am sorry if any one said that before.. i have a theory...considering the announcement of Xrd and the news about location test of the game which was early more than any one expected it.. while R+ is (somehow) fresh and with the delay of the console update ... I think the game might will be like SF3 series or Art of fighting 3 were is there few old characters + completely new roster... i know if that were true some people won't like it...but IMHO i prefer that due 2 reasons.. 1-new bloods. 2-I don't want to throw R+ away after releasing Xrd.. i want to play both games for years and years.. I think the guys who played Garou MOTW or the games that i mentioned earlier above will understand what i mean..
  17. hmmm...i see BTW What is the last tier list for ver 1.11 ??
  18. What is the reason behind the delay ??
  19. completely with you that what i wanted to say in post 191 but you wrote it better than me..and i forgot to speak about new characters... http://www.dustloop.com/forums/showthread.php?16395-Guilty-Gear-Xrd-SIGN-Announced-PV&p=1500967&viewfull=1#post1500967 Should we send feed back to ASW.. ?? we don't want another Street Fighter 4 unless the other guys here aren't with us in this point....
  20. About the cross in his stomach isn't sol supposed to be an atheist ??
  21. BTW did't you note that ASW owned the right of GG (2011) ..announced R ver (2012) and made the Xrd trailer (2013) at MAY in all these years ??
  22. i want to play ACR+ for years and years.. even in the presence of Xrd.. how could this happen..?? In tekken & Virtua Fighter series if the new game came out no one playing the old one .. But in street fighter though 4 is so popular 3rd strike still played (lets consider 4 as Upgraded version of turbo 2 ) the same in applies KOF ...13 has it scene and ppl still playing 98 & 2002 there are even tournaments for these games .. lets back to tekken and VF ..the game system is the same ( in general) but every new sequel they develop thing here and there with adding new moves or changing move Properties..(it's the same in GGX series from reload to slash to AC).. what about KOF & SF ?? some titles of these games has a major change in the game system.. E.G using fire balls in SF3 is different how it used in 2&4.. another example in SF alpha there is air guard in 3S air parry non of that is in 4 .. in kof 2002 you have the max combo system in XI you have the tag system another point both games and 13 has super cancel (cancelling a special into super) but in different ways ..also in KOF they change some characters game play like ropert & kyo So either MAJOR changes in the games system.. something new a gives us a new experience .. or major changes in the character's moves & game play style.. Sorry for the bad english but i hope that u understood my idea..
  23. Watch the combo after 8:35 http://www.nicovideo.jp/watch/sm20874103
  24. Keep making videos like the this one
  25. posted in millia's video thread but i think it's worth to put it here too.. A high damage loop without meter.. http://www.youtube.com/watch?v=8cc48BAEVV0
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