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Lynxfort

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Everything posted by Lynxfort

  1. From the wiki I have hard time connecting the Task C after jP..any tips or tricks ??
  2. All @Simapan11"from twitter" oki and combos in one video..
  3. While watching maruken and souji matches i see them rarely use overheard routs on oki "especial the ones which start with jD" and they do Low/throw mixups more..why ??
  4. What is her oki options after throw vs character wsith fast wake up speed so H fireball cannot hit them from behind.?? .jD isn't that ambiguous..
  5. Sorry to annoy you.. but you didn't answer my 3 questions..
  6. Tried it.. unfortunately 236K switches beddy to the opposite side of cornerand i can't do the follow up after 1H c ..
  7. Thanx for your effort but why didn't you posted it i the wiki page ?? http://www.dustloop.com/wiki/index.php/GGXRD-R/Kum_Haehyun things to ask : what did you mean by command dash mixups that 2S can avoid..can you give an examples ?? Are you sure about that ?? i tested it by doing it then do c.S "6 frames "vs bedmans c.S"6 frames too" and bedman's c.S beat kum's.. I couldn't do it as instant overhead vs crouching sol..but it worked on pot..
  8. I have hard time with his oki options.. Any ideas ??
  9. Small note .. her throw damage is 63 on sol and that slightly above average "55 on sol" (of course its about non combo-able throws). And BTW you can find her frame data in Gun Frame mobile App..
  10. what is his optimal wall dust combo in REVELATOR ??5D.66H.T"A doesn't connect like SIGN ..
  11. Need tips vs elphelt & i-no
  12. Good actually i wanted to ask about throw inv against elphelt command grab in her shotgun stance.. btw ..i see task A' rarely used in Japanese matches..did they figure it flaws or something?? and is there match ups i should use task A' ??
  13. Does Sinusoidal Helios Burst Overdrive has throw invul ??
  14. after 19:29 https://youtu.be/zzyoVY8UnbA?t=1169 why not using after RC 6H.TC it has more damage !!..is it for better oki ?? and how is that ??
  15. Another noob qustion Does whiffed jH an 899FD make himn land faster ??or it for another goal..and can you teach my tricks useing them?
  16. I know these is an old combo but i have problem doing it after 8 :26 i cann't connect the 2H after 2K.5H"1hit" most of the time... some times it works ..sometimes the 2H blocked..
  17. Yeah ..i'm awere itshould be on crouch..but the wakupe matter looks annoying..-_- if you do this combo what is your inputs?
  18. After 4:15 I have hard time to combo jK.jP after jD "jP doesn't connect all time with me though" i do 9jD.flot 3jK.jP didi miss something with this input ??
  19. Cuz i always canceling the 2D into both task A's especially TA' delaying it can blocked normally immediately it for cross up i used it cuz frame data says that I'm +9 f after frame after x blocked T'A e and leol;s DP is 6 for start up http://www.dustloop.com/wiki/index.php?title=GGXRD/Bedman/Frame_Data http://www.dustloop.com/wiki/index.php?title=GGXRD/Leo_Whitefang ops...i didn't realize i have to use 6P instead it's -5 on block only it's only punished from the range of 2P i can punish it with c.S or st K if i just defend them..but i think to predict is so hard to me
  20. TK 236S is interesting ..you can use DV for combos "EG...2K.cS.5H .1H.....combo" but regarding the meterless mix up the the low options are known but what what about overhead roote ??
  21. couldn't connect the jS after j Task B RC.."i done that in in sign....not revelator ..and a s far as i know there is only system changes " 2-verimeloni Asked about the oki after air throw but i want to knoiw his best options after normal throw .
  22. I appreciate any advice.. start from min 29 https://www.twitch.tv/sniper_amer/v/60779002
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