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RedIAmNot

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  • Birthday December 29

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  1. Is anyone else having trouble with connecting to matches on ranked? I've been getting put in gay baby jail a lot after accepting a match on Ranked queue, so I'm curious if this is happening for others. I only really got this once in a blue moon before the 2.0 update, but it's been happening rather frequently since the update. I'm wondering the servers are just cracking under the pressure of being used normally.
  2. Absolutely phenomenal update, but I do hope they revert a few changes. I honestly don't know why they removed throw invuln from command grabs in an update that already made strike/throw much more committal. I also think they should tweak how positive bonus interacts with tension penalty; I definitely agree with trying to reduce snowball potential, especially considering how the game was in Season 3/4. I'm just worried about how the meta is going to shape up as the patch develops, now that super wallbreaking isn't very preferable.
  3. The biggest thing by far was how the gun interacted with the game at pretty much every stage. Every top tier had nasty reward on hit, yes, but Nobody converted on block as well as Chaos did. Just blocking a single Chaos normal at any point on the screen meant you were in his offense (which was strike throw left/right with a broken overhead and arguably the best throw reward in the game) so you had to play EXTREMELY averse of his buttons at all times... ...but the problem was his kit forced you to practically dead-sprint at him in neutral. He has one of the best backwalk speeds in the game, one of the best backdashes in the game, and Curse effectively functions as a second backdash, letting him ignore the 5F cooldown between normally slamming backdash by just letting him do backdash > curse, or curse > backdash. You had to play outside of the range of his buttons or else you'd be put in offense, but you had to run at him in order to stop him from trying to pull Steady Aim (a 27F fullscreen hitscan), or to try and discourage him from throwing curse (which, when blocked, effectively ended neutral on the spot. It made the gun's reticle tracking much sharper, so he could just pull the gun out, upback/backdash, wait for the reticle to lock on and now he's running offense. It also buffed Steady Aim and made it a 19F fullscreen hitscan.) So from the get-go, you're boxing with some of the best normals, with some of the highest reward on hit and the highest reward on block in the game, and you are forced to run into those normals if you want a chance at stopping him from neutral skipping you outright. Couple this with the fact that he has arguably the best offense in the game (Roll is a 16F crossup that full combos (and also enables him to sideswap wallbreak you if he ever hits you on defense), he can shoot off of his extremely ambiguous 5D animation and stay extremely plus on block or full combo on hit, he has an unseeable left/right mixup off of his throw that full combos on hit, he has a ton of f.shiki 50/50 setups that full combo on hit, etc. etc.) and some of the best tools on defense in the game (as mentioned before, obscene normals that immediately start his offense if you even block them, he has a broken air normals with j.2K and j.S that make his jump an absolute chore to anti air effectively, and if he ever landed a mash he would sideswap himself out of corner before you could even burst him back into the corner), it was just absolutely impossible to balance his pre-2.0 design without either gutting him completely or trying to make the entire roster busted as fuck to compensate. This all doesn't even cover everything he did; he was the best in the game at using system mechanics (best burst, best YRC, his backdash BRC put you in a high low 50/50 on block lol), and he had a ton of shenanigans that made him infuriating to fight (RNG shot, the infamous whiff button -> gunshot --> win, you could get randomly 1F'd trying to throw Roll and lose on the spot, etc.) He was just an absolute mess.
  4. Oh god I hope they don't try to roll him back to pre-2.0. I think with more time in the oven they could make this new iteration work, they just need to tone down his current gameplan of just Sending Shit and focus more on making him play around his normals sans the reticle.
  5. In the most recent update of GGST, they've moved Happy Chaos' j.2K to j.H, now that he's been reworked to no longer be able to use the gun mid-air. I have to ask the hard question; does it count as deadnaming if you still say j.2K? From a moral standpoint, is it wrong? Does this count as a former alias or should this be treated with the same gravitas as respecting someone's chosen name? Let me know.
  6. He definitely still has offense midscreen, he just accesses it through slopping gun flip -> reticle RPS rather than through making you block something/pulling steady aim into run up bang bang.
  7. He's definitely neutered, but unfortunately he's still not very fun to fight. The infinite isn't as accessible as the twitter clips make it out to be; entering that scenario with perfect resources against a human player is way harder than just setting it up in training mode. I think he'll still be strong competitively, but his new design is VERY annoying. He has the same exact gameplan that he had when he was god 1, just with different tools. Rather than backdash > curse into ggs, he just pulls gun in neutral and immediately forces you to hard RPS between him doing dash button/backdash/jump forward j.2K. Very toxic, but not nearly as good as he used to be.
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