I know. Usually 10 minutes into some matches I realize I've made a terrible mistake, but I still wanna hang out this Friday since school is starting soon and I'm moving to Glendale next week D:
This gives me hella incentive to use his FB overdrive, plus they get stuck to the wall like a counter hit DOT, so you can run up and do even more damage afterwards.
Also, does 3H still force crouching?
yeah I noticed that in GG whenever I was in training; if I set the dummy to neutral tech there were certain combos where I could drop it and it would just black beat, but if it was set to forward or back, it would tech instantly.
it's a technically invalid combo because it means your timing or inputs were off and the opponent had a chance to tech out of it.
but if someone fails to tech out of a bad combo, it's their own fucking fault and they deserve it.
Mitsuru's fucking good. Her jump normals and 4B are gdlk.
I'd play her but I dunno if I'm down to play a charge character unless it's super basic stuff like Axl. Guess I won't know till I actually play it.
...assuming I have time to, sniff sniff
lol? I've seen him on Facebook within the last day or so, pretty sure he's not dead in a ditch in the backyard of a meth lab
dammit Ruben. Stop going places.
According to the source, it says that Slayer's 2H now causes vacuum effect on AERIAL hit. Isn't that move ground only? Or did they make it hit vertically now (that'd be gdlk)
^UNNNNNNNNNGH SON
Slayer
6K:
Aerial hit causes ground bounce.
lolwut
2H:
Aerial hit causes vacuum effect.
aerial hit? 2H?
Testament
Air throw:
You now gain a power up doll after the air throw (aka 1x power up for Zeinest and Hitomi)
happy birthday Brian