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Silmerion

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Everything posted by Silmerion

  1. And Bridget. He has unblockables.
  2. EX Axl fails miserably. No 2-hit vacuum chains, no Raei(S), a modified Byakurenshou that manages to be LESS safe than his normal one...he's a wreck, outside of his command dust, which is kind of neat.
  3. Ummm...neat? So, we've got about a half-second to continue pressure after the FRC. Okay.
  4. I like to think that damage output is less important than a character's ability to force opponents to take it, and Ky seems to have that in spades. Oki, pressure, mix-ups...Ky can be a dangerous son-of-a-gun in the right hands.
  5. Your computer probably edited your post. I hear JP computers despise sarcasm and hyperbole.
  6. Yeah. I'm not much for tier-listing, but I'll give it a shot: S: Testament, Slayer, Eddie, Potemkin A: Jam, Baiken, May, Axl, A.B.A., Venom B: Faust, Zappa, Millia, Ky, Order-Sol, Sol, Robo-Ky, Dizzy, Chipp, Anji C: Bridget, Johnny, I-No *Waits to be told how wrong he is*
  7. This movie exemplifies everything that is awesome about Axl. I thought the ridiculous Raei(S) shenanigans were especially fun to watch. I liked all the silly bits too--Housobakou-ing Shiranami no Homura, meaty Rashou fun on A.B.A., Rensen(FRC)>Raei(S)>Rensen(FRC)>Raei(S)>..., etc. Thank you for finally filling the AC Axl CV void. The B-loops were neat, too, though they're of course mostly not new to me. The song was ridiculously hilarious.
  8. Hah, like in your avatar!
  9. Potemkin? Yeah, I can kinda see that. But Axl? Definitely not. His pokes are relatively slow; he has a hard time breaking out of pressure; his own pressure is entirely tension-dependent and pretty easy to predict; and his damage output is generally so-so. Certainly, he has a lot to make up for these weaknesses (enough to put him somewhere around high-B/low-A) but he's not top-tier by any stretch.
  10. So, how's the tier list looking about a year later?
  11. That sounds like something that would be silly hard to apply in an actual match.
  12. You're gonna own massively at EVO, what with all your practice against famous Japanese players.
  13. So, embarrassed as I am to say it, I've started writing a Guilty Gear fanfic. It's a collection of short stories and drabbles centered around my man Axl Low. http://www.fanfiction.net/s/4393573/1/Unfortunate Please take the time to read and review if you get the chance.
  14. It's because of the fact that most of this fight is done from a neutral situation, which Slayer has a hard time dealing with. Besides, Axl can punish pretty darn well too.
  15. Moroha's A.B.A. is as scary as ever. :8/:
  16. Heh, was that taunt at 2:15-ish on the second video accidental? You did a lot of Housoubakos I wouldn't have, but otherwise that was really impressive.
  17. In my humble opinion, you throw out Axl's chains a bit too randomly. Make sure you're in range and, above all, choose which one (5P, 6K, 2P, 2S, 2H) you want to throw out wisely. For example, at 1:05, you throw out a 6K. Why? I'm guessing that you were trying to anticipate a jump, but Axl can really get punished for a missed chain like that.
  18. You should definitely put these all up in one thread when you finish.
  19. That's why it's at A-tier and not higher.
  20. FB Puffball, Forward EXE FRC, etc.
  21. Cool vid. You should upload the second one, though I can kinda guess at most of them.
  22. Guh. That's why I'm never chewing.
  23. Galdarnit, Watches, stop being so siggable.:8/:
  24. The difference is that in Sking's post (the one we were responding to) he brings up a situation where a Kokuu FRC offers no clear advantage; here, it sounds as though DW is saying that a Kokuu FRC would be more likely to hit, which is ALWAYS an advantage. By the way, DW, I see that you're trash-talking Teyah in your user banner.
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