Noob alert!! Hope none of these have been asked, but I didn't see any.
What's a good unsummon blockstring? Say, you've been pressuring with 5k/6k, Mawaru but they block everything and shadow gauge is almost up. Any way to unsummon safely? Would 5h, 22s, 236h be good?
Against DP characters, is it worth it to do -d-, 22d UB or just try my luck with 236h -p/s- then dash-in 5k/6k, mawaru pressure?
And is puddle unblockable safe from reversal DPs?
Finally, I find myself running out of shadow gauge for KD, 236h, -d- 5k (UB) 5s, -k- dash 2p 6p 5s 2d -h-. I try to summon 236h as late as possible but I still run out (or the puddle is too far to hit). Not canceling 2d to 236h will have too much recovery to dash 5k and 5s will come out as far.s -.-
So far, I've omitted the dash 2p and just do a 1-hit 6p to make up for it so pushback isn't too much and 2d still hits.
Sorry for scrub qs and thanks, just picked up Eddie in ^C.