Raijin_CFN
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Everything posted by Raijin_CFN
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ATTN <3
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Well, fair enough. I guess it's nothing like Halo 3 online, where ppl like me feign to be level 1 and have a pink kitten emblem. If I'm not knee deep in in this new girl's vagina this weekend, I'll try my best to get to a gathering but I can't make any promises. I haven't gotten any in a while. Btw my ex is insane and has something seriously wrong with her.
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Yeah Majin, Ryan did say that you straight up pooped in his asshole. I've seen his W/L records online however. When the next time I'm gonna get stomped? I'm free most of this weekend.
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Hay guys Been missin you niggas. I haven't been able to participate for a while, been going between homeless and not homeless this semester, and my grandpa passed away. It's been really rough, and I've been considering quitting school. I'm back though now, I guess. Lots of things have changed. For example, Ryan is now a beast in T6 and shits on niggas daily. I am now a transgender amputee, with a lisp.
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Honestly, BlazBlue is wack as hell. I don't like any of the characters, the story mode has worse voice acting than the Thundercats, and any game that comes with a free soundtrack, bonus disc, and pony just has to be wack. I'm honestly waiting for Tekken 6 to come out before I return to fighting games.
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<3<3<3
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Yes, it is possible to be outside pot's throw range with either mappa on block. However, it's kind of pointless because on block neither of you can do anything but on hit you get nothing. However, you could possibly get 2k or 2d off of a CH mappa from max distance.
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If it hits, you get a sweetass combo though, and it's your best option for comboing from a low airdash but yeah, JOFan is right
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You can jump in with a j.k by itself if and only if you follow it up with js (land) 5k then level 2 combo or whatever you want. But that has to be on airdash. Not sure how safe it is on more knowledgable opponents but it's good to know
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Super low tk ride the lightning in the corner can chain to 5k,cs,2h, aircombo. It's about 180 dmg maybe 200.
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There's nothing to read. They're already deleted. I wish there was a beef thread.
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I didn't feel like I was that angry. But I love your sense of humor. That brightened my day. Thx (At Nives) I don't feel sorry for me either. If you really want, PM me, and we can figure out how I can make a combo video out of you. You should show up to final round and we can get it on... but it's your choice.
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A "deep guarded" bandit revolver can, but it's -4 on block so they'd have to be lazy/not paying attention
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Nives, even though I have no idea what he is talking about either, please attempt to counter slidehead with bb in practice mode. K, I finally looked up slidehead's frame data. Counting the one active frame, This entire move takes up 48 frames in which he cannot change what he's doing at all. 22 startup frames, which is very well enough to counter by taking off with BB. You're jumping up with BB at about the same time you would do a normal jump to dodge slidehead. Pretty much you're killing two birds with one stone by not only evading it, but hitting it with BB. He is not only completely unable to change what he is doing for 22 startup frames but right after there are 25 recovery frames where he is pushing himself back up and that is when BB hits him. You're not taking off into the air at the same time as he starts slidehead for a counter hit on him as he's kissing the ground. You're taking off sometime before slidehead hits the ground, not only dodging slidehead, but hitting pot in the back of the head as he gets up. I have stood at medium far distance with one of my pot friends in the corner and after I had already hit his slidehead a couple times with BB my sol comfortably stood in place daring him to slidehead.
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Damn. I like those numbers. You are attempting to hit pot in the back of the head as he's standing back up, right? Cause he can't block during then and that's always when I catch him. It's as his head's about to hit the ground that I'm taking off the ground with BB.
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He can't block it. You can do it on reaction, even with a lot of slack for timing. That and 6k because those are the only things he would throw out from that distance. But I will take what you said into consideration. You can never have too many options.
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For those of you who aren't confident in your ability to run up and continue your BB combo midscreen you must remember that on pot you can chain BBs. Just hit another BB as soon as you land from the first and you should be in the corner by then. Once you run up in the corner follow up with c.s 2h jc jh (after second hit) SW. It doesn't look like it should be a clean hit but with potemkin you don't always have to be at waist height. Ovary punches count too.
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I love BBing slidehead. It's a big "Fuck you" to Pot and effectively eliminates his long range game.
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FUCK riot stomping slidehead. If you time BB so that you're jumping as his head is falling you can hit Pot every time from just about anywhere on the screen. run up to extend your combo or combo into grand viper for a half life combo.
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Holy crap I found out a lot of stuff CSE negative edges. That means for orb combos you only need two dust presses Comboing with no tension? On Pot and Faust you can get a 2d, jc(9) j.s jh vt lj With a quick jump up, toss a jd out and as you're coming back down, js land cs 2h aircombo jd's have thirteen active frames and can be timed meaty. (Hint: combine the last two)
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Yah you did. You could possibly get another two sidewinders in there if you timed and placed it juuuust right. Guys, I have this habit of not planning on when to end my SW combos and milk it for every sidewinder possible, then when I am about to do another SW and I know for a fact it won't clean hit because I've already had like, 4 I just do j.s bandit revolver or j.k bandit revolver for knockdown. I mean I get a yellow beat but would anyone recommend this?