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zdravkelja

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Everything posted by zdravkelja

  1. I want new GG... NOW! :sad:
  2. I have never seen something like that. Maybe CT but I doubt. C kunai is only used after j.D and 6D when oponent is already cought in web. Sometimes after 5C. And after some FRKZ j.D>1-dash finishers. Even if it works, in that situation it is hard to miss C kunai and do command throw instead..
  3. Do 2366C instead of 66236C and all your problems will disapear :D
  4. On Tager, after 5D you can do j.A>j.4C>j.C>land>5A.. etc On CH 6C, B nail feint is the best. Midscreen you can do 6C ch > B nail feint > dash 6C > iad j.4C > j.623B > dash 5C > 6D > 623B > 5B > 2B > j.B > j.4C > dj.4C > j.C
  5. I think they buffed j.D proration, not speed.
  6. CH 6D untech time is nerfed, there's nothing for normal hit. If you can hit it with 2B after CH, I wont really care... Now seriously, I'll be very satisfied if you could get at least 4k damage from command throw, around 5k with 100k. For me, more important are FRKZ combos, I really hope j.D and j.4C wont hurt it much. I think j.4C wont hurt so much, but slower j.D could ruin some finishers. And I doubt it will hurt B nail combos. As long as you can do j.C after it, I think it will be ok.
  7. Hakumen Buffs - If Hakumen whiffs any special, cooldown does not apply What does this mean?
  8. New j.4C and j.D are going to hurt FRKZ Also, command grab.. It is strong, but it costs 50 heat and you can't do too much without corner.
  9. FRKZ 6C fc combo I did today, midscreen to corner carry: 6C(CH) > 2-dash > 8-dash > j.4C > j.623B > RC > land (you gain momentum after j.623B RC) > 6-dash > 5C > 6D > 6-dash > 2D > 6-dash > 5C > 4-dash > 2B > 6C > 2-dash > 8-dash > j.4C > 2-dash > 8-dash > j.4C > 8-dash > j.4C > j.D > 2-Dash > 2B > 623B > 6C > 8-dash > j.4C > 2-dash > 236236A --- 100 heat, 8389dmg, gives 45 heat from 6C, 34 heat after RC Rare situation, but good to know
  10. So, 6A is back
  11. Just awesome.. Not so much for combos, but anticipation and reactions were beyond godlike
  12. Wow, I haven't been following the scene for a 2 months and all this crazy stuff is found out... I just watched Tachikawa 7/22, Dora... Mindblown
  13. I hope they will make it ...
  14. In that case sometimes you can follow with tk.web nail. I saw that in one match.
  15. Me to. There is enough time for that and more control of height. It really is easier with sj, I don't miss the combo any more...
  16. Wow, I can't believe a haven't tried to sj. Hotaru.
  17. Super jump after first 2C, normal jump after last.
  18. Zantetsu is only useful if you want higher damage midscreen.. And overhead starter. Follow up with (5C) > 214A > corner carry combo... That's how I use it.
  19. Yeah, I have been experimenting with that. Good if you are going for the kill. You have to catch them low or 5C won't connect.
  20. lol, I can't believe how many people falls for delayed 623B :D
  21. Any advice how to do these? 5B>2B>2C>623B>5B>6C>j.4C>j.623B>Reverse Daifunka - 4552 dam./27 Heat 623C>Rapid>5C>6D>623B>5B>6C>j.4C>j.623B>Reverse Daifunka They always tech before Daifunka can hit them.
  22. It seems that long frkz combos aren't needed at all. Something like 5B>2B>6C>j.D>2dash>5C>6D>Daifunka does over 6k damage. With j.C before that around 6k. For crouching, j.C>2C>2D>6dash>5C>6D>daifunka.. 5.7k I think... edit: actually, its 7k with 6C starter, 6k with 5B>2B etc...
  23. And what Eddys opponent to do when he is knocked down? ;P
  24. I think it's better to use regular j.2A. Sometimes you will be too high if you do sj and won't be able to connect j.C or 5C.
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