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zdravkelja

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Everything posted by zdravkelja

  1. Which pixel per inch measurements you use. I need an 400mm x 250mm image, which ppi will be enough for good quality?
  2. It is I remember when I was IADing j.2C all day :P
  3. He was.. That's why I said you could have Hotaru him so many times.. I also play very aggressive with Hakumen, but not as much unsafe.
  4. You didin't take combo oportunities you had. Also, for some reason, many Haku's forget about Hotaru (j.214B). You could've hit him with TK Hotaru many times. 2C also
  5. The only time you should RC is after backthrow in the corner.
  6. Trololol, everything is wrong
  7. ot: lol That's my nickname in real life too. It's imposible to explain it like this, I will upload it on Youtube tomorrow. New Haku is great. But i would really sacrifice a few things for combo after 6D or j.D..
  8. Less.
  9. Makoto's dead. Tao is weak also... Hazama doesn't have ANY combo midscreen without 50%...
  10. Well it's over midnight in my timezone, I'm of to sleep now... And I hope I'll see good stuff when I wake up
  11. Post before 1K!
  12. I finnaly played against one pretty good Makoto last night. I think Hakumen shouldn't have any problems against her. She doesn't have range, Haku can keep her away.... Overhead punch can be easily punished with counter... She's very easy to read... Good match-up for Haku.
  13. The fact that I don't have anyone to play GG with...
  14. I think that was posted.. Anyway, somebody mentioned earlier about Hakumen having 6 primers. Since 2nd loketest he has 5 primers.
  15. We need just one normal that leads into somethin that leads into air combo and wee will be ok...
  16. I think Renka's wallbounce will be good. I doubt that first hit will cause wallbounce and we don't need second hit because we cancel it into kishuu>enma. On the other hand, when we have two stars wallbounce will help a lot midscreen. Hotaru's wallbounce could be good or bad, depending of the angle and untechable time.
  17. Ok, thanks Does j.D work against Tag's j.2C?
  18. Ky had shit damage. One of the worst in the game. Jack of all trades, master of none. I'm won't say anything for Haku until I see him. I don't like the idea of zoning, but we'll see... I hope they will bring back 6D counter combos. Like someone sad in Haku's threads, Haku should be fortress, not zoning char.
  19. I forgot to add that 6B should not be used so much because they can punish you hard. Versus Tager you shouldn't be so close to actually use 6B. I'm really having problems with Tagers, I just don't know how to play vs graplers. I eat to much 360s and 720s. And the fact that Hakumen is slow doesn't help. And, the worst of all, I'm beeing purple 360 throwed. I just can't get used to combos into throw mechanic. That's the most retarded thing ever. Too much playing Guilty Gear I guess...
  20. Lol, it happened to me like a billion times. Especially on SJ's :D Nothing on Haz new BnB and Haku... Oh well, next week..
  21. I would like to know that too I'm not very good with that. Especially vs Tager, he always 360s me. Ok, I know I shouldn't be very close to him, I should troll him with 4C and j.C Without stars or 1 star I use various mixes of 2A,5A,2B,6A,6B. I use it to keep them ocupied while building meter, not going for damage yet. 5A > 2A > 2A > 6A > 2A > 6A > 6B 2A > 2A > 6B 5A > 2A > 2B 5A > 3C (into 2B > Gurren combo) 5A > throw 5A > 2B > hop > throw 2A > 2B > Kishuu > throw (once in a match move, they will predict it next time) 2B > Gurren (if they are pushed far) > 2A (or 6D,2D they will try to punish it) There are much combinations of 5A,2A,5B,2B,6A,6B... 2,3 stars Same as above, but now with Tsubaki, Renka and Hotaru added in a mix 5B > Tsubaki or Hotaru or Renka I don't jump when pressuring, ever, and I don't think I should...
  22. I really like the way mist finers work in AC, that's why I switched to Johnny. Combos are more interesting and easier to do. And it's flashy Yup, it's harder to combo from mid mist finer midscreen, maybe they could've increased time for sliding effect. Alcohol bottle is win
  23. Arakune - Jump startup is 6f What startup time is now? Now, if they can just fix Hazama combos and I'm good with everything.
  24. + No proration on guard crushes. I like this. So far I was barely noticing that primers exist.
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