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SeriousFace

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Everything posted by SeriousFace

  1. How do you do OHK with out releasing the K dolphin hoop?
  2. I live no the east side of Columbus. It'd be a good middle ground if people from Cinnci and Cleveland decide to come. Tho, arcade legacy would probably be even more better because that place is awesome and has a dick load of tv's right in a row. I think the release date is still some unspecified day this spring.
  3. Anyone interested in a big gathering right when +R comes out? I would host.
  4. Yo pickerington guys, do you live here? Are you coming to zenos again this week? I wanna body you with May.
  5. Okay answering my own question. You can give 214D the property that super jumps have where you turn around when you pass your opponent by imputing 2147D. It's easier to cancel into it but with fast hands you can just do it outright. Think of it kinda like a superjump install.
  6. http://www.nicovideo.jp/watch/sm8092466 25:15 and they do it again at the very end of that round. I think they cancel C into it both times.
  7. Hay guys, I just watched this video where tao does 214D past the opponent and she turns around in the air for a really fast crossing up j.C... When i do this tao dosn't turn around making it pretty useless. Who knows how to make it work?
  8. I tried it on throws, and millia's low kick (lowest hitbox low i could find with only 2 hit frames). Thrown and hit everytime. I wonder why this beats slide head?
  9. Good question. I tested briefly on dizzys sweep, didn't work. I should probably find a low move with 1 active frame.
  10. Hold 4, and go to 5 just as pot hits the ground with slide head. You won't fall. wtf
  11. Kyle you doing great work here, and as requested <3 u A - Handle- SeriousFace B - Name- Jacob C - Location- Columbus Ohio D - Secondary Characters- Meh none E - Crew you play with- SH_ ChickenFat Paul (sorry don't know your internet name) F - Offer housing- No, but open for discussion G - Travel- Only if travel time is < 2.5 hours
  12. Fdc j.2h right? Why use slash back, you can use hs + a button other then s. Also, what kind of mixups can you do after SVD loops? They tech so close to your face, there has got to be some kinda good something you can do after. Edit: thats unclear.... I ment what kind of mixups can you do if you choose to stop your combo short.
  13. I think her FB dolphin combos are alot easier, and fun you mash 6 alot. You can use alot of stuff as long as you mix it up. 5k, 5p, 2p, 2k, and even 5h which is + alot on block you need balls to do 5h then run in and throw, its easier from a running 5h you can do that on wake up if you do alot of 5k on wake up to keep they from throwing you.
  14. You can also do running vert dolphins by imputting 66~3 that way your running while holding 3. Very impractical, but fun to know. I haven't been practicing my 2D, H horiz dolphin fb, run in, loop combos on every character. I've noticed that the earlier you cancel 2D into horiz dolphin the harder it is to time getting the fb. Luckily you can just delay the horizontal dolphin and its easier to fb, AND since your delaying it'll also be easier to hit confirm which i like. My question tho is are there any characters where you just plain don't have any time to delay here? Do you have to horiz dolphin right away and actually time the fb?
  15. What about thing that one but not the other. Kys 6h has pushback to ky, but its still actice while ky is recoverd. So it's independant, but it pushes back. Axl's [4]6S shows the opposite. It's not independant, it recovers after it's active. But it dosn't push you back when it's blocked. I'm assuming the defining factor is the pushback issue, and it just happens to normally go hand in hand with independent entities.
  16. This probably is a really stupid question, but what is the definition of a projectile in gg? In the past a projectile was basically anything that controlled space, while you were recoverd. So a projectile is an outside entity thats independent from the character. However in gg there are other proporties to projectiles. Things like how they cancel each other out, some moves might have projectile invulnerability (Buri's starship no projectile invincibility?), and even things that are flickable by pot. Is there a real definition of what constitutes a projectile? Are these things projectiles or not? Eddies shadow Testaments web, and trees, barney (non frc) Axl's [4]6S (non frc'ed), and [4]6H Dizzy ice spike (frc or not) Robo's 6p Kys 6h Anything else you can think of that fits in with any but not all of those proporties.
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