Akira
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http://www.famitsu.com/game/news/1220287_1124.html That's a reason why pre-ordering is good :3
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Release date: April 9th Publisher: Ecole Software(Melty Blood) font: http://kobayan.jp/ (they have better version of the scans, but just some parts)
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Dunno... the big video for Accent Core's been already done. And Bahamutt seems to be pretty busy recently o.o
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I doubt Carnage Scissor being invincible. At a loke test Ragna was beaten by Noel's projectile at the end of a round(when Pachi was playing as Ragna) And Yami ni Kuwareru's hittable box is too big x.x
- 2,802 replies
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- emo install
- faceroll
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(and 2 more)
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Please explain what each command does o.o And don't forget his seiyuu: Kakihara Tetsuya(some devices at Nanoha A's/StrikerS XDDD)
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Parace is too broken x.x She has 2 IKs and all Arcanas x.x
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For me it depends on the match up and the situation: - if you're too far from the opponent and the bomb, stay there or try 214+S, or even rush him - if you're close, probably starting a pressure or throwing him =] If you feel you can, pogo pressure FTW /o/ But if your is Slayer, stay in the defensive o.o
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Which characters did you test that combo on? That seems to be a long string o.o Generally I go for the classic j.K dj.K-S-H XD Yes, I'm a lazy person XD
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Does 6H actually combo from f.S? I don't think so. If yes so you'd need the opponent to have guard bar flashing when starting the combo. That's a common air combo =] About pogo juggle I don't know. Just don't let the opponent be too close to you. Let him be around where you can hit the ground flower(it gives frame advantage). If they are too close try to hit with paper head(if I'm correct if doesn't hit most of crouched opponents) And be careful when moving around. Against air uses paper head or head flower or 44. I think flower is riskier, but I need to train the flower better. And don't even try to use 44 against long range pokes or projectiles. Generally they hit when your invincibility ends u.u ... and it's funny when you juggle with pogo when there's a bomb out XDDDD
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It's because the j.2K's animation didn't even started. You can notice when a Faust-player uses the Drill FDC when Faust suddenly stop from going higher, and does a very low air attack just after a green glow(the FD effect). And that's the usefullness of Dril FDC: doing a very low air attack, and being able to land quickly.
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No, it isn't that complicated. You use the FD to cancel the j.2K animation, and then you are free to use another move after, generally j.K or j.H. j.2K has the property to stop your jump trajectory in the air. So using the j.2K FDC let you use an air move as near the ground as possible without going higher after. At 00:24 he uses the j.2K FDC'd j.K, and then j.2K, ground combo.
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I don't think Eddie is the worst. He can't close the distance as easily as Chipp/Millia can. If I'm not wrong japanese people consider this match up as 5/5 or 4.5/5.5 in Eddie's favor. And I agree with that(even if I can't manage to win against him XD) Indeed, once he gets near you it's over. But until that there's a lot of items and your long pokes, as long as you aren't hit by drills or mE's Nobiru(long and quick-as-hell snake that comes out of nowhere, and the best AA in the game probably x.x) In the air keep poking as always. Besides mE's Nobiru, he has few good AA. At the ground don't let him start getting near you. And he won't use mE far from you(at least that's how the Eddie-players that I know play). Until there he'll spam drills and jump to close the distance. Once he gets near you FD to get farther, and try your luck against his mix ups. Killing mE as fast as you can help, but you'll still get damage(knock down unfortunately)
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Faust's worst match up? For me it's Slayer, as there aren't even one Millia to play against. But I hate a lot of chars, like Chipp and May x.x Eddie can be even.
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No, it doesn't go under f.S. Rock It is a mid attack. The problem is that Rock It is much quicker than f.S, at least at mid/short range. If you can time it correctly you'll get or a clash, or you'll beat him(so don't do this XD) If I get into this kind of situation I'd jump and keep throwing bomb bags XD At the start of the round, keep distance from him(prefer jumping, as HOS has one of the quickest dashes in the game), and throwing items. Whenever he jumps pinish him with 5K or 6P(I think 5K is better). At the ground punish with 2H. I can't think of something simplier than that x.x My new biggest problem is against Chipp. He's damn too quick, and I just can't throw him before he throws me =p (maybe the problem is how I approach him)
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About Order Sol, just don't let him charge. Once he gets a lvl3 he'll be almost unstopable x.x His RI/BRP/BHB/GB at lvl3 gives him a huge advantage, and if it hits, huge damage x.x But he sucks against zoning. Throw itens whenever you can =] And try to poke with 2H or f.S. About Slayer... I hate this match up x.x 2H can beat Dandy Step /o/ Otherwise... 6P/BBU/DoT are horrible x.x Generally I go on Drill against him air-to-air /o/(don't do what I do XD) At pogo stance(I'm using this a lot nowadays) I wait for him, and when he got near I bait a hit standing there/throwing itens, and then 66->GMW. This needs a lot of timming and match up knowledge x.x(and luck. probably this doesn't work against Pile Bunker and Crosswise Heel)
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This video seems to be more of a music video than a combo video. Cool =] I liked that. Great stuff =] And Eddie is broken as always =p
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I saw the first half of the combo being listed somewhere a long time ago, and probably it only needs the jump cancel, without the need of the FDC. Thanks for the combo =] And please put the high jump after 5K, or it'll give the impression that's only a normal jump
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I demand a HQ source XD I still prefer the previous char design XD
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Who watched the promo shown at SBO? o.o
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You can overdrive for your life XDDDD 236236S is really quick to get /o/ OK, getting serious... you can FD, try your luck with 5D, and.... backstep. Yes, there's almost anything you can do to get out of pressure, like shoryuken-like moves u.u(HOS' Tyrrant Rave is neat XD)
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Against Testament: never rush him on wake up when he has tension 50% or over. He'll OD/poisoin you and loop until he can. And Test players hate Faust's j.H because there's nothing to beat it XD Against Test generally I go for a more offensive gameplay, running before he can EXE Beast me XD (ok, it only works with back EXE Beast) So I have less itens in the screen than I should have.
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Isn't TK Bomb Bag = auto-damaging attack? o.o For oki I only use 2K, and sometimes I throw an item.
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We don't need it: we have it. We only need someone to organize that(I think only Zinac can do it u.u)
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Yes, pixels =] I can do throw with Order Sol much easier than with Faust(OS's throw range: 43, which's smaller than Faust's) So Faust's gamestyle isn't for doing so many throws XDDDD
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Grown-up May commanding many pirate-girls? XDDDDD Or maybe Robo-Ky commanding many... Robo-Pots? o.o Or Zappa and his....erh... ghosts =p Venom would be cool XDDDD