Dovieandi
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About Dovieandi
- Birthday 08/27/1991
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Austin, Tx
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Dovieandi
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I picked random.
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J.2D can also be used just for laughs. Low air tech immediate j.2d will stick you on the ground before you get grabbed as long as you have some distance. Not that I would actually recommend doing this, as if you're too high in the air when you j.2D, it very well may put you next to Tager, magnetized, without the staff. Fun fun.
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You could always finish it with crap like j.BC hatsu chun. Like you say, at that point the combo's probably gone on too long to be able to do anything involving a returning staff hit. You can still throw the staff to get a ghetto techtrap and will be falling down on your opponent, but it's certainly not great. Kinda feels like how a lot of Ragna's combos end.
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Honestly, I've beaten Tagers much better than me consistently just be poking all day. People keep saying "He can get out of pressure/oki" but you don't NEED to pressure in this match-up. If you combo him into the corner, just back off and let him stand up and try to get out. I just don't see any way Tager gets through j.C and 6B. You CH him out of everything for lolwallbounce, and the only thing he can do is spark bolt. Because spark bolt is his only chance, he wants to charge more, which just gives you more opportunities to hit him. Just like anyone, when you fight Tager and screw up while right next to him, you die. But Litchi never needs to be right next to him unless you're in a combo.
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I pressed random.
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Heh, I have myself on video doing this so many times it's comical. I just keep laughing when I imagine what non-Litchi players think is happening. Although it was answered what BE6B[m] means, no one actually said what, specifically, the notation BE actually stands for. Ballerina Escapade?
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I just get dived on all day long in this matchup. Half the time I tsubame he crosses-up, and it's game. If I don't try and tsubame, he just does it for free all day long. He recovers stupidly fast, on either side of me, and just jumps away. When I play terrible Ara's who do crap like stay on the ground or approach with dive-canceled j.Bs from midscreen it's cake. but once one starts diving on me, no matter if they suck or not, I can't do anything.
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Apparently this is a more common mistake than I would have thought. Chun/tk chun/j. chun does not mean you're doing 3 chuns in the combo. You only do one; j. chun has the tightest timing but will hit everyone everywhere as long as you do it fast enough. Standing Chun will only hit certain characters, I know Nu for a fact, probably Tager, and I suppose TK chun is somewhere in the middle. Most just always do j. chun. You can jump any direction, experiment to find the spacing and timing that works best for you.
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Well, that gave me a laugh. Still, Rachel, Nu and Ragna can Astral in Ranked matches? That... just doesn't make any sense. Also figures they each have practical Astrals with either guaranteed set-ups, combo potential or 0 frame start-up.
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Further, the only way we can help is if you're telling us where you're dropping the combo. A couple of things: make sure you're doing your Chun as fast as possible or they'll tech out before 2C, and make sure you're far enough from the corner to be able to land from IAD j.C 6C without the staff returning and making it a 6C[m].
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Does the timing on the charge for her astral different in Training or something? I couldn't get her astral off for the life of me in a match yesterday. All the requirement were met. Usually just the time it takes for Litchi to jump to the staff is enough time, but when that didn't work I tried to take more time and it wouldn't come out. Are Astrals enabled in ranked matches?
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I did some testing, and found this to be untrue. The direction she comes from is determined by what direction you're holding as she jumps offscreen. Once she's offscreen, you can't change which side she'll come from. Do [4] 6D and hold forward, once she's offscreen, start holding back and release, she still comes from the forward side. She does jump back onscreen wicked fast though.
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Flame pillar works really well against Haku. His giant hitbox makes it nearly impossible to miss one, and I've caught a ton of Hakus out of IADs.