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Everything posted by Final Ultima
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[08/23/2014] Nakamura (MI) vs. Roi (SO), rematch here [Notes] Mikado Casuals
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[07/26/2014] Asabishi (RE) vs. Nanaki (RG) [Notes] GAME CHARIOT Pick-Up [07/26/2014] Nanaki (RG) vs. FunyaQ (MU) [Notes] GAME CHARIOT Pick-Up
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[08/16/2014] Mugen (SO) vs. Sharon (RA) [Notes] Mikado Casuals [08/16/2014] Jonio (SO) vs. Woshige (MI) [Notes] Mikado Casuals [08/23/2014] Tsu (ZT) vs. NOB (SO) [Notes] Mikado 3on3 [08/23/2014] Fino (VE) vs. NOB (SO) [Notes] Mikado 3on3 [08/23/2014] Nage (FA) vs. NOB (SO) [Notes] Mikado 3on3 [08/23/2014] Karinchu (RA) vs. Roi (SO) [Notes] Mikado 3on3 [08/23/2014] Fino (VE) vs. Roi (SO) [Notes] Mikado 3on3 [08/23/2014] Tsu (ZT) vs. Roi (SO) [Notes] Mikado 3on3 [08/23/2014] Nage (FA) vs. Roi (SO) [Notes] Mikado 3on3
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[Xrd] News & (Theoretical) Gameplay Discussion
Final Ultima replied to Shinjin's topic in Guilty Gear General
The last chance qualifier happened about a day and a half ago, Haken (SO) took it. With Gazou (FA) taking the newcomer qualifying spot (open only to those born since January 1st, 1989) a few days ago, that's everyone. So for those that don't already know, here are the final brackets for ARC REVOLUTION CUP 2014 for GGXrd. Endou (CH) vs. Di (RA) Nage (FA) vs. Mortal (VE) 012 (SO) vs. Rozu (KY) Fino (VE) vs. FAB (PO) Raigou (CH) vs. Uki (SO) Hase (SL) vs. LOX (BE) Haken (SO) vs. Tejinashi (FA) Saryu (RA) vs. Woshige (MI) Karinchu (RA) vs. Kanata (MI) Toruso (MI) vs. Uuzen (IN) Gazou (FA) vs. Summit (CH) Ain (KY) vs. Defure (FA) Consomme (PO) vs. Daiji (RA) Nakamura (MI) vs. Tsubu (BE) Taka (SL) vs. Hasegawa (IN) OsakaB (FA) vs. Isamu (VE) No May, Zato or Axl players qualified. -
[07/23/2014] Yoshiki (NU) vs. Tyson (RG) [Notes] GAME CHARIOT Pick-Up [07/23/2014] Yoshiki (NU) vs. kaqn (RG) [Notes] GAME CHARIOT Pick-Up [08/15/2014] Lucky (RG) vs. Keionchu (AZ) [Notes] KO-HATSU
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[08/16/2014] Basara (SO) vs. Karinchu (RA) [Notes] Mikado Casuals [08/16/2014] Sharon (RA) vs. Ohiro (SO) [Notes] Mikado Casuals [08/16/2014] Sharon (RA) vs. Basara (SO) [Notes] Mikado Casuals [08/16/2014] Sharon (RA) vs. Roi (SO) [Notes] Mikado Casuals [08/17/2014] MK (SL) vs. gunjin (SO) [Notes] KO-HATSU Random 3on3 [08/17/2014] ryouzou (SO) vs. Kuni (RA) [Notes] KO-HATSU Random 3on3 [08/17/2014] Shira (SO) vs. Roz (KY) [Notes] KO-HATSU Random 3on3 [08/17/2014] gunjin (SO) vs. Shoun (MA) [Notes] KO-HATSU Casuals [08/17/2014] ? (KY) vs. gunjin (SO) [Notes] KO-HATSU Casuals [08/17/2014] ryouzou (SO) vs. poty (MI) [Notes] KO-HATSU Casuals [08/17/2014] MK (SO) vs. poty (MI) [Notes] KO-HATSU Casuals
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MashThat5A said OD, and the Over Drive version is still unblockable. Although yes, it's still worthless outside of being a combo ender.
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[07/19/2014] Tyson (RG) vs. Washi (MU) [Notes] GAME CHARIOT Pick-Up [07/19/2014] Tyson (RG) vs. FunyaQ (MU) [Notes] GAME CHARIOT Casuals [08/15/2014] TM (RG) vs. Dio (CA) [Notes] Tachikawa 3on3 [08/15/2014] HARA (RG) vs. Sekido (TE) [Notes] Tachikawa 3on3 [08/15/2014] HARA (RG) vs. Sakamoto Ryoma (RG) [Notes] Tachikawa 3on3 [08/15/2014] Hikaru (HK) vs. Sakamoto Ryoma (RG) [Notes] Tachikawa 3on3 [08/15/2014] Osaka (LI) vs. Sakamoto Ryoma (RG) [Notes] Tachikawa 3on3 [08/18/2014] Match (RG) vs. Poropiccho (HK) [Notes] Athena Nipponbashi 3on3 [08/18/2014] Kikuchiyo (LI) vs. Kogatan (RG) [Notes] Athena Nipponbashi 3on3 [08/18/2014] Match (RG) vs. Obo (MU) [Notes] Athena Nipponbashi 3on3 [08/18/2014] Match (RG) vs. Kyuu (RE) [Notes] Athena Nipponbashi 3on3 [08/18/2014] Match (RG) vs. Itou (CA) [Notes] Athena Nipponbashi 3on3
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[08/16/2014] Sharikin (ZT) vs. Roi (SO) [Notes] Mikado 3on3 [08/16/2014] Mugen (SO) vs. Sharon (RA) [Notes] Mikado 3on3 [08/16/2014] FAB (PO) vs. Shaker (SO) [Notes] Mikado 3on3 [08/16/2014] Azesuke (MA) vs. Roi (SO) [Notes] Mikado 3on3 [08/16/2014] Ain (KY) vs. Roi (SO) [Notes] Mikado 3on3 [08/16/2014] Mugen (SO) vs. PENtarou (ZT) [Notes] Mikado 3on3 [08/16/2014] Mugen (SO) vs. Arima (ZT) [Notes] Mikado 3on3 [08/16/2014] Mugen (SO) vs. Roi (SO) [Notes] Mikado 3on3 [08/16/2014] Nage (FA) vs. Roi (SO) [Notes] Mikado 3on3 [08/16/2014] Mugen (SO) vs. Kazuki (MA) [Notes] Mikado 3on3 [08/16/2014] Mugen (SO) vs. Sharon (RA) [Notes] Mikado 3on3 [08/16/2014] Mugen (SO) vs. Satu~ (MI) [Notes] Mikado 3on3
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[07/16/2014] Hasegawa (HZ) vs. Tyson (RG) [Notes] GAME CHARIOT Casuals [07/16/2014] Abeshi (VA) vs. Tyson (RG) [Notes] GAME CHARIOT Casuals [07/16/2014] Tyson (RG) vs. Hiro (NU) [Notes] GAME CHARIOT Casuals [07/16/2014] Tyson (RG) vs. Marian (KA) [Notes] GAME CHARIOT Casuals [07/16/2014] Tyson (RG) vs. Abeshi (VA) [Notes] GAME CHARIOT Casuals [08/05/2014] Chaos (RG) vs. Houzou (RE) [Notes] a-cho Casuals, matches til end of video
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[08/08/2014] Reiichi (VE) vs. Taabou (SO) [Notes] a-cho Ranking Battle [08/08/2014] Defure (SL) vs. Taabou (SO) [Notes] a-cho Ranking Battle [08/08/2014] Taabou (SO) vs. Nakahara (CH) [Notes] a-cho Ranking Battle [08/08/2014] Taabou (SO) vs. Ringo (MI) [Notes] a-cho Ranking Battle [08/08/2014] Taabou (SO) vs. Yuusuke-chin (CH) [Notes] a-cho Ranking Battle [08/14/2014] Satoge (SO) vs. Makki (SL) [Notes] Mikado 3on3
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[07/12/2014] Fino (VE) vs. Mugen (SO) [Notes] Mikado 3on3 [07/12/2014] Karinchu (SO) vs. Sanma (VE) [Notes] Mikado 3on3 [07/12/2014] Karinchu (SO) vs. Kazuki (MA) [Notes] Mikado 3on3 [07/12/2014] Karinchu (SO) vs. Mugen (SO) [Notes] Mikado 3on3 [07/12/2014] Shachou (ZT) vs. Mugen (SO) [Notes] Mikado 3on3 [07/12/2014] OsakaB (FA) vs. Mugen (SO) [Notes] Mikado 3on3 [07/12/2014] Toruso (MI) vs. Roi (SO) [Notes] Mikado 3on3 [07/12/2014] FAB (PO) vs. Roi (SO) [Notes] Mikado 3on3 [07/12/2014] Mugen (SO) vs. Toruso (MI) [Notes] Mikado 3on3 [07/12/2014] Tsu (ZT) vs. Karinchu (SO) [Notes] Mikado 3on3 [07/12/2014] Kisshi (RA) vs. Karinchu (SO) [Notes] Mikado 3on3
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[08/03/2014] Match (RG) vs. Kazu (TS) [Notes] a-cho ARC REVOLUTION CUP Area Finals [08/03/2014] Kikuchiyo (LI) vs. Match (RG) [Notes] a-cho ARC REVOLUTION CUP Area Finals [08/03/2014] Poropiccho (HK) vs. Match (RG) [Notes] a-cho ARC REVOLUTION CUP Area Finals [08/03/2014] Yuma (IZ) vs. Match (RG) [Notes] a-cho ARC REVOLUTION CUP Area Finals [08/03/2014] Kikuchiyo (LI) vs. Match (RG) [Notes] a-cho ARC REVOLUTION CUP Area Finals [08/08/2014] Umeboshi (RG) vs. Youshi (AZ) [Notes] KO-HATSU [08/08/2014] Lucky (RG) vs. Den (PL) [Notes] KO-HATSU [08/08/2014] Lucky (RG) vs. Youshi (AZ) [Notes] KO-HATSU
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P2 doesn't really matter considering it's only ever used for its minimum damage and lifesteal anyway. (Then again P1 doesn't really matter either, who's gonna land the thing raw?) First post updated.
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[07/13/2014] Baaroo (MA) vs. kaqn (RG) [Notes] GAME CHARIOT kaqn 36 Match Set [07/13/2014] Hasegawa (HZ) vs. kaqn (RG) [Notes] GAME CHARIOT kaqn 36 Match Set [07/16/2014] Zoubon (RG) vs. Mahiro (TS) GAME CHARIOT Ranking Battle Pick-Up [07/16/2014] HANMA (TG) vs. Tyson (RG) GAME CHARIOT Ranking Battle Pick-Up [07/16/2014] Zoubon (RG) vs. Tyson (RG) GAME CHARIOT Ranking Battle Pick-Up [07/16/2014] TAKA (LI) vs. Zoubon (RG) GAME CHARIOT Ranking Battle [08/02/2014] Clavicle Bomber (BA) vs. Denpo (RG) [Notes] GAME CHARIOT ARC REVOLUTION CUP Area Finals [08/02/2014] Miikun (TK) vs. Denpo (RG) [Notes] GAME CHARIOT ARC REVOLUTION CUP Area Finals [08/02/2014] Denpo (RG) vs. Miiya (JI) [Notes] GAME CHARIOT ARC REVOLUTION CUP Area Finals [08/02/2014] Denpo (RG) vs. Gentarou (NU) [Notes] GAME CHARIOT ARC REVOLUTION CUP Area Finals [08/02/2014] Denpo (RG) vs. Gentarou (NU) [Notes] GAME CHARIOT ARC REVOLUTION CUP Area Finals
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[Xrd] News & (Theoretical) Gameplay Discussion
Final Ultima replied to Shinjin's topic in Guilty Gear General
Aside from the example king of heart mentioned above, there is another potential disadvantage to Mortal Counter. It automatically triggers slowdown on hit, and as such I believe it triggers the same 80% forced proration that Roman Cancel slowdown triggers. Now if you could already combo from the move on regular CH, then you're probably going to have a weaker combo in the long run. On the other hand, the slowdown and freedom of action may grant you options that would otherwise be impossible. It's all part of the balancing act of getting so many more options off a hit. Interesting. I'm guessing there might be a hard limit on the amount of untechable time a single move is allowed. CH Fafnir is already ridiculous enough as it is, so having that going at half speed automatically is pretty excessive. I mean, I've seen the initial frames of MC Fafnir, they're floating for a couple of seconds before they even start tumbling. It's hilarious. -
In regards to 6D.... BBCT: Foot invulnerable from frame 1 to frame 24 (1-21 during Blood Kain), airborne on frame 16. BBCS: Foot invulnerable from frame 1 to frame 28 (1-21 during Blood Kain), airborne on frame 20 (16 during Blood Kain). BBCSII: Same as BBCS. BBEX: Foot invulnerable from frame 10 to frame 25 (8-21 during Blood Kain), airborne on frame 20 (16 during Blood Kain). BBCP: Foot invulnerable from frame 10 to frame 25 (8-21 during Blood Kain). The frame data for BBCP doesn't specify when Ragna is considered airborne, but I think the history of the move paints the picture well enough. 6D's start-up time and foot invulnerability time were unchanged, so I imagine his airborne time is the same too. Gauntlet Hades similarly doesn't specify, but has historically been airborne from frame 12 in every version of the game.
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[08/02/2014] Kyougetsu (RG) vs. Yona (NU) [Notes] GAME CHARIOT ARC REVOLUTION CUP Qualifiers [08/02/2014] Kyougetsu (RG) vs. 5A5BB (AZ) [Notes] GAME CHARIOT ARC REVOLUTION CUP Qualifiers [08/02/2014] Kyougetsu (RG) vs. Miikun (TK) [Notes] GAME CHARIOT ARC REVOLUTION CUP Qualifiers [08/02/2014] Mitsurugi (HZ) vs. Yutta (RG) [Notes] GAME CHARIOT ARC REVOLUTION CUP Qualifiers [08/02/2014] tetsu (RG) vs. Miikun (TK) [Notes] GAME CHARIOT ARC REVOLUTION CUP Qualifiers [08/02/2014] tetsu (RG) vs. VER (AR) [Notes] GAME CHARIOT ARC REVOLUTION CUP Qualifiers [08/02/2014] Rein (NO) vs. Yutta (RG) [Notes] GAME CHARIOT ARC REVOLUTION CUP Qualifiers [08/02/2014] Yutta (RG) vs. Miikun (TK) [Notes] GAME CHARIOT ARC REVOLUTION CUP Qualifiers
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Well that would certainly comply with the seemingly thinner flame effect. Good to know either way. Even with the j.S coming out as late as it did, the Gun Flame looks like it still covers you just in case the other Sol opts to just sit there.
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Very nice corner carry combo by Ohiro, Bukkirabou ni Nageru, delay dash j.D, j.K (JC) > j.D, falling j.D |> j.D (JC) > j.D > S Volcanic Viper -> Tataki Otoshi. It looks like a pretty stable modification of the presumably large character-only variation shown back in one of the Bon-chan combo videos. It works from almost exactly mid-screen, and having it work right in the middle looks very plausible. Also... would this have whiffed before? I was honestly expecting the HS Volcanic Viper to hit him deep in the corner like that. This might be worth knowing for the Sol VS Sol match-up as an alternative to safe jumping. (If you keep watching, a few seconds later, Roi trades with CH 2D and goes straight into the Roi special. Cool stuff.)
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[08/02/2014] REAL ASPE (MI) vs. 029 (SO) [Notes] Amipara Technoland ARC REVOLUTION CUP Qualifiers [08/02/2014] Kazuhiko (KY) vs. 029 (SO) [Notes] Amipara Technoland ARC REVOLUTION CUP Qualifiers [08/02/2014] Niiyama (AX) vs. 029 (SO) [Notes] Amipara Technoland ARC REVOLUTION CUP Qualifiers [08/02/2014] Ashura (ZT) vs. 029 (SO), rematch here [Notes] Amipara Technoland ARC REVOLUTION CUP Area Finals [08/02/2014] Uuzen (IN) vs. 029 (SO), rematch here [Notes] Amipara Technoland ARC REVOLUTION CUP Area Finals [08/02/2014] Roze (FA) vs. 475 (SO), rematch here [Notes] Amipara Technoland ARC REVOLUTION CUP Area Finals [08/02/2014] Takehara (RA) vs. 475 (SO), rematch here [Notes] Amipara Technoland ARC REVOLUTION CUP Area Finals [08/02/2014] Uuzen (IN) vs. 475 (SO), rematch here [Notes] Amipara Technoland ARC REVOLUTION CUP Area Finals [08/02/2014] Ashura (ZT) vs. 475 (SO) [Notes] Amipara Technoland ARC REVOLUTION CUP Area Finals [08/02/2014] Karukaru-nya (SO) vs. En (SL) [Notes] Mikado 3on3 [08/02/2014] Ohiro (SO) vs. En (SL) [Notes] Mikado 3on3 [08/02/2014] Ohiro (SO) vs. Tsubu (BE) [Notes] Mikado 3on3 [08/02/2014] Roi (SO) vs. Consomme (PO) [Notes] Mikado 3on3 [08/02/2014] Sushi (SO) vs. Mugen (SO) [Notes] Mikado 3on3 [08/02/2014] OsakaB (FA) vs. Mugen (SO) [Notes] Mikado 3on3 [08/02/2014] Karinchu (RA) vs. Mugen (SO) [Notes] Mikado 3on3 [08/02/2014] min (RA) vs. Mugen (SO) [Notes] Mikado 3on3 [08/02/2014] Sushi (SO) vs. En (SL) [Notes] Mikado 3on3 [08/02/2014] Roi (SO) vs. Consomme (PO) [Notes] Mikado 3on3 [08/02/2014] Roi (SO) vs. Mugen (SO) [Notes] Mikado 3on3 [08/02/2014] Roi (SO) vs. Ain (KY) [Notes] Mikado 3on3 [08/02/2014] FAB (PO) vs. Sushi (SO) [Notes] Mikado 3on3 [08/02/2014] Roi (SO) vs. OsakaB (FA) [Notes] Mikado 3on3
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Well, with our first set of changes revealed and the first location test starting tomorrow (well, tonight), I suppose now is as good a time as any to start a new thread to discuss Ver2.0 Ragna. Now I'm not expecting anything wild (especially considering that this is Ragna we're talking about), but with all the recent Guard Cancel Over Drive hubbub, it seems that Ver2.0 will at least be a more significant re-balance than Ver1.1. Pre-Location Test Changes Courtesy of Famitsu, translated by Sourenga "Gauntlet Hades" follow-up rises the opponent a bit lower into air. If you delay the kick, you can still pick up and continue the combo. Location Test Changes 6A cancels into Drive normals again. 6C's P2 (combo proration) has been changed from 82% (once) to 92%. The second hit of 6C now pulls the opponent back toward Ragna. Allows for easy mid-screen 6C (HJC) combos. 6C > Crush Trigger seemingly does not work. The second hit of 5D now knocks down instead of ground bounces on air hit. You can no longer land a delayed Hell's Fang after it to continue the combo, but the knockdown now enables use of Mada owari ja nee zo. The down state lasts long enough for 5D > Dead Spike to be possible. During a successful air throw, Ragna now moves at a slight upward angle. Hell's Fang's hitbox increased downward. Can now hit downed opponents. Inferno Divider's launch trajectory has been altered. Upper can not be delayed for as long or else it will whiff. Gauntlet Hades now staggers on ground hit. Aerial Gauntlet Hades floats on air hit again. Aerial Gauntlet Hades > 2A is possible. Keri Age launches much lower than before. As a result, 6A > Gauntlet Hades no longer enables any follow-up combo after Keri Age off anything but 5A, meaning that old Keri Age routes into 6A (JC) > Aerial Blood Scythe are now impossible. However, by launching the opponent higher beforehand, better options are still available. Examples include 6A > 5D(1) > 214B -> delay 214D (enabling 5B or 3C) and 6A (JC) > j.214B -> delay 214D (enabling 5C or 3C). Keri Age's P2 (combo proration) seems to have been increased. Combo listings so far would suggest that it's about 75% now, up from 67%. Belial Edge ground bounces in a similar fashion to Continuum Shift, enabling the return of full, mid-screen Belial Edge combos. The height required to connect with Belial Edge correctly is similar to Continuum Shift as well, meaning that High Jump is largely required, if not a double jump. Some old setups like (corner) 22C > 236D > 2C > 5C (HJC) > j.C > j.214C still work. (OD) Blood Scythe now wall bounces in a similar fashion to (OD) Tsuika Kougeki. Yami ni Kuwarero's P1 (initial proration) has been increased from 80% to 90%. Post-Location Test Changes The ground bounce on the second hit of (OD) 5D has been greatly reduced. Kakato Otoshi no longer causes ground bounce on hit. The opponent can immediately emergency tech upon hitting the ground. Final Changes Courtesy of Famitsu, translated by SoWL 6A can now gatling into various Drive attacks. Ground Gauntlet Hades (214B) now staggers on hit, the follow-up (214D) floats lower and doesn't knock down. Belial Edge (j.214C) has different blowback. Unlisted Changes Combo time from "Short" (FAST) starters has been reduced. Possibly a universal change to hitstun decay. Over Drive duration reduced. 5B now pushes the opponent lower on air hit. 5B > 5C is now easier to perform on opponents above Ragna. 5C's vertical hitbox has been greatly increased. 5B > 5C is now easier to perform on opponents above Ragna. Can now be canceled into 6C on block. 2B can now be canceled into 6A on hit or block. 6C's P2 (combo proration) has been increased from 82% (once) to 92%. The first hit is now special cancelable on block. The second hit now pulls the opponent back toward Ragna, allowing for easy mid-screen 6C (HJC) combos. 6C > Crush Trigger works. Can now be canceled into 5D on hit or block. j.A no longer combos into j.D. 5D's damage has been decreased from 550+760 (550+860) to 500+680 (500+780). P2 (combo proration) has been changed from 95%, 75% to 84% (once). The second hit of 5D now causes hard knockdown instead of ground bounces on air hit. The down state lasts long enough for 5D > Dead Spike to be possible. The first hit of (OD) 5D no longer enables immediate use of Mada owari ja nee zo. The ground bounce on the second hit of (OD) 5D has been greatly reduced. During a successful back throw, the opponent now launches lower. During a successful air throw, Ragna now moves forward after the knee. Hell's Fang's P1 (initial proration) has been increased from 75% to 90%. No longer allows for combo extensions on air hit. Tsuika Kougeki's start-up has been greatly decreased. Blowback on hit decreased. Inferno Divider now has reduced invincibility. Kakato Otoshi's P2 (combo proration) has been increased from 90% to 92%. No longer causes ground bounce on hit. The opponent can immediately emergency tech upon hitting the ground. Keri Age's P2 (combo proration) has been increased from 67% to 75%. (OD) Keri Age's P1 and P2 have been changed from 90% and 92% to 100% and 90% respectively. A delayed Keri Age now combos into 5B as standard. Dead Spike's blowback on air hit has been decreased. Belial Edge's damage has been changed from 600, 100*N to 500, 200*N. P2 (combo proration) has been increased from 87% to 92%. The last hit of Belial Edge now makes the opponent bounce on the spot on air hit, rather than bounce away. This enables full, mid-screen Belial Edge combos. The last hit once again has enough untechable time to land 3C afterwards. (OD) Blood Scythe's ground bounce has been increased. Carnage Scissors now has reduced invincibility. Yami ni Kuwarero's damage has been decreased from 0+3000 (0+6000) to 0+2700 (0+5400). Regular version's minimum damage has been increased from 25% to 30%. P1 (initial proration) has been increased from 80% to 100%. Damage/Proration Chart (Note: Changes are in bold.) Move - Damage - P1 - P2 5A - 300 - 100 - 77 5B - 660 - 100 - 89 5C - 800 - 100 - 92 2A - 300 - 100 - 77 2B - 500 - 90 - 85 2C - 720 - 100 - 89 6A - 620 - 90 - 79 6B - 720 - 80 - 89 6C - 620*2 - 90 - 92 3C - 720 - 90 - 92 j.A - 300 - 80 - 77 j.B - 500 - 80 - 85 j.C - 620 - 80 - 89 Crush Trigger - 1000 - 80 - 100 5D - 500+680 (500+780) - 100 - 84 (once) 2D - 750 (850) - 80 - 94 6D - 750 (850) - 90 - 94 j.D - 590 (690) - 80 - 75 Forward Throw - 0+1400 - 100 - 100, 60 Back Throw - 0+1400 - 100 - 100, 60 Air Throw - 0+1400 - 100 - 100, 60 Hell's Fang - 730 - 90 - 82 Tsuika Kougeki - 950 (1150) - 100 - 92 Inferno Divider - 550*2 - 80 - 92 Aerial Inferno Divider - 550*2 - 85 - 92 Inferno Divider - 600*2 (700*2) - 100 - 92 Aerial Inferno Divider - 600*2 (700*2) - 100 - 92 Upper - 310 - 100 - 100 Yoko Fukitobashi - 400 - 100 - 70 Kakato Otoshi - 480 (680) - 100 - 92 Gauntlet Hades - 800 - 90 - 92 Aerial Gauntlet Hades - 700 - 90 - 92 Keri Age - 800 (1000) - 100 (100) - 75 (90) Dead Spike - 1000 (600*3) - 90 - 92 (92 (once)) Mada owari ja nee zo - 0+952 - 100 - 100, 92 Belial Edge - 500+200*N - 90 - 92 (once) Blood Scythe - 1200 (1400) - 90 - 82 Aerial Blood Scythe - 900 (1100) - 90 - 82 Carnage Scissors - 1000+2500 (1000+2500+300*4) - 85 - 92 (92*2, 99*4) Devoured by Darkness - 0+2700 (0+5400) - 100 - 100, 5
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[08/04/2014] Kogatan (RG) vs. Matoi (KO), rematch here [Notes] Athena Nipponbashi Pre-Tournament Casuals [08/04/2014] Suya (VA) vs. Kogatan (RG) [Notes] Athena Nipponbashi Pre-Tournament Casuals [08/04/2014] J-Anson (HZ) vs. Kogatan (RG) [Notes] Athena Nipponbashi Pre-Tournament Casuals [08/04/2014] N-Otoko (RC) vs. Kogatan (RG) [Notes] Athena Nipponbashi Pre-Tournament Casuals, matches til 58:00
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Oh, I never noticed that. I'll go fix it now.
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The same thing applies to the first hit of Carnage Scissors, for future reference. A move that steals life doesn't necessarily steal it during every hit.