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Final Ultima

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  1. That's SRK for you.
  2. Well, it was certainly informative and not particularly difficult to follow, which already makes it miles better than anything I could churn out. If anything though, I felt that it could've done with a couple more light-hearted segments (like the part with Ragna getting Astral'd for sticking his foot out, or the bonus footage at the end) just to break up all the information. In regards to the information itself... a brief block strings/frame traps section wouldn't have gone amiss during the segment where you talked about needing to get creative with Ragna to land hits. I don't necessarily mean a "do X blockstring" sort of thing, but just an expansion on the mixup ideas you brought up in the video. Just my two cents. Great work, at any rate.
  3. I don't know if anyone has already pointed it out, but there's a visual indicator for hitstun/untechable time that appears underneath combo damage. That's why they bother to show the combo count even at 1 hit. Edit: Also, Fatal Counters are present.
  4. I don't think it's so much the amount of text (I agree that it's important to put all those details down) so much as the distribution of that text. The beginning part is fine, but when you get to strengths and weaknesses, I think you should spread the bullet points out at the cost of spending extra time. That way, you get some extra space to utilise some visual aids for each set of points. So instead of showing a long list overlayed over one combo, show fewer bullet points but include footage relevant to the points that are easier to depict, then move on to another set of points. For example, you could repurpose that footage of Ragna getting Inferno Divider'd out of a 6B attempt to reinforce the statements regarding the strength of his DP or the crumminess of his overheads.
  5. The old FAQ used to make note of that, reckon it's worth putting that back in?
  6. Me, when first reading this: "Wait, that can't be right." Me, 5 minutes later: "Haha, oh wow." You can also land it in the corner off a 2C, 6C, delay 623C, but not all of the hits will connect.
  7. Been messing around with Jessica for a while, she's pretty fun. This is the first Jessica related combo I could come up with. Starting with Battler, vs Beatrice in corner. Falling neutral j.C, forward j.C, delay j.B, c.5A, f.5A, 3B, 6B, f.5C, Attack Touch, 5A, c.5B, 2B, f.5C, 2C, 214B/C (stun), 22A/B/C, j.C, j.B, c.5B, 2B, f.5C (DC), c.5B, 2B, 2C, 6C, delay 623C, 214B/C (charged) 3220 damage for no meter. Unfortunately, omitting the hits necessary to have this work on everyone prevents you reaching the appropriate stun threshold. I also tried an alternate version with plenty of meta and meter use, but I only ended up getting something like 3.6-3.7k. Meter doesn't really translate to damage all that well in this game, huh? First edit: Starting with Jessica, vs Beatrice in corner. (with Enchant) j.C, j.B, dash 5A, c.5B, 2B, f.5C, 236C, 5A, c.5B, 2B, f.5C (DC), 5A, c.5B, 2B, f.5C, 2C, 214B/C (stun), 22A/B/C, dash, j.C, j.B, dash 5A, c.5B, 2B, f.5C, 236C, 5A, c.5B, 2B, f.5C (DC), 5A, c.5B, 2B, f.5C, 2C, 214B/C 3397 damage, no meter. Works on everyone, everywhere if you omit all the 2Bs and the pre-2C f.5Cs. Ends up doing about 2.7k. If you put the opponent in the corner, you can re-insert the 2Bs against the wider characters. Second edit: Modified based on knowledge obtained from the video Tong posted. Starting with Jessica, vs Beatrice in corner. (with Enchant) j.C, j.B, dash 5A, c.5B, 5A, f.5B, f.5C, (DC), f.5B, 2B, f.5C, 2C, 2B, 6C, delay 623C (stun), 214B (charged), 2C, 214B/C, 22A/B/C, j.C, j.B, dash 5A, c.5B, 2B, f.5C, (DC), c.5B, 2B, f.5C, 2C, 2B, 6C, delay 623C, 214B (charged), c.5C (HJC), j.B, j.C 3872 damage, no meter. Corner only. Once again, omitting 2Bs and pre-2C f.5C's makes this combo viable against other characters for significant damage reduction.
  8. P1 Starting Position to Corner Combo Fatal Counter Combo FC 2C, 214D, dash 2C, 5C (JC), delay j.C, delay j.D, dash 5B, 2D, 22C, dash 5A, 2C, 5C, 6C (DC), 6D (JC), j.C, j.214C, delay 5C, 5D, 623D -> 236C -> 236C, (dash under) 5D, 22C Damage: 6124, Heat Gain: 68 (goddamn) Notes: Tager only. If the opponent is in the corner, you do not have to dash for the 2C after 214D. If you do not dash however, you must delay the j.C and j.D longer so that the j.D hits lower, as j.D's hitbox will not clip a recoiling Tager's head from that distance.
  9. Ragna Continuum Shift II Combos Notation CH = Counter Hit FC = Fatal Counter JC = Jump Cancel JCC = Jump Cancel Cancel HJC = High Jump Cancel DC = Dash Cancel RC = Rapid Cancel CU = Cross Under (dash underneath an airborne opponent, also denoted as "dash under") -> = Previous special cancels into next special. (attack or dash) = The attack or dash is optional. (n) = Attack must deal n amount of hits. (nth hit) = Only let the nth hit of the attack connect. [???] xN = Repeat ??? N amount of times. Recommended Practical Optimal Combos Midscreen, Meterless, Standing Note: If 2B, 6D - j.D, Dead Spike, or any aerial move hits a standing opponent, refer to these combos. 5B, (5C), (2C), 3C, 214A Damage: 1363, Heat Gain: 8 + 5C = Damage: 1712, Heat Gain: 11 + 2C = Damage: 1671, Heat Gain: 10 + 5C, 2C = Damage: 1996, Heat Gain: 13 Notes: Gives the most + frames out of any midscreen option, able to apply 22A~C OS easily for better oki. 5B, (5C), (2C), (3C), 623D -> 236C -> 214D Damage: 1319~1618, Heat Gain: 7~10 + 5C = Damage: 1672~1949, Heat Gain: 10~13 + 2C = Damage: 1631~1897, Heat Gain: 10~13 + 3C = Damage: 1661~1924, Heat Gain: 10~13 + 5C, 2C = Damage: 1959~2204, Heat Gain: 13~16 + 5C, 3C = Damage: 1986~2228, Heat Gain: 13~16 + 2C, 3C = Damage: 1936~2171, Heat Gain: 13~16 + 5C, 2C, 3C = Damage: 2226~2454, Heat Gain:16~19 5B, 6A, jc j.C, j.D, jc j.C, 623D -> 236C -> 214D Damage: 2312, Heat Gain: 20 5B, 6A, j.214B, 5B, 5D, dc 5C, hjc j.C, j.D, 623D -> 236C -> 214D Damage: 2866, Heat Gain: 31 Notes: Works on Ragna, Jin, Noel, Rachel, Taokaka, Bang, Carl, Hazama, Makoto and Platinum. j.214B is TK GH. Not advised unless you have consistent success. 5B, 6A, 214B, 5A, 5B, 5D, dc 6A, hjc j.C, j.D, 623D -> 236C -> 214D Damage: 2518, Heat Gain: 29 Notes: For when j.214B didn't come out in the above combo, which takes precedence over this one. 6C, dc (dash 5D(1)) 214D, dash 5C, hjc j.C, j.D, jc j.C, 623D -> 236C -> 214D Damage: 3479~3603, Heat Gain: 27~29 214B -> 214D, dash 5D, dc 5C, hjc j.C, j.D, 623D -> 236C -> 214D Damage: 2364, Heat Gain: 24 CH 6A, 5C, 5D, dc dash 5B, 5D(1), 214D, dash 5C, hjc j.C, j.D, 623D -> 236C -> 214D Damage: 3016, Heat Gain: 35 CH 5A, 5D, dc dash 5B, 5D(1), 214D, dash 5C, hjc j.C, j.D, 623D -> 236C -> 214D Damage: 2535, Heat Gain: 30 j.214B, dash 5A, 5B, 5D, dc dash 5B, 5D(1), 214D, dash 5C, hjc j.C, j.D, jc j.C, 623D -> 236C -> 214D Damage: 3366, Heat Gain: 38 4B+C, dash 5D(1), 214D, dash 5C, hjc j.C, j.D, jc j.C, 623D -> 236C -> 214D Damage: 2445, Heat Gain: 27 Midscreen, Meterless, Crouching Note: (dash 5D(1)) means dash 5D(1) is optional, but is advised if you still end up spaced after 6C dash cancel. Note Note: If 2B, 6D - j.D, Dead Spike, or any aerial move hits a crouching opponent, refer to this combo. (5B/6B), 5C, 6C, dc (dash 5D(1)) 214D, dash 5C, hjc j.C, j.D, jc j.C, 623D -> 236C -> 214D - 5B, 5C starter = Damage: 3532~3627, Heat Gain: 32~34 - 6B, 5C starter = Damage: 3265~3348, Heat Gain: 33~35 - 5C starter = Damage: 3756~3870, Heat Gain: 30~32 Note: If you think 6C(2) will whiff, you can cancel the first hit into 214A -> 214D for a shorter but still complete combo. Midscreen, 50 Meter Note: Midscreen BK combos do not count as they should only be used in the corner for optimal practicality. (5B), (5C), 2D RC, 5C, 5D, dc dash 5B, 5D(1), 214D, dash 5C, hjc j.C, j.D, jc j.C 623D -> 236C -> 214D - 5B, 5C starter = Damage: 3823, Heat Gain: 26 - 5C starter = Damage: 4104, Heat Gain: 24 - 2D starter = Damage: 3921, Heat Gain: 21 (5B), (5C), 2D RC, dash 6C, dc dash 5D(1), 214D, dash 5C, hjc j.C, j.D, jc j.C 623D -> 236C -> 214D - 5B, 5C starter = Damage: 3884, Heat Gain: 25 - 5C starter = Damage: 4175, Heat Gain: 23 - 2D starter = Damage: 4002, Heat Gain: 20 5B, 3C, 22C RC, 6C, dc dash 5D(1), 214D, dash 5C, hjc j.C, j.D, jc j.C, 623D -> 236C -> 214D Damage: 4198, Heat Gain: 24 214B RC, 5C, 5D, dc dash 5B, 5D(1), 214D, dash 5C, hjc j.C, j.D, jc j.C, 623D -> 236C -> 214D Damage: 3873, Heat Gain: 23 5B+C RC, dash 214D, dash 5C, hjc j.C, j.D, j.C 623D -> 236C -> 214D Damage: 3066, Heat Gain: 11 Near/In corner, Meterless, Standing Note: If 623D(1) is too hard to execute, you can try using the C version of Inferno Divider (623C) and omitting any dashes after Belial Edge (214C). 5B, 5C, 3C, 214A -> 214D Damage: 2037, Heat Gain: 18 5B, 5C, 3C, 623D -> 236C -> 236C, 5D(1), 214D, 6A, j.214C, 5D, 214A -> 214D Damage: 3257, Heat Gain: 44 5B, 6A, jc j.C, j.D, jc j.C, j.214C, 5D(1), 214D, 5C, 5D, 623D(1) -> 236C -> 236C, CU 3C Damage: 3300, Heat Gain: 39 6C, dc (dash) 6D, jc j.C, j.214C, 5D(1), 214D, 5C, 5D, 623D(1) -> 236C -> 236C, CU 3C Damage: 4068, Heat Gain: 37 214B -> 214D, dash 5D(1), 214D, dash 5C, hjc j.C, j.D, j.214C, 2C, 5D, 623D(1) -> 236C -> 236C, CU 3C Damage: 3136, Heat Gain: 40 623C -> 236C -> 236C, CU 5C, 5D(1), 214D, 6A, j.214C, 5D, 214A -> 214D Damage: 2302, Heat Gain: 37 CH 6A, 5C, 5D(1), 214D, dash 5C, hjc j.C, j.D, j.214C, 5C, 5D, 623D(1) -> 236C -> 236C, CU 3C Damage: 3472, Heat Gain: 40 CH 5A, 5D, dc 5C, 5D(1), 214D, 5C, jc j.C, 214C, 6B, 623D(1) -> 236C -> 236C, CU 3C Damage: 2826, Heat Gain: 35 j.214B, dash 5A, 5B, 5D(1), 214D, dash 5C, hjc j.C, j.D, j.214C, 5C, 5D, 623D(1) -> 236C -> 236C, CU 3C Damage: 3758, Heat Gain: 40 4B+C, dash 6D, jc delay j.C, j.214C, 5D(1), 214D, 5C, 5D, 623D(1) -> 236C -> 236C, CU 3C Damage: 2744, Heat Gain: 35 5B+C, 5C, 5D(1), 214D, 5C, hjc j.C, j.D, j.214C, dash 5D, 623D(1) -> 236C -> 236C, CU 3C Damage: 3496, Heat Gain: 40 j.B+C, 5C/2C, 5D(1), 214D, 5C, hjc j.C, j.D, j.214C, dash 2C, 5D, 623D(1) -> 236C -> 236C, CU 3C Damage: 3824/3738, Heat Gain: 43 Near/In corner, Meterless, Crouching Note: If 623D(1) is too hard to execute, you can try using the C version of Inferno Divider (623C) and omitting any dashes after Belial Edge (214C). (5B/6B), 5C, 6C, dc (dash) 6D, jc j.C, j.214C, 5D(1), 214D, 5C, 5D, 623D(1) -> 236C -> 236C, CU 3C Damage: 3988/3652, Heat Gain: 42/43 Near/In corner, 50 Meter Note: Corner BK combos do not count as they will have their own section. (5B), (5C), 2D RC, 5C, 5D(1), 214D, 5C, hjc j.C, j.D, j.214C, 5C, 5D, 623D(1) -> 236C -> 236C, CU 3C - 5B, 5C starter = Damage: 4282, Heat Gain: 30 - 5C starter = Damage: 4653, Heat Gain: 27 - 2D starter = Damage: 4525, Heat Gain: 25 5B, 3C, 22C RC, 6C, dc (dash) 6D, jc j.C, j.214C, 5D(1), 214D, 5C, 5D, 623D(1) -> 236C -> 236C, CU 3C Damage: 4574, Heat Gain: 31 214B RC, 5C, 5D(1), 214D, 5C, hjc j.C, j.D, j.214C, 5C, 5D, 623D(1) -> 236C -> 236C, CU 3C Damage: 4326, Heat Gain: 25 5B+C RC, (5D(1)) 214D, dash 5C, hjc j.C, j.D, j.214C, 2C, 5D, 623D(1) -> 236C -> 236C, CU 3C Damage: 3473/3421, Heat Gain: 26/24 Fatal Counter FC 2C, 6D, j.D, dash (5B) 5C, 6C, dc (dash 5D(1)) 214D, dash 5C, hjc j.C, j.D, jc j.C, 623D -> 236C -> 214D Damage: 4532~4628, Heat Gain: 38~42 (corner) FC 2C, 6D, j.D, dash (5B) 5C, 6C, dc 6D, jc j.C, j.214C, 5D(1), 214D, 5C, 5D, 623D(1) -> 236C -> 236C, CU 3C Damage: 4924~4979, Heat Gain: 48~50 Character Specific Note: 22C, dash 5A only works on Ragna, Tager, Hakumen, Hazama, Lambda, and Mu. Tager requires no dash. Note: (FC) 22C, dash 5A works on Ragna, Jin, Taokaka, Rachel, Tager, Bang, Haku-Men, Lambda, Hazama, Mu, and Makoto. (5B/6B), 5C, 6C, dc (dash) 6D, jc j.C, j.214C, 5D(1), 214D, 3C, 22C, dash 5A, 5B, 5C, 623D(1) -> 236C -> 236C, CU 3C Damage: 4388/4052, Heat Gain: 44/45 4B+C, dash 6D, jc delay j.C, j.214C, 5D(1), 214D, 3C, 22C, dash 5A, 5B, 5C, 623D(1) -> 236C -> 236C, CU 3C Damage: 3144, Heat Gain: 37 5B+C, 5C, hjc j.C, j.D, j.214C, 5D(1), 214D, 3C, 22C, dash 5A, 5B, 5C, 623D(1) -> 236C -> 236C, CU 3C Damage: 3809, Heat Gain: 43 FC 2C, 6D, j.D, dash 5B, 2D, 22C, dash 5A, 5C, 6C, dc 6D, jc j.C, j.214C, 5D(1), 214D, 5C, 5D, 623D(1) -> 236C -> 236C, CU 3C Damage: 5440, Heat Gain: 56 5B+C, dash 5B, 5C, hjc j.C, j.D, j.C 623 -> 236C -> 214D Damage: 2786, Heat Gain: 26 Note: Works on Noel and Tsubaki. Blood Kain Note: Most Blood Kain combos require 50 heat at the very beginning of the combo. Note: Good starters for BK combos: 6D on crouchers, CH 6A, 4B+C, 5B+C, 6B on crouchers, 5B on crouchers, Dead Spike (5B/6B), 5C, 6C, (dash) 214D, 5C, 5D(1), 214214D, (dash) 5B, 5D(1), 214D, dash 6D, j.D whiff, 5D(1), 214B -> 214D, dash 6D, 623D -> 236C -> 214D, j.D, j.214C, 5D, 214A -> 214D, 214A -> 214D, 214214D Damage: 6504, Heat Gain: 66 - 50 5B+C, 5C, 5D(1), 214214D, 5B, 5D(1), 214D, dash 6D, 623D -> 236C 214D, j.214B -> 214D, dash 6D, jc delay j.214C, 5D, 214A -> 214D, dash 3C, 214A -> 214D, 214214D Damage: 5966, Heat Gain: 50 - 50 --------------------------------------------------------------------- --------------------------------------------------------------------- --------------------------------------------------------------------- "Anywhere on Screen" Combos Quick Mid Combos 5B, 6A, j.214B, dash 5A, 5B, 5D (DC), 5C, 6A (HJC), j.C, j.D, 623D -> 236C -> 214D Damage: 2648, Heat Gain: 32 Notes: Works on Taokaka. 5B, 6A, 214B, 5A, 5C, 5D (DC), 5C, 6A (HJC), j.C, j.D, 623D -> 236C -> 214D Damage: 2724, Heat Gain: 33 Notes: Works on Jin, Noel, Tager, Arakune, Haku-Men, Λ-11-,Tsubaki, μ-12- and Valkenhayn. 5B, 6A, j.214B, 5B, 5D (DC), 5C (HJC), j.C, j.D (JC), j.C, j.D, 623D -> 236C -> 214D Damage: 2946, Heat Gain: 33 Notes: Works on Ragna, Jin, Noel, Rachel, Taokaka, Bang, Carl, Hazama, Makoto and Platinum. Overhead Combos 214B -> 214D, hj.C (JC), j.C, j.214C, 214A -> 214D Damage: 2279, Heat Gain: 26 50% Heat Required 5B, 5C, 2D (RC), 6C (DC), 5D (DC), 5C, 5D, 214A -> 214D Damage: 3121, Heat Gain: 23 Throw Combos 4B+C, dash 5C, 5D (DC), 5C (HJC), j.C, j.D (JC), j.C, j.D, 623D -> 236C -> 214D Damage: 2307, Heat Gain: 29 50% Heat Required B+C (RC), dash 5C, 5D (1), 214D, dash 5C (HJC), j.C, j.D, 623D -> 236C -> 214D Damage: 3177, Heat Gain: 14 P2 Starting Position to Corner Combos Quick Mid Combos dash 5B, (2B), 3C, 22C, dash 5A, 5B, 5C, 623D -> immediate 236C -> immediate 236C, dash 5D, 214D, dash 5D, 22C Damage: 3724, Heat Gain: 37 + 2B = Damage: 3583, Heat Gain: 38 Notes: Works on Ragna, Tager, Haku-Men, Λ-11-, Hazama and μ-12-. Against Tager, you do not need to dash after the 22C. 50% Heat Required 5B, 5C, 2D (RC), 6C (DC), dash 5D (1), 214D, dash 5C (HJC), j.C, j.D, j.214C, 5D, 623C -> immediate 236C -> immediate 236C, dash under 3C, 22C Damage: 4653, Heat Gain: 38 50% Heat Required 5B, 3C, 22C (RC), 6C (DC), dash 5D (1), 214D, dash 5C (HJC), j.C, j.D, j.214C, 5D, 623C -> immediate 236C -> immediate 236C, dash under 3C, 22C Damage: 5015, Heat Gain: 35 50% Heat Required 5B, 3C, 22C (RC), 6C (DC), 6D (JC), j.C, j.214C, dash 5C, 5D (1), 214D, delay 5C, 5D, 623C -> immediate 236C -> immediate 236C, dash under 3C 22C Damage: 5081, Heat Gain: 35 100% Heat Required (5B), 5C, 632146D (RC), dash 5C, 5D (1), 214D, 5C (HJC), j.C, j.D, j.214C, (5C), 5D, 623C -> immediate 236C -> immediate 236C, 5D, 22C + 5B = Damage: 5579, Heat Gain: 25 + 5C = Damage: 6264, Heat Gain: 28 Overhead Combos 6B, 5C, 6C (DC), (dash 5D (1)), 214D, dash 5C (HJC), j.C, j.D, j.214C, 5D, 623C/623D -> immediate 236C -> immediate 236C, dash under 3C, 22C 623D = Damage: 3929, Heat Gain: 41 623C + dash 5D (1) = Damage: 3968, Heat Gain: 43 214B -> 214D, dash 5D (1), 214D, dash 5C (HJC), j.C, j.D, j.214C, dash 5D, 623C immediate 236C -> immediate 236C, dash under 3C, 22C Damage: 3479, Heat Gain: 40 High Proration Combos 214D, [dash 5B, 5C (JC), j.B, j.C, j.D] x2, dash 5B, 3C, 22C, (dash) 5A, 5B, 5C, 623D -> immediate 236C -> immediate 236C, dash under 5D, 22C Damage: 5430, Heat Gain: 55 Notes: Tager only. 6D, delay j.D, dash 5C, 6C (DC), dash 5D (1), 214D, dash 5C (HJC), j.C, j.D, j.214C, delay 5C, 5D, 623C -> immediate 236C -> immediate 236C, dash under 3C, 22C Damage: 5444, Heat Gain: 49 Notes: Crouching opponent only. CH 6D, delay j.D (whiff), 5C, 6C (DC), 6D (JC), j.C, j.214C, dash 5C, 5D (1), 214D, dash 3C, 22C, dash 5A, 5B, 5C, 623D -> immediate 236C -> immediate 236C, dash under 3C, 22C Damage: 6114, Heat Gain: 52 Notes: Crouching opponent only. Works on Ragna, Tager, Haku-Men, Λ-11-, Hazama and μ-12-. CH 214D, (dash) 6D, delay j.D, dash 5C, 6C (DC), 6D (JC), j.C, j.214C, delay 5C, 5D (DC), 3C, 22C, dash 5A, 5B, (2C), 5C, 623D -> immediate 236C -> immediate 236C, (dash under) 5D, 22C Damage: 6468, Heat Gain: 60 + 2C = Damage: 6533, Heat Gain: 63 Notes: Crouching opponent only. Works on Ragna, Tager, Haku-Men, Λ-11-, Hazama and μ-12-. Adding the 2C after the 5B only works on Tager. Fatal Counter Combos FC 2C, 6D, delay j.D, dash 5C, 6C (DC), 6D (JC), j.C, j.214C, dash 5C, 5D (1), 214D, dash 3C, 22C, dash 5A, 5B, 5C, 623D -> immediate 236C -> immediate 236C, dash under 3C, 22C Damage: 5995, Heat Gain: 57 Notes: Works on Ragna, Jin (on a technicality), Taokaka, Rachel, Tager, Bang, Haku-Men, Λ-11-, Hazama, μ-12- and Makoto. Against Tager, you do not need to dash after the 22C. FC 2C, 6D, delay j.D, dash 5B, 2D, 22C, dash 5A, 5C, 6C (DC), 6D (JC), j.C, j.214C, dash 5C, 5D (1), 214D, delay 5C, 5D, 623D -> immediate 236C -> immediate 236C, dash under 3C, 22C Damage: 6004, Heat Gain: 63 Notes: Works on Ragna, Jin (on a technicality), Taokaka, Rachel, Tager, Bang, Haku-Men, Λ-11-, Hazama, μ-12- and Makoto. Against Tager, you do not need to dash after the 22C. FC 2C, 6D, delay j.D, dash 5C, 6C (DC), 6D (JC), j.C, j.214C, delay 5C, 5D (1), 214D, delay 5C, 5D (DC), 3C, 22C, dash 5A, 5B, (2C), 5C, 623D -> immediate 236C -> immediate 236C, (dash under) 5D, 22C Damage: 6224, Heat Gain: 68 +2C = Damage: 6273, Heat Gain: 70 Notes: Adding the 2C after the 5B only works on Tager. Dash under 5D only works on Tager and Hazama. Corner Only Combos Quick Mid Combos 5B, 3C, 623D -> immediate 236C -> immediate 236C, dash under 5C, 5D, 214D, dash 5D, 22C Damage: 3184, Heat Gain: 32 50% Heat Required 5B, 5C, 214A -> 214D (RC), 214D, 5C (HJC), j.C, j.D, j.214C, 5D, 623C -> immediate 236C -> immediate 236C, dash under 3C, 22C Damage: 3850, Heat Gain: 33 Overhead Combos 214B -> delay 214D, 5D (1), 214D, 5C (HJC), j.C, j.D, j.214C, 5D, 623D -> immediate 236C -> immediate 236C, dash under 3C, 22C Damage: 3527, Heat Gain: 42 j.214B, 2A, 5B, 5D (1), 214D, 5C (HJC), j.C, j.D, j.214C, 5C, 5D, 623C -> immediate 236C -> immediate 236C, dash under 3C, 22C Damage: 4097, Heat Gain: 42 Throw Combos 5B+C, 5C, 5D (1), 214D, 5C (HJC), j.C, j.D, j.214C, 5D, 623C -> immediate 236C -> immediate 236C, dash under 3C, 22C Damage: 3875, Heat Gain: 41 Cornered to P1 Starting Position Combos Quick Mid Combos 5B, 6A, 214A, 5A, 5C, 5D (DC), 5C, 6A (HJC), j.C, 623D -> 236C -> 214D Damage: 2325, Heat Gain: 30 50% Heat Required 623C (RC), dash under 5D (1), 214D, (dash) 5C (HJC), j.C, j.D, j.214C, 5C, 5D, 623C -> immediate 236C -> immediate 236C, dash under 3C, 22C Damage: 3523, Heat Gain: 22 50% Heat Required IAD cross-up j.623C (RC), dash 5D (1), 214D, (dash) 5C (HJC), j.C, j.D (JC), j.C, j.D, j.214C, dash 5C, 5D, 623D -> immediate 236C -> immediate 236C, dash under 3C, 22C Damage: 5117, Heat Gain: 29 Blood Kain Combos Anywhere on Screen Combos 50% Heat Required CH j.214C, 5B, 5C, 6C (DC), 5D (1), 214214D, 5B, 5D (1), 623D -> immediate 236C -> immediate 214D, falling j.D, j.214B -> 214D, 5D, 214D, dash 5D, 22C Damage: 4277, Heat Gain: 26 Notes: Impractical starter, use j.C on crouching opponent as a high option for better damage. P2 Starting Position to Corner Combos 100% Heat Required 5B, 5C, 2D (RC), dash 5C, 5D (1), 214D, dash 5C, 5D (1), 214214D, dash 5B, 5D (1), 214B -> 214D, 6D (JC), j.214C, 6D, 623D -> immediate 236C -> immediate 214D, falling j.D, j.214B -> 214D, 5D, 214D, 5D, 22C Damage: 5589, Heat Gain: 30 100% Heat Required 214214D, 5D (1), 22C (RC), 6D, whiff j.D, 5D (1), 214D, 6D, whiff j.D, 5D (1), 214B -> delay 214D, 6D, j.623D -> immediate 236C -> immediate 214D, falling j.D, 5D, 214D, dash 5D, 214214D Damage: 8180, Heat Gain: 50 Notes: Standing opponent only. Impractical Combos P2 Starting Position to Corner Combos 100% Heat Required CH 5D (DC), 5A, 5C, 6C (DC), j.C, j.214C, dash 5D (1), 214D, 3C, 22C, 5A, 5B, 5C, 623C (1) -> 236C -> immediate 236C, dash under 5D, 632146D (RC), dash 5D, 22C Damage: 5637, Heat Gain: 48 Notes: Crouching Tager only. The 5D (1) needs to be delayed slightly to enable the 3C after Dead Spike. 100% Heat Required CH j.214B, dash 5B, 5D (1), 214214D, dash 5B, 5D (1), 632146D (1), 5B, 5D (1), 214D, dash 5C, 5D (1), 214B -> delay 214D, 6D, j.623D -> immediate 236C -> immediate 214D, falling j.D, 5D, 214D, dash 5D, 214214D Damage: 6960, Heat Gain: 56 Notes: In order to connect 5B after Carnage Scissor (1) consistently, land all prior hits as early as possible to guarantee maximum height. The falling j.D must connect as late as possible in order to land the next 5D. Strict Blood Kain timer. 100% Heat and 1 Break Burst Required 214214D, 5D (1), 22C (RC), 6D (JC), A+B+C+D, 6D, whiff j.D, 5D (1), 214D, 6D, whiff j.D, 5D (1), 214B -> 214D, 5D (1), 623D (2) -> immediate 236C -> immediate 214D, falling j.D, 5D, 214214D Damage: 9602, Heat Gain: 50 Notes: 623D must hit twice in order to build the necessary amount of Heat to activate the 214214D at the end of the combo. Very strict Blood Kain timer. Corner Only Combos 100% Heat and 2 Break Bursts Required CH 214D, (dash) 6D (JC), A+B+C+D, slight dash A+B+C+D, 214214D, dash 3C, 22C (RC), 6D, j.D (whiff), 5D (1), 214D, 6D, j.D (whiff), 5D (1), 214B -> delay 214D, 6D, j.623D (2) -> 236C -> 214D, falling j.D, j.214C, 5D (DC), 5D, 214214D Damage: 11017 or 11036, Heat Gain: 57, Health Gain: 2375 Notes: Crouching opponent only. j.623D must hit twice in order to build the necessary amount of Heat to activate the 214214D at the end of the combo. Very strict Blood Kain timer.
  10. Ah, that's right, my bad. That's make it 3 frames plus the Fatal Counter then. I didn't notice at first either. It wasn't until I was experimenting prior to the last combo I posted that I realised that not only does dash 2B work after 22C as standard, but after a Fatal Counter combo into 22C, a 2C will connect on Tager.
  11. It's actually a 4 frame link. 22C is +10 in Continuum Shift (the frame data lists it erroneously as +9, I believe) and 2B becomes active in 9 frames, so that's already a two frame leeway, then just add the extra couple of frames you get from a Fatal Counter.
  12. Sequel announced, not much aside from a confirmation though.
  13. Welcome to the Ragna Continuum Shift II Video Thread. Post and discuss match and combo videos here. Please note that all videos are listed in chronological order within their specific category, so if you're looking for more relevant matches or combo videos, it's best to check further down. If you're posting match videos that include Ragna, but do not exclusively contain Ragna matches, please add the relevant times to the post. Match videos vs Ragna kaqn (Ragna) vs Harakiri (Ragna) - Nico Nico Douga or YouTube vs Jin Ketuago-Edge (Ragna) vs Rasuki (Jin) - YouTube (starts at 9:05) Gagaga (Jin) vs Pico (Ragna) - Nico Nico Douga or YouTube (starts at 1:38, end at 4:01) Buppa (Ragna) vs Mitsuda (Jin) - YouTube kaqn (Ragna) vs Tetsuwo (Jin) - Nico Nico Douga (Part 1) (Part 2) (Part 3) or YouTube (Part 1) (Part 2) (Part 3) (Part 4) (Part 5) (Part 6) Ren (Jin) vs kaqn (Ragna) - Nico Nico Douga or YouTube (Part 1) (Part 2) Kouji (Ragna) vs KC (Jin) - Nico Nico Douga (Part 1) (Part 2) or YouTube (Part 1) (Part 2) (Part 3) vs Noel Kagetsu (Ragna) vs Buppa (Noel) - Nico Nico Douga or YouTube (starts at 9:03) Koji (Ragna) vs R-1 (Noel) - YouTube R-1 (Noel) vs kaqn (Ragna) - Nico Nico Douga or YouTube (Part 1) (Part 2) vs Tager Akira (Tager) vs Sakamoto Ryouma (Ragna) - Nico Nico Douga (Part 1) (Part 2) or YouTube (Part 1) (Part 2) Yumura (Tager) vs kaqn (Ragna) - Nico Nico Douga or YouTube (ends at 3:09) vs Taokaka vs Rachel Mazo-hime (Rachel) vs kaqn (Ragna) - Nico Nico Douga (Part 1) (Part 2) or YouTube (Part 1) (Part 2) (Part 3) vs Arakune Bushido Blade (Arakune) vs Buppa (Ragna) - YouTube (ends at 3:28) Alice (Arakune) vs kaqn (Ragna) - YouTube VER (Arakune) vs kaqn (Ragna) - Nico Nico Douga or YouTube vs Bang kaqn (Ragna) vs Shadow (Bang) - Nico Nico Douga or YouTube Yorozuya ZX (Ragna) vs Zeke (Bang) - YouTube (starts at 3:49) vs Litchi Harakiri (Ragna) vs Fio (Litchi) - Nico Nico Douga or YouTube (starts at 7:32) kaqn (Ragna) vs Fio (Litchi) - Nico Nico Douga or YouTube Fio (Litchi) vs kaqn (Ragna) - Nico Nico Douga or YouTube (ends at 4:07) Fio (Litchi) vs kaqn (Ragna) - Nico Nico Douga or YouTube (Part 1) (Part 2) (starts at 11:47) Fio (Litchi) vs kaqn (Ragna) - Nico Nico Douga or YouTube (Part 1) (Part 2) vs Carl Ketuago-Edge (Ragna) vs Tarou (Carl) - YouTube (ends at 2:50) Nanako (Carl) vs Harakiri (Ragna) - Nico Nico Douga or YouTube (starts at 11:33) kaqn (Ragna) vs OchinchinBelong (Carl) - YouTube vs Haku-Men FT (Haku-Men) vs Harakiri (Ragna) - Nico Nico Douga or YouTube (ends at 2:21) vs Λ-11- vs Tsubaki Ketuago-Edge (Ragna) vs Nezu (Tsubaki) - YouTube (starts at 3:00) Hammy (Tsubaki) vs Pico (Ragna) - Nico Nico Douga or YouTube (starts at 5:00, ends at 7:53) vs Hazama Buppa (Ragna) vs kaqn (Hazama) - Nico Nico Douga or YouTube (ends at 2:44) kaqn (Ragna) vs Kagetsu (Hazama) - Nico Nico Douga or YouTube (starts at 7:40, ends at 11:33) Buppa (Hazama) vs Kagetsu (Ragna) - YouTube Kagetsu (Ragna) vs Buppa (Hazama) - Nico Nico Douga or YouTube (Part 1) (Part 2) kaqn (Ragna) vs Buppa (Hazama) - Nico Nico Douga (Part 1) (Part 2) or YouTube (Part 1) (Part 2) (Part 3) (Part 4) kaqn (Ragna) vs Buppa (Hazama) - Nico Nico Douga (Part 1) (Part 2) or YouTube (Part 1) (Part 2) (Part 3) (Part 4) kaqn (Hazama) vs Denpo (Ragna) - Nico Nico Douga or YouTube Rocha (Hazama) vs HARA (Ragna) - YouTube (Part 1) (Part 2) (Part 3) vs μ-12- Harakiri (Ragna) vs Keba (μ-12-) - Nico Nico Douga or YouTube (starts at 3:05, ends at 6:19) Kouji (Ragna) vs Blacky (μ-12-) - Nico Nico Douga or YouTube (starts at 7:01) Electrical Parade (Ragna) vs oboron (μ-12-) - YouTube vs Makoto sakuma (Makoto) vs Kouji (Ragna) - Nico Nico Douga or YouTube (starts at 7:20) Minori (Makoto) vs kaqn (Ragna) - YouTube Kagetsu (Ragna) vs Minori (Makoto) - Nico Nico Douga or YouTube (ends at 8:07) Niisoman (Ragna) vs ??? (Makoto) - Nico Nico Douga or YouTube kaqn (Ragna) vs Shadow (Makoto) - Nico Nico Douga or YouTube kaqn (Ragna) vs Shadow (Makoto) - Nico Nico Douga or YouTube Keita (Makoto) vs kaqn (Ragna) - Nico Nico Douga or YouTube (Part 1) (Part 2) Isa (Ragna) vs Keita (Makoto) - YouTube (starts at 0:05) kaqn (Ragna) vs Isa (Makoto) - Nico Nico Douga or YouTube (Part 1) (Part 2) Electrical Parade (Ragna) vs Reu (Makoto) - YouTube vs Valkenhayn Danna (Valkenhayn) vs Hishou (Ragna) - Nico Nico Douga or YouTube (starts at 6:48, ends at 8:31) Hima (Valkenhayn) vs kaqn (Ragna) - Nico Nico Douga or YouTube (Part 1) (Part 2) Isa (Ragna) vs Shou (Valkenhayn) - Nico Nico Douga or YouTube vs Platinum Pocchomukin (Platinum) vs Koko (Ragna) - Nico Nico Douga (starts at 11:58) or YouTube (standalone) Buppa (Ragna) vs ??? (Platinum) - Nico Nico Douga or YouTube (starts at 9:58, ends at 12:30) kaqn (Ragna) vs Shadow (Platinum) - Nico Nico Douga or YouTube (Part 1) (Part 2) Shadow (Platinum), Ao Madoushi (Platinum) vs kaqn (Ragna) - Nico Nico Douga or YouTube Hakuma Doushi (Platinum) vs kaqn (Ragna) - Nico Nico Douga or YouTube Miscellaneous Shadow (Platinum), Shisshoo (Tager), Shadow (Platinum), mosa (Jin), Shadow (Platinum) vs kaqn (Ragna) - Nico Nico Douga or YouTube kaqn (Ragna) vs Yamada (Jin), ??? (Taokaka), Yuumura (Tager) - Nico Nico Douga or YouTube Harakiri (Ragna) vs Full Kusha Anikiri (Tager), Gomikuzu (Tsubaki), Teruwo (Hazama), GUCCI (Noel) - Nico Nico Douga or YouTube Koko (Ragna) vs Tamanegi (Platinum), Kei (μ-12-) - Nico Nico Douga or YouTube (ends at 7:31) Shadow (Platinum), Eroperorist (Rachel), Full Kusha Anikiri (Valkenhayn) vs Kagetsu (Ragna) - Nico Nico Douga or YouTube (starts at 4:13) kaqn (Ragna), Dio (Carl) vs Kagetsu (Ragna) - Nico Nico Douga or YouTube (ends at 6:11) Ketuago-Edge (Ragna) vs Rasuki (Jin), Chuui (Valkenhayn) vs Ribaia (Ragna), Katsuji (Bang) vs Sarasva (Ragna) - YouTube kaqn (Ragna) vs Ten (Tsubaki), Denpo (Ragna) - Nico Nico Douga or YouTube Denpo (Ragna) vs Ten (Tsubaki), Fio (Litchi) - Nico Nico Douga or YouTube kaqn (Ragna) vs furoku (Valkenhayn), Shadow (Makoto), Hakuma Doushi (Platinum), Kobayashi (Litchi), Shadow (Makoto) - Nico Nico Douga or YouTube (Part 1) (Part 2) Aaru (Platinum), Jamuwo (Valkenhayn) vs Naru (Ragna) - Nico Nico Douga or YouTube (starts at 5:21, ends at 10:20) kaqn (Ragna) vs Kagetsu (Hazama), Akizuki (Tager), Inui (Noel) - Nico Nico Douga or YouTube Teruwo (Hazama), Alice (Arakune), Soruhara (Valkenhayn) vs kaqn (Ragna) - Nico Nico Douga or YouTube (starts at 3:53) Combo videos Ragna Combo Movie by Uteru - Nico Nico Douga or YouTube Ragna Kiso Com by Niisoman - Nico Nico Douga or YouTube Ragna Combo Movie 2 by Niisoman - Nico Nico Douga or YouTube Ragna no Otegaru Combo Recipe Part 2 + AH Combo by Shamu (PSP) - Nico Nico Douga or YouTube Ragna Otegaru Combo by Kose (PSP) - Nico Nico Douga or YouTube Ragna Kiso Combo by Baajiru (PSP) - Nico Nico Douga or YouTube BlazBlue CS2 Ragna BK Combo Nyuumon by Kose (PSP) - Nico Nico Douga or YouTube Ragna Shoushinsha Muke Combo by Hero (PSP) - Nico Nico Douga or YouTube BlazBlue CS2 Ragna Shoshinsha Kara Shokyuusha Combo Douga - Nico Nico Douga or YouTube [HF Loop Com] BlazBlue CS2 Ragna Jitsuyou BK Combo Shuu - Nico Nico Douga or YouTube the ultimate Bloodkine - Nico Nico Douga or YouTube [Ragna] BlazBlue CS2 [Combo Movie] - Nico Nico Douga (Part 1) (Part 2) (Part 3) (Part 4) or YouTube (Part 1) (Part 2) (Part 3) (Part 4) Tatakai ni Shuushifu o by wanakr - Nico Nico Douga or YouTube [Ragna] BlazBlue CS2 [Combo Movie Mishuuroku Part.2] - Nico Nico Douga (Part 1) (Part 2) or YouTube (Part 1) (Part 2) Exotic-6-Cordinator by Tetsu - Nico Nico Douga or YouTube Stargazer by Mixi Community - Nico Nico Douga or YouTube Chokotto Ragna Combo by Shio - Nico Nico Douga or YouTube
  14. Er, I'll probably make a Ragna Continuum Shift II Video Thread within the next couple of days, so if you could keep tabs on all the relevant matches including who plays who, that would be great. Also, not that anyone cares, but the last set of combos I posted now have an accompanying video. http://www.youtube.com/watch?v=8FoeXZAbr7U My original plan was to also add TITANIUM BEAST!!!'s combos to the video with credit, but as it turns out, landing a combo with a Tiger Knee Inferno Divider near the end and recording it within a limited time span is actually pretty damn annoying to do on pad. Who knew?
  15. Well then, share the wealth. I didn't experiment extensively but my go-to setups wouldn't work off a few things because they'd tech between the j.B and j.C. Maybe I'm just trying too hard to get good damage off of it, I dunno.
  16. Well, to be fair, the first one I posted was anywhere on screen.
  17. Boredom strikes again! (mid-screen to corner) 6B, 2C, 6C (DC), 623C -> delay 236C -> immediate 214D, falling j.C (JC), j.B, j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C Damage: 4350 (with 5C), 4507 (with 2C) Works on Rachel, Taokaka, Tager and Haku-Men. The purpose of this combo is to allow a 6C combo to end in a precious 22C. This is especially useful if you land a 6B at max range, where nothing other than 5C, 6C could possibly connect anyway. In most cases, the Upper needs to be delayed as much as possible to maximize the opponent's height relative to your own. This way, they spend more time plummeting towards the ground after the Kakato Otoshi, giving Ragna time to drop low enough to land the j.C. Against Rachel and Tager, you can opt to do the Upper immediately instead of delaying it. That said, if you decide to delay it against Tager, don't go for the Upper when Tager is at max height or the Kakato Otoshi will whiff. When you get to the falling j.C, you need to land it at the tip of the hitbox if you can help it. If you go too low, you'll touch ground before it becomes active. Please note that the Kakato Otoshi relaunch setup actually works for a lot of situations, so experiment to see what combos you can turn into 22C combos. The important thing is that the opponent needs to be significantly above you when you go for the Inferno Divider, everything from there works pretty much the same. For example... (near corner) CH j.214B, dash 5B, 2C, 5D (1 hit), 623C -> delay 236C -> immediate 214D, falling j.C (JC), j.B, j.C, j.214C, dash 5D, 22C, dash 5B, 3C, 22C Damage: 5412 Best meterless, non-Fatal Counter combo to come to mind, works in exactly the same way. However, due to the lack of a convenient Dash Cancel moving Ragna up close for the Inferno Divider, this one does need to be in the corner by the time you've landed the Kakato Otoshi. On a separate note... (corner) FC 2C, 2C, 3C (JC), j.214B, 22C, 2C, 6C (DC), 6B, 22C, 2C, 6C (DC), 5D, 22C, [dash 5B, 3C, 22C] x2 Damage: 6679 Quintuple 22C combo, obviously Tager only. FC 2C into another 2C is actually surprisingly tight, but the key to landing it is to press the button much earlier than you'd expect and leave the rest to Advanced Input. As for the j.214B, you've just got to Tiger Knee it as soon as the 3C lands. If you accidentally get a High Jump Cancel when doing the j.214B, the 22C will just barely fail to connect in time, so be careful there. The rest of the combo pretty much speaks for itself, Tager's wideass hitbox lets you do all kinds of crazy things. If at the end of the combo you're close to winning the round or if you really just want to ruin someone's day, you can push the damage to 7502 if you Rapid Cancel the last 22C and follow up with a dash 5D (1 hit), 22C (RC), dash 3C, 22C for a whopping seven 22Cs in one combo. You get bonus cool points for doing a Ragna combo that doesn't involve a single Belial Edge too. If you omit the second 2C and the j.214B, this combo works anywhere provided you dash after the Dash Cancels. Edit: Now with video. http://www.youtube.com/watch?v=8FoeXZAbr7U
  18. If you really deem it necessary to use the Heat, something like 6C (DC) or 5D (DC) into 6A (HJC), air combo etc will work just fine.
  19. A response to the fourth video, shattering all illusions that Virgilia's Gungnir spam will be a legitimate lock-down strategy.
  20. I mentioned Guard Touch on the previous page, and it is 1 stock. Eva Beatrice is just about to get another stock, but she doesn't quite get it in time. This becomes abundantly clear when she's tagged back out and her first stock is filled almost immediately. Edit: Ah, someone already covered that. The fifth touch is called Assault Touch, by the way. The command is 236+Touch. It appears to be an invincible charge into switch that knocks the opponent down on hit. Costs 2 SP stocks.
  21. Not only that, but to clarify on the prior confusion as to when exactly you're able to enter the Meta World, it seems that your active character (henceforth referred to as "Attacker") must have at least 1 SP stock. Edit: There's also a fourth type of Touch, Guard Touch. Costs a single SP stock to switch out. Looks like it might only work if you activate it as soon as you block an attack, as if it were an Instant Block, but it's far too early to tell. Also just noticed that the game makes a differentiation between Reversal Attack and Guard Reversal, for whatever reason.
  22. When you enter the Meta World (of your own will, not the opponent's), you gain the benefits of both of your characters' Special Ability. Also, when you use a regular Touch (switch) as opposed to an Attack Touch (offensive switch) or Damage Touch (burst, defensive switch), the character you tag in gains the benefit of the Special Ability of the character you tagged out.
  23. Not quite, from my understanding Meta Field supers don't consume any SP, but SP specials and Wild Dance supers still do even in the Meta World.
  24. Mhmm. 黄金夢想曲~金色の血に染まる前に~ Ougon Musou Kyoku ~Konjiki no Chi ni Somaru Mae ni~ Unsurprisingly, it's composed by Luck Ganriki and dai. Stay godlike, dai.
  25. It totally is. Speaking of the move list, Specials, SP Specials and Wild Dance Supers all seem pretty standard, but I would like to see how the Meta Field Supers work.
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