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Final Ultima

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  1. Posts moved because the Calamity Trigger combo thread is for new combos and combo info only. This thread is for discussion. (DI0793's post was also moved for the context of the discussion and because there are much better ways to spend meter anyway.) When the Continuum Shift combo thread is opened, I'll probably let people post thoughts on pre-existing combos in the thread itself (not just asking "how do I do this?", but discussion on how it works, who it works on, how damaging/practical it is etc), as it will all be referenced in the opening post.
  2. I'm pretty sure you just do another 6D/j.C, j.D (JC), j.C, j.214C after the first Belial Edge. Just keep the original combo short or else it might not take.
  3. http://www.nicovideo.jp/watch/sm9487624 Ragnas (namely Tetsu, then Kuro) in all but the last match. Strong showing from Tetsu especially. He was doing well until Kyaku had his way with him.
  4. Actually, that entire combo up until Belial Edge (for obvious reasons) is indeed possible in Calamity Trigger.
  5. Once you get your head around the notation, here are all the possible ways to combo into Black Onslaught in Calamity Trigger. http://www.dustloop.com/forums/showpost.php?p=465729&postcount=1056
  6. http://www.dustloop.com/forums/showthread.php?t=6501 That's what it's there for. Anything in the move list that's in bold is a change in Continuum Shift.
  7. The recent set of Chariot matches have both Naru and kaqn in them, but you may have to dig around through some of those videos for instances where kaqn isn't still playing around with one of his subs. Fortunately, there is another awesome kaqn (Ragna) vs Zakiyama (Hazama) match.
  8. I think back throw into Black Onslaught is more reliable in general because if Final Sky is anything to go by, you have enough time to recover and then dash slightly as you do the command. No special canceling required.
  9. Fair enough. I was just saying that a precedent had been set for this sort of thing. If you can actually punish Jin for it even on connect, that's great. I'd advice you to go for 2C as a combo opener if at all possible, it's your go-to "good proration" starter in Continuum Shift. Even better if it counts as a Counter Hit.
  10. While that is certainly true, it doesn't need to be the just-frame Yukikaze for Ragna to pass through unphased (I've tested and verified against a standard Yukikaze). In fact, such a thing may even work against Ragna, because for it to connect on the first active frame of Yukikaze, Ragna has to have gone through his entire start-up, which eats away at those previous 21 frames of invulnerability that keep him safe in the first place.
  11. I have a simple answer for this, because the exact same thing can happen against Haku-Men in Calamity Trigger (minus the punishing part, as Haku-Men is completely invulnerable when he connects with a counter). You hit the counter animation during a frame when you were still invulnerable, and because hitting the counter physically freezes you on the spot, you remained invulnerable. Against Haku-Men however, Yukikaze can still continue to do damage some time after you've started moving again, so you need enough invulnerable frames to pass through it completely. C Inferno Divider is invulnerable for 21 frames, which is sufficient. At least in Calamity Trigger (as I'm unsure how long the active frames for Yukikaze are in Continuum Shift), responding to Yukikaze's super freeze with a reversal C Inferno Divider will never get you hit, because if you connect with the first hit, you'll pass through his counter safely, and if you only connect with the second hit, you'll hit him because Yukikaze isn't active for long enough.
  12. Nah, I've seen far dumber combos so far, I wouldn't be surprised if that works and other people are just opting for the old combo for comfort's sake. In fact, I dare say you could probably make it longer too.
  13. This thread is for both posting and discussion, it's just that discussion doesn't seem to happen as often as I'd like.
  14. To be fair, Zakiyama only busted out the IB reversal like twice (well he only really needed to do it twice) and he did it in situations where it was pretty obvious he would land it, if not Fatal Counter with it (IB'd 2B = most anti-reversal options are gone, blocked j.C = Ragna's gonna stick his foot out, always). If anything he just started dicking around with his Ds a lot and it was those shenanigans that confused Naru the most. That said, Naru should've twigged on to the whole IBing thing and not do stuff like throw out another normal after an IB'd 5B and 2B (he basically did the only thing that could've made that situation worse and hand him a free Fatal Counter). You'd think he'd react to his opponent constantly flashing white while blocking. Seriously, when did Zakiyama go from just IBing what's necessary to IBing everything that's ever lived? Oh, and thanks for the romanisation.
  15. Yeah, that's a fair assessment. Probably doesn't help that Zakiyama is some kind of IBing demi-god. Oh yeah, by any chance could you tell me the name of that brown Tager, as well as whatever alias Dora's using this time? http://www.youtube.com/watch?v=3Qh3EoFc8dE
  16. Ragna can be found in pretty much every video from the latest Gamechariot G3 pick-up. Solid performance by both Y.T and Naru, except for that Naru vs Zakiyama fight... showing us precisely how not to fight a Hazama by eating as many Jayoku Houtenjins as humanly possible.
  17. (mid-screen) 5B, 2B, 3C, 22C, 5B, 623D -> immediate 236C -> delay 236C, 22C will not work on Jin, Rachel, Taokaka or Carl because their stagger animation pushes them too far back for 623D for connect after 5B. It works fine on everyone else, just remember not to dawdle with the 623D. Regarding delayed Keri Age, honestly, hitting 5B afterwards isn't very strict. It helps to know what setup you're using though, as some setups won't give the right positioning to land 5B into 6A or 5C. Also, if you're delaying it as much as possible after back throw or 6C and then just mashing 5B, you will rarely connect with 6A afterwards. The key is to either wait a while before doing 5B, or not wait quite as long before you connect with Keri Age, then do 5B as fast as possible. The later method will work in more instances.
  18. I'd be careful about who I try that on. Several characters can punish 2D regardless of distance.
  19. I don't think damage is being sacrificed for health drain, because honestly outside of Blood Kain there's basically no point in focusing on health drain whatsoever. I just think that those combos ended the way they did because there either wasn't the opportunity to land a 3C or he didn't think to do it. I'm pretty sure if you get the knock down, you can do a double Belial Edge combo into 22C anyway.
  20. Only the second hit of 5D has Soul Eater property, that's the hit that counts.
  21. Probably not. This is more or less the first recorded case of a Ragna actively going for two Belial Edges in almost every combo.
  22. New Ko-Hatsu matches. http://www.youtube.com/watch?v=KrgzUGMHil8 - Jager (Rachel), tenchi (Haku-Men) vs Ribaia (Ragna), Abeshi (Ragna) http://www.youtube.com/watch?v=cC-r5oX3J4w - Lucky (Litchi), Baattle (Litchi) vs Ribaia (Ragna), Abeshi (Ragna)
  23. During a combo. I'll edit it to clarify.
  24. Once again thanks to the rigorous testing of Veteru, I've now edited the Ragna the Bloodedge 101 thread to include another change to the Soul Eater mechanic in Continuum Shift, repeated move combo bonuses (like we needed more reasons to throw out the same moves constantly). Not only that, but all the specific health drain figures have now been added to the moves in question.
  25. That's right. 2C does not chain into 6C in Calamity Trigger, but it does in Continuum Shift. On hit too, not just block.
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