Jump to content
Dustloop Forums

sanshiki

Members
  • Posts

    64
  • Joined

  • Last visited

Other Info

  • Location
    Singapore
  1. 5B2D5C there's no trick to it. Just slip in a 2D in between 5B and 5C.
  2. I meant that I was expecting more to her mission combos. I can do the level 3 1 wind j.2C thats why her mission combos are really stupid. They didn't even include her 6-7k throw combo in her mission mode.
  3. When I saw the combo counter say "Silpheed 2+D" after BBL I lost all respect for whoever decided on the Rachel combos.
  4. Tried console at my friend's pad. Rachel has the shittiest mission combos EVER. To land the 1 wind lvl3 j.2C you have to sj.8D and j.2C either when the lightning super ends or right afterwards, depending on the opponent's launched height. Use that as a visual indicator.
  5. Hehe this just in from yours truly. true windless 5C fatal into super 5C fatal, 236B, 5B j.B, delay j.[C] j.C air Iris, dash super edit: its midscreen btw. Sweet thing is you can do whatever you like after the super since you haven't done anything that prorates heavily yet, not even a 5CC (repeat proration).
  6. 5CDC 214A (lambda falls flat) 2A 5A (1 hit) (george spasms) 236A, 3C iris 3C. Its 2a 5a yeah. Pretty ass. Its just a bit better for meter gain and wind recharge anyway. edit: just a note, gotta wait for Lambda to go into perfect OTG state so you don't pop her off the ground miles into the sky.
  7. That combo works only on Jin, Ragna or Tager because 5CDC pushes them further away, Do a light dash before you 3CD, thats all I can really say. I've already figured an alternative to Lambda by the way. Its amazing what people come up with when they put their minds to it.
  8. I hate Lambda for midscreen combos. With other characters I can do some iteration of 5CC 214A 3C 236A 3C iris 3C set pumpkin at least. What I do is just 5CC level 2 j.3CD dash 3C set pumpkin. What do you guys do?
  9. 22BBBC at the start.
  10. 6CD optimal jC whiff land cancel is +6 frames on block. :P
  11. There's a weird combo involving 214A j.D cancel in the corner. If I punish a DP, I can launch with 214D, 6C j.C > j.236a > j.214a, j.D cancel, OTG j.C, land 236236C. Does 3961 damage with 1 gauge and 50% heat. It doesn't combo if I try it from any starter that prorates worse than 5B 22D or 5C 22D ie. 5BB 22D won't work for the above combo. So Tsubaki can't combo this off 2B or 6A starters either. I suppose if you want to back off and charge meter for matchups like Tager/Ragna this would be better than the 1 meter 50% heat mugen combo. Or if you didn't have enough meter to activate mugen at the start. Looks flashy at any rate.
  12. Its not a semi corner or corner combo. I've already tested the combo and it only works midscreen. Here's an example. "nowhere near a corner" damage variant off 4 charges starting with an unblockable 22D... And just for kicks the dummy's Jin. 22D 6CC sj.9C 8j.C j.236D delay j.214D 2C 214D 2CC 236236C super. Does about 5.4k damage. edit: shrug 5300+ damage actually.
  13. ... The part where Tsubaki "9sj.C 8dj.C, 236D delay 214D, dash 2CC" is a midscreen combo. Its more likely to fail in the corner because Tsubaki can't maximize 214D projectile break properly at double jump height there. Its a useful combo if you want to blow gauge to kill, or work people into the corner while attempting to max damage.
  14. It does work on Jin. Space your dj.C and delay your 214D to break the projectile after opponent bounces off the floor. Should work the same way for everyone else.
  15. Here's something even madao doesn't know. Crouching links: 6CD(j.C whiff cancel land) 5B (used 5A but 5B actually works) CH 6CD(j.C whiff cancel land) 5B etc (works standing also) Fatal counter crouching links: 5C fatal [ 6CD(j.C whiff cancel land) 5B ] x N wind ---How this works: 6C has forced landing recovery. You simply cancel the landing recovery into the startup of j.C so you can combo. ---6C is airborne (basically beating lows) on first active frame. 6CD gets you into their face in certain situations where they are footsie-ing with sweep or slow ranged pokes. ---Now you can combo from 6C on crouching and enjoy better proration off even on standing 6C counterhits (5B is better than j.C proration wise) Learning something new everyday. Hehe.
×
×
  • Create New...