Toki Combos and Strats (Since first post outdated):
v.01
Basic Combos
For when you want something that's near guaranteed against everyone and simple to do (2C, 5D part whiffs a bit on Raoh).
Basic BnB no tension 2 stars:
2A, 2D, 623B, 2C, 5D, 623B, 2A, 2C, AC, j.B, j.C, 236C (2 Hit), 236A, CD.
Basic BnB One Super 2 Star (Damage):
2A, 2D, 623B, 2C, 5D, 623B, 2B, 2C, AC, j.B, j.C, 236C (2 Hit), 236A, 2A, 2C (2 Hit), 236236C.
Basic BnB One Super 3 Star:.
2A, 2D, 623B, 2C, 5D, 623B, 2B, 2C, AC, j.B, j.C, 236C (2 Hit), 236A, 236236B.
For if you're concentrating on removing stars first, and not going for damage
Basic BnB Full Super 3 Star:
2A, 2D, 623B, 2C, 5D, 623B, 2B, 2C, AC, j.B, j.C, 236C (2 Hit), 236A, 2A, 2C (2 Hit), 236236C, 236236B.
Works on majority, for Seikakou (236236B) to hit on some people, it requires reversing the input since the enemy falls to the other side, meaning you have to do 214214B.
Advanced Combos:
Nets higher damage, but requires specifics depending on the characters body, and more timing. These are the main combos I do since I like to specialize in damage.
Advanced BnB Tensionless 2 Star:
(If Midscreen 623D, if corner 623B):
2A, 2D, 623D, AC, j.B, j.D, 236A, 2C, AC, j.B, j.C, 236C (2-Hit), 236A, CD.
(vs. Mamiya, Thouther, Toki)
2A, 2D, 623D, AC, j.B, j.D, 236A, 2C, AC, j.B, j.C, j.D, 236C (All-Hits), 236A, CD.
(vs. Rei, Kenshiro, Raoh, Mr. Heart, Shin, Jagi, Juda)
Advanced BnB One Super 2 Star (Damage):
2A, 2D, 623D, AC, j.B, j.D, 236A, 2C, AC, j.B, j.C, 236C (2-Hit), 236A, 2A, 2C (2-Hit), 236236C.
(vs. Mamiya, Thouther, Toki)
2A, 2D, 623D, AC, j.B, j.D, 236A, 2C, AC, j.B, j.C, j.D, 236C (2-Hit), 236A, 2A, 2C (2-Hit), 236236C.
(vs. Rei, Kenshiro, Raoh, Mr. Heart, Shin, Jagi, Juda)
Advanced BnB One Super 3 Star:
2A, 2D, 623D, AC, j.B, j.D, 236A, 2C, AC, j.B, j.C, 236C (2-Hit), 236A, 236236B.
(vs. Mamiya, Thouther, Toki)
2A, 2D, 623D, AC, j.B, j.D, 236A, 2C, AC, j.B, j.C, j.D, 236C (All-Hits), 236A, 236236B.
Advanced BnB Full Super 3 Star:
2A, 2D, 623D, AC, j.B, j.D, 236A, 2C, AC, j.B, j.C, 236C (2-Hit), 236A, 2A, 2C (2-Hit), 236236C, 236236B.
(vs. Mamiya, Thouther, Toki)
2A, 2D, 623D, AC, j.B, j.D, 236A, 2C, AC, j.B, j.C, j.D, 236C (2-Hit), 236A, 2A, 2C (2-Hit), 236236C, 236236B.
(vs. Rei, Kenshiro, Raoh, Mr. Heart, Shin, Jagi, Juda)
Corner Combo:
One Super, One Star (Perform it even with no super, massive damage):
Grab throwing toward corner, 623B (623D if midscreen, connects in certain cases), 2A, 5D.c, 6D, 623B, 5D.c, 5D.f, 6D, 623B, 2C, 2D, 623B, 2C, 2D, 623B, 2C, 2D, (623B, 2D x N), 236236C.
Some characters need variations in the combo, Thouther needs a 2A before first 2C. Shin and Mr. Heart when they wallstick on right corner change beginning with 2C (2-Hit) 6D, 623B, 5D, 6D, 623B, 2A, 2C (continue as normal). When Rei and Juda wallstick on right corner do the Thouther variation. In the beginning stages of the combo, it's possible to do 236236B after you let em fall down a bit, then 236D. Great to do 236236B when it's end of round and they're about to die to remove stars, or when they only have 2 stars left you add in the fatal KO for the win. If all stars are removed at beginning of combo, just 2A, 2D, 236D.
This combo is also possible off Alpha Counter High (214A). Being cornered just 623D, 623D twice (takes you to other corner) and do combo as normal. If 3/4 away do 623D, 623B. If middle of screen (between both corners in stage) one 623D. If 1/4 away or near corner, just 623B.
Fatal KO Combos:
Simply use the 236236C super for any of above, but after 2C (2-Hit), input 236CD. One star Fatal KO Combo.
2 Star Fatal KO Combo Boost needed:
When it comes down to 2A, 2C (1-Hit) in the combo, boost into CD, then boost into 2A, 2C (2-Hit), 236D.
Matchup Strats:
General guide vs. everyone, don't mess up your pressure, mix it up in pressure, go for the throw (623A, 236A, grab), and DO NOT leave gaps in pressure! Also start mastering 214A, this is going to be your best friend in many situations and in pressure strings, and after each 214A you are guaranteed a 70% above damage combo.
vs. Toki:
You can interrupt his pressure strings when he 623B with 214A. Stay in the air most of the time to avoid being pressured, and if he tries to hit you in air 214D (Air Counter). Toki's hitbox can be annoying to combo (when I try to do advanced corner in combo my AC whiffs, this happens in arcade a lot, I can't recreate it on console =/).
vs. Raoh:
This matchup is in your favour, granted you play it safe and don't get hit. Raoh is easily pressured by Toki, and instead of the usual 2A, 2C, 2D, 623B pressure string in corner, you can add in 6D after 2D, it acts as an overhead and gives lots of Aura. If it connects simply AC and begin advanced combo.
vs. Mr. Heart:
I tend to 2D, 623D, since Mr. Heart in close range = rape. Also 6D as stated in first post is an excellent air defense. If it hits on block simply 623D.
vs. Kenshiro:
Kenshiro can be really annoying, especially with his frame 5D. If coming in from air 214D that frame D (the extra range on it will allow you to counter from farther than normal, lol). Watch out for his CDs (stuff it with 6D) and you'll show him who's the strongest Hokuto brother.
vs. Thouther:
Thouther likes to spam hadoukens and is scared of you approaching. You can reflect those hadoukens back at him as he's throwing it in the air, or just as he starts throwing it perform boost AC, this will hit him and allow you to perform your advanced combo. Be careful of his 2B as it can stuff you while you're teleporting due to its speed.
Credits
Dustloop, all Toki players and my mentor.
Any errors or suggestions? Contact me!