If you've got better please post. Damage is listed as on Sol
Red are crouch only.
Blue is anti-air
Unsummon
2P/5P(5p version will be less damage)
2p,2k,2s,2d,236p(70)
2p,5k,2s,2d,236p(75)
2p,c.S,2s,2d,236p(78)
2p,c.s,2hs,2d,(105)
2p,c.s,2HS,2k,2d,236p(110)<Wide hitboxes, or CH 2p for normals
2p,c.s,j.p-s,dj.s-d(99)
2K
2k,c.s,2s,2d,236p(66)
2k,c.s,2hs,2k,2d(96) summon will connect on wide hitboxes
5K
5k,2s,2d,236p(83)
5k,f.s,2HS,2d(120)
c.S
c.s,6p,2d(86)
c.s,f.s,2d(91)
c.s,2HS,2k,2d,236p(129)
c.s,j.k-s,dj.s-d
2HS
2hs,c.s,2d,236p(123)
2hs,c.s,2hs,2k(146)
2D
2D, RC 2hs,c.S j.ks,dj.sd(183)50% tension<--Blipples
Jump In
j.p-s \/,2k,2s,2d,236p
j.d \/ j.k-s,dj.s-d (141)<extra punch will lower damage
IAD,j.s-k-s \/ 2k,2d,236p(119)
IAD j.p/k-s-d \/ j.p-k-s, dj.s-d(148/161)
Crossover
j.hs,2k,2s,2d,236p(98)
j.hs,c.s,2s,2d,236p(107)
To do:
tension combos
Jump install combos
more anti airs