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Everything posted by Ragnarok
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Being someone who tries to Astral quite often, i was baffled the first time i saw it by how genius it is. Thing is, when you dont have good execution (not saying Dora doesnt) and hurry to do a double half circle, chance is you input one of the up direction during the process. And even if you autoguard-teleport with the astral you sometimes whiff because you're too high in the air. Being able to wiff cancel j.D makes you lock in your height perfectly while you input the astral command.
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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Ragnarok replied to DaiAndOh's topic in Bang Shishigami
Jesus fuck.... it feels like watching myself play... more command grabs than 5A, running under for ages to 3C, and my ancient chinese arcane of quick tech > 623C.... As much as i have fun playing Bang, i can now understand why my friends are sometimes hella pissed when we play. Was terribly entertaining to watch, stay godlike huey -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Ragnarok replied to DaiAndOh's topic in Bang Shishigami
Heh, for once i can help about something ! 6321473B Learned ages ago from the Dustloop Baiken forum for doing super low Youzansen overhead. Tried to use it when learning Bang with low results but it works way better in CS2 with the fast recovery. -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Ragnarok replied to DaiAndOh's topic in Bang Shishigami
Jesus, hope you're unemployed cause it will take A LOT of time to catch up :o -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Ragnarok replied to DaiAndOh's topic in Bang Shishigami
That. Exactly that. Mashing 5A doesnt work so good. But when you're playing with it like a surgeon, it's awesome. Guy could be crouching, jumping, recovering, doing silly stuff, the 5A of god will catch it. And as Dacid said, damage from it is stupid good in any of those situations ;X -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Ragnarok replied to DaiAndOh's topic in Bang Shishigami
I got the feeling i just witnessed a gundam get fistfucked by a huge mechanical claw :8/: -
Thanks. Gotta now look where i can fit those jD during blockstrings of my regular matchups (and why it fails against some things).
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How many frames is jump startup for our manly ninja ?
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shit He'll be missed
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It is indeed a bad distance for him. 3C is bit longer than the rest so it has some poke uses. 236D can help too if the other guy knows you cant do much and is used to outpoke you. Or simply backjump > 4/6D. Your main goal is to get closer (214D~A, pretty dangerous to use outside of pressure against good poke chars; simply forward dash after blocking a string), or gtfo to your beloved chain range.
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j.214B# is the term hazama community uses for [j.Cx5 (dj) J.Cx5 >214B].
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/impressed Really cool stuff guys.
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What in the bejesus was that
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More like 8 > 5D~D (or 9D~D); 7 > 9D~D, against chars with DP. Or just a backdash like FlyingVe, so i go from mid to long range and back to my beloved chains. That's what works the best against peoples i'm playing against tho, not perfect science So you should check all that and see what's the fastest/safest to do in your own competition. But i gotta say 8>5D~D mashing is faster than it looks like and got me out of stupid Pentarou's Lambda corner pressure/blade wave thingy. Chronoxir knows how annoying it can be ^^
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Jayoku if enough tension :/ Nothing much to do if not, just what FlyingVe suggest. I like mix backdash with fast jump to 5D~D to get away to a better distance.
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Frame trap is to let a hole who seems big enough to the opponent to make him move, when in fact he cant. Like using 5B and not gattling anything after, you got frame advantage (+2 i think ?). If the opponent dares to move without using something invincible, it's free counter for you with 2A or Jayoku.
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good luck, and dont let karun's shit talk eat your brain. I kinda laughed at the creepy girl parts >.<;
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Ragna Critique and Self-Improvement Thread
Ragnarok replied to Bandit Revolver's topic in Ragna the Bloodedge
After your randoms Gauntlet hades, delay a bit the follow up to hit her lower so you can recovery a bit faster, lenghten her no tech time, and you'll be able to follow with 5B > DID. That's plenty damage more that you'll get instead just a GH. -
2A is good okizeme move. 2A > 5B random numbers of 2A at different speed 2A > 6A/B >jayoku 2A > 236C/BC
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Yeah that's what i do too, cause i found quite hard to j.b > 2C > ... So just 5D~D > mash j.C > 5C > ... is way easier
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Ragna Critique and Self-Improvement Thread
Ragnarok replied to Bandit Revolver's topic in Ragna the Bloodedge
To add to the previous HF mixup list, Blocked Hell's Fang > Throw. -
It is. Great j.b, kid.
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Hakumen's Cs "orbs" them tho, so kinda projectilish attributes. Guess in the same boat as Noel's moves.
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Gotta backdash once after jayoku for mizuchi to hit ? Only tried to jayoku x2 as i allways thought i was too close for mizuchi (was before i saw peoples jayoku > backdash > jakou, made me think at first you could mizuchi instead and now you're kinda confirming it ;o)
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one thing i like in the J.C mashfest that makes me less looking like a scrub, is that you gotta judge the height and sometimes mash once or twice hits less. yeah, ok, still "scrubby" combo; but i like hazama playstyle. 1 generic mashing combo, but the ways you get in from so many ways make the guy interesting to play