Horokei
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About Horokei
- Birthday 12/22/1989
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@horoten
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Location
Russia
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Anyone know why there's no balance changes in Revelator?
Horokei replied to D-D-Domo's topic in Guilty Gear General
Some people said that there is some minor changes. IIRC May got new gatlings for example. -
Hollysmoke reacted to a post in a topic:
[Xrd] Axl Video Posting thread
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[Xrd] Axl Gameplay Discussion
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[Xrd] Axl Gameplay Discussion
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[Xrd] Axl Gameplay Discussion
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U-zen
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Not in Xrd and this is awful
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Yannick reacted to a post in a topic:
[Xrd] Axl Gameplay Discussion
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[Xrd] Axl Video Posting thread
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[Xrd] Axl Video Posting thread
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[Xrd] Axl Combo Science Thread
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[Xrd] News & (Theoretical) Gameplay Discussion
Horokei replied to Shinjin's topic in Guilty Gear General
RC proration hits in when you attack and screen is still dark. That's the best visual clue. That was known for a while. http://www.nicovideo.jp/watch/sm25079044 -
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[Xrd] Elphelt Video Thread
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[Xrd] Elphelt Video Thread
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I checked reversal timings for various things except throws. Backdash, BS, DP and OD has 2f windows.
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Horokei reacted to a post in a topic:
[Xrd] I-No Gameplay Discussion
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[Xrd] Axl Gameplay Discussion
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It's not a command grab since it ignores throw invul. Also it's not a projectile since it can't negate and can't be negated by other projectiles. It's simple unblockable. At least it was till Xrd.
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http://youtu.be/CsoBIG14T_M?t=38m17s A lot of U-zen
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Iemasa Kayumi (Slayer's Voice Actor) Passed Away Today
Horokei replied to Tae Seong Kim's topic in Guilty Gear General
Rest in Peace -
This is Etarou Axl
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Yes
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[Xrd] News & (Theoretical) Gameplay Discussion
Horokei replied to Shinjin's topic in Guilty Gear General
Nope. It's backdash YRC. -
[Xrd] News & (Theoretical) Gameplay Discussion
Horokei replied to Shinjin's topic in Guilty Gear General
This frame of Potbuster is part of it whiff animation too and last 1~2 frames. Just because of May overdrive freeze you see it longer than 1-2 frames. They both whiff due to invul -
Don't run then. Do dash superjump and airdash at max height. That way you'll enter into Haitaka deadzone pretty quickly. There you can either land with strike or divekick. Keep in mind that Axl can YRC his stance if he has tension and do 2S. Probably GF (YRC?) there would trade with Haitaka and that puts situation back to neutral which is better then dealing with Haitaka. Dunno Trying to counter Haitaka at max range is a risk without good reward, so fafnir, GV and 6P usually are bad ideas.
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Haitaka cancel -> Haitaka should be over 60f. It's REALLY SLOW To escape Haitaka spam you need tension. The safest way to avoid chains is dash superjump FD. Better to block 2-3 chains before trying to escape, so you get lower damage if you get hit