Horokei
Members-
Posts
252 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Horokei
-
I'm sure you can intentionally leave gaps in your pressure to beat mashing, backdashes and reversals. Gapless blockstrings for Dizzy require precious timing and often do not worth it. Also I think backdash on fish is bad idea in general. Since Dizzy not attacking, she can punish backdash easily. Also you can airdash twice. It's really good for mixups after iad j.2S. As for 2H corner oki try: 2H 214HP, TK K Bubble, airdash, laser, j.H, land 2D, 1st bite, bubble pop, iad into high/low/double ad/throw - probably most favorite Kazuki oki from 2H. 2H 214HP, 421S, TK K Bubble (lowest possible only!), laser and arrow, ad j.P, j.P, bite, j.H, land, j.P/2K - harder alternative, creates 50/50 mixup, blocked fuzzy guard mixup creates another mixup situation with ad j.2S/land 2K. There is gap between laser and arrow if they IB or standing block, however there is almost no options to escape there
-
[Xrd] News & (Theoretical) Gameplay Discussion
Horokei replied to Shinjin's topic in Guilty Gear General
Yo dawg! I heard that you like waiting for new GG, so we develop brand new GG while releasing another GG, so you can wait for new GG while you wait for new GG. -
http://www.youtube.com/watch?v=Jb-66vVMxCE really nice Axl from 1 hour and onward
-
Script is OK to get familiar with Axl, but I think you should write about his DP, cuz I have a feeling that something is missing.
-
I don't know when this was discovered. I heard about it only yesterday and this is not a common knowledge. I'm pretty sure that top JP players know about it. I read about it from hitconfirm and they said that Jonio posted about it on Twitter. However they said that input is 4H~S~K which is not work. I explored this trick a little and figured out an actual input.
-
Mad English Skillz http://www.youtube.com/watch?v=Ad9z2BJwdDg Reversal throw/FD option selectin GGXXAC. Probably will be relevant in AC+R too since that system is not changed. A lot of text in video and almost no editing/action. So I also put explanation here: In #Reload FD/Throw OS was possible by tapping 4H~S. If throw was possible, you'll got a throw. If not, you'll got 5H which immediatly was kara-cancelled into FD. Since Slash kara-cancelling ANY H normals into FD is impossible (still possible to cancel into burst or specials on first 2 frames like any other normals). 4H+S in AC is input of SlashBack. However SlashBack can't be executed on your wake-up. So if you tap 4H+S during you wake-up you'll get either throw or 5S due to button priority. And by adding another button you can kara-cancel 5S into FD. So input in AC is 4H+S~K/P only on wake-up
-
It's SP Glitch Fish actually, not PS. Anyway, main improvement of this fish is a range of P Fish. It travels half screen forward like laser fish start-up animation and from this point can go remaining half screen forward or backward. Work better if opponent close to you and in the air, cuz laser follow up cover larger part of screen in that case/tracks better. And there is wallstick. ACR Fish is so broken. XD Kazuki used it at 7:02, 8:57, 9:13, 21:42, 23:52. That is not all I think. I probably miss some. 7:02 - Kazuki used it after aircombo with j.D finisher. Probably to counter dives and other aggresive options of I-no after she recovers. 8:57 - 2rio jumps, Kazuki summons fish. 2rio probably seen laser animation and airdash in. P fish turns backward and bites his ass =) 9:13 - At corner. Kazuki summons it and does another summon. 2rio counter second summon and superjump forward to run away from laser/do a oki. P fish bite him at his landing. When he recovered, Dizzy already got up. 21:42 - 2rio jumps, Kazuki summons. 2rio does airdash over Dizzy and perform P Dive to stay in the air. S follow-up cathes him at recovery of P Dive. 23:52 - Same as at 7:02. But here 2rio decides to attack instead of run away. So it's a fish Kazuki uses for anti-air defense and mixing it with other AA options. It still a fish hard to utilize but it's much better than AC version. Grammar kinda bad. I hope it's readable
-
Makki matches http://www.youtube.com/watch?v=f5lqERP9Sw4 http://youtu.be/0vYF9G58ovQ?t=3m2s En Sl vs Makki Kiisha Fa vs Makki http://youtu.be/yWk-hGgon1E?t=3m24s Endou Chipp vs Makki Koichi I-no vs Makki
-
A lot of Chipp trolling ar recent Mikado. I lold. Also N-O Sol wtf) Vipers everywhere.
-
http://www.youtube.com/watch?v=d7s7GEkUvFM Kazuki vs 2rio I-no He abuse S~P glitch fish a lot. Work much better than in AC
-
It's probably [9]S, 2S. 9S explains jumps and 2S explains j.S. No hitconfirm involved =)
-
Japanese BBS http://jbbs.livedoor.jp/bbs/read.cgi/game/34742/1359069547/ It's more like "community tier list". She is S tier in almost every tier list for some reason. People equate her to AC Millia with arguments like "K fish is FB disk but tensionless, someone delete Dizzy from the game"
-
Probably it's a glitch fish. Input looks like 214H/S into P as late as possible
-
At corner, H~whatever fish: 236H, laser, dash 421S => bubble loop I think the same is possible with D~H fish. Something like: 2K, bite, 5K, 2D, 236H, laser, dash 421S => bubble loop This maybe wrong combo but "you got a picture"
-
You don't get it, don't you?) Also while here It seems like "+R" is DLC and you can get it after patch. But you'll get patch improvements anyway.
-
I did not use hitbox viewer or whatever. If you can remember which characters can be hitted by iad j.2S, it'll be great. Perhaps. But only characters I'm not sure about is Anji, Millia and Chipp. All other I had checked a lot. Anyway, I'll try to find mistakes when I got free time and maybe record some stuff.
-
Ten won the tournament without even touching stick)
-
Try naked iad j.2S. I tested with lowest iad and do j.2S ASAP (recorded and used playback with dummy Dizzy while testing crouch and crouch block with every characters) Also I said that as meaty j.2S can hit almost any character. You can test it with something like: throw, step backward, 214H~H, iad j.2S, laser, land behind opponent and 2K or iad back j.2S again
-
I did some research on Dizzy iad j.2S but don't know where to post it. I put it here, since iad j.2S is pretty important in okizeme and mixups. This is list of characters on whom iad j.2S is working, working bad and doesn't work Work: Ky, Eddie, Axl, Dizzy, ABA, Potemkin, Justice, Venom, Johnny, Jam, Robo-Ky no comments here Work badly: Baiken, May, Testament, Slayer hard to combo after. iad j.2S, j.H - j.H can miss, timing required Doesn't work: Sol*, Chipp*, Anji**, Faust, Kliff, Zappa, Millia*, Bridget, I-no**, HOS* * Doesn't work if they not blocked. If they hold 1, j.2S will hit ** Hit them if they not blocked. If they hold 1, j.2S will miss j.2S always hits any opponent as meaty on wake-up, if they hold 1 on wake-up. I think this'll be actual at AC+R too.
-
Can't say that Mikado has better players than A-cho, but they have more really good players and stream their tournaments. And last Big GGXXAC tournament at Acho ended with Makki OCV over Nage, Satou and Roi Anyway, why you guys even need tier list when you have this
-
Guilty Gear FAQ Thread - Ask your questions here!
Horokei replied to Kairi's topic in Guilty Gear General
fixed for you Well, AC+R tourneys got streamed every TUE,THU and SAT at Mikado. Some others arcades put their tournaments video at nicovideo. If you want AC so badly, there was 3 big japanese AC tourney. Sekai Saikyou Ketteisen The Last Battle (can find it here) And tournament at A-cho -
http://www.youtube.com/watch?v=2dFVPL3zu40 OMG! It's Shuuto
-
We can't be sure cuz Axl had almost no HP (GUTS) and AC+R got that HP buff to all characters. + Almost every notes for special copypasted from AC wiki but prorate and stun modifier for Ice Spike excluded. I hope someone with a mook can clear this one.
-
D Fish is level 6. But it's more like "property" of a move than a level. Also description of some moves just copypasted from AC framedata (K fish, bubbles)