Jump to content
Dustloop Forums

Horokei

Members
  • Posts

    252
  • Joined

  • Last visited

Everything posted by Horokei

  1. Finally!
  2. I have problem with English and it seems I can't explain thigs properly. That what I'm talking about. Does she got better options in this kind of situations when she scores knockdown at almost fullscreen? Gasp between wake-up and laser so huge and before ACR Dizzy had nothing to cover that. Right now with 236D she can force opponent to block, not to _jump_. So she create some oppotunities for herself to do something else if opponent prepared to block. And this kind of situations now evolves from "I have no options" to "guess what i'll do next". And of course she had better options for midscreen oki from 2D, 2H or 236H frc. I never said that it's a mixup. It's more like almost unescapable frametrap with no risk even without frc, since contains a risk. And forgive me if I post stupid ideas, but my only opponent plays Baiken. So I prefer to do frametraps and tick-throws instead of solid oki and mixups. UPD. FB Air Pike does GB+
  3. You miss a point. You summon laser fish _before_ doing 236D for _okizeme_. In corner against Sol Dizzy can do 214H~P 236H laser 236H. And this is legit combo. And with wallslam on laser in ACR you probably don't even need corner now. And I'm talking about: midscreen combo into 236H, then for okizeme 214H~S or H => meaty 236D frc, laser.. In AC opponent can just jump out of 214H after 236H at midscreen but now he will think twice before jumping
  4. After 236H at midscreen Dizzy probably can do 214H fish and then 236D. So Dizzy hits with meaty icespike. If you frc and they block you can do blockstring or maybe new summon. On hit they will launch and then fall right into laser => wallslam => combo. This is something similar to her corner DP safe okizeme
  5. I also think that D Ice Spike frc can give you some time to summon something on block. Not only to counterpoke Venom, Axl or Faust
  6. FB Air Pike gives her more than +22 on block. D Fish cause stagger on hit, but there is no stagger gauge. Fish glitch still there. FB Bubble is strange. I saw how it disappear after some time. Next time I saw it pops instead of simply disappearing.
  7. Can you confirm this? Can she do special cancel on SBTB via jump cancel? I saw I-no on stream doing SBTB HS into SBTB HS (or S) and then combo.
  8. Rashousen www. Full screen spam punish, from all Axl moves it has greatest range now. Those fullscreen tricks with rashou feints with his new ultimative space control. But his TG still bad
  9. He actually still so good. Better than I though he would be. His damage on chains make his usual combo at midscreen even more damaging. But his B-loop now less damaging. I saw B-loop after TK Bomber on Johnny: j.623H 2S j.D j.623H 2S j.D j.623H j.623H It takes less than half of Johnny life. His rensen seems faster, I don't know but maybe he can always connect it from f.S. His 2P now godly. He can do 2P f.S FB Kyoku into combo. 6H now hops lower and not so far away. 2H now gattle into 2D. It's great, nuff said. FRC on Axl Bomber seems useless for combos. Hard to say how many advantage it does with FRC. And his new 623P. I love it)
  10. They buffed his neutral game and nerf everything else and combo damage. That suckz. - It's easier to combo from a random chain hit. - Chains now deal more damage but eat more guard, so long combo will do less damage. - R.I.P AB. No more + on block without FRC and datguardeating. - I don't like rashousen changes in general. It's travel faster but startup seems the same. Unblock setup is history now. But reducing recovery is nice, ppl play defensive when they see rashou and now they will not able to punish it after jump back with FD. - Faster rensen travel is nice. If FRC timing same that's mean his range with FRC is better now. No more blockstring into rensen frc whiff dash in and get killed. - 623P changes are interesting. Really interesting. I mean you know that this move was unblockable? When GP starts? How to continue into 412D? - Byakuerenshou changes are nice but seems useless.
  11. 2D still has more range than 2H. I think _you_ can pop FB Bubble, but opponent can't attack and destroy it. Just look at regular bubble changes, then at FB Bubble
  12. 5P 6K j.6P j.623D - for damage. But if 46D connects after 5P or 6K, maybe combos into H Benten from mid~fullscreen will be possible.
  13. Also FB Kyouku deals only 1 hit. So if it become part of his BnB, his combos will be even easier and do more damage than rensen frc. Unless FB Kyoku has has f.prorate.
  14. Slashback cost 10% of tension gauge now
  15. - P, 2P, 6K, 2S, 2HS, jump 6P, jump S: you now hold the button to get the 2nd hit of each move. - Raieisageki (63214H): FRC removed. - FB Kyokusageki added, 4 (charge) 6 D, has vacuum effect. Combos after 5H, but not after 2D. - 5P-6K is now possible as a gatling. - Axl Bomber no longer hits overhead. - 623P counter on CH causes a different wall bounce. - Rensengeki followup upwards (charge 4, 6S, then up) hitbox modified, can combo from CH trades. - Close 5S looks different. Also I read somewhere that 2P and f.S can combo into FB Kyouku. And 2D seems faster.
  16. Dizzy can't combo 5K into 236H anymore. So 5K does less hitstun or more probably 236H has more startup.
  17. So, K-fish does not turn around anymore. That's bad. Wonder, can P-fish replace it? I don't really know how Dizzy will use her new FB. How good that tool for 25%? Right now I can only think that Dizzy can win "fireball wars" against Venom or Ky with it.
  18. For a first time I was confused too. It seems like it's ground version of her disc. There is no dust by jump, that all TK moves have. In video Millia does j.K after frc so it has a good mixup potential.
  19. K-laser? Did I miss something?
  20. Horokei

    AC: Videos

    Wow. Somehow i miss that post. Thx for commenting. btw. Since Kazuki nowhere to see and Ruki only uppeared at recent a-cho, who is the strongest Dizzy player now. Manyou, Makki or someone else?
  21. For some reason I think K fish (and maybe S too) can be FB, since we don't see how it was summoned. upd. forget about that. TG in the video too huge for FB fish. Also I'm curious, can Dizzy delay her 421D? If yes, that wall be crazy.
  22. Star-Demon, Hellmonkey Thank you a lot
  23. I think u wrong. I don't think her gameplan will change or anything. Looks like new P counter gives you a knockdown. Hard to tell since there is no recovery in entire video. Old P counter can lauch and maybe can replace tatami in combos.
  24. She has second airdash. You still sad?
  25. Dizzy with FB fish. I like it)
×
×
  • Create New...