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Horokei

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Everything posted by Horokei

  1. Someone put framedata on wiki http://www.dustloop.com/wiki/index.php?title=Frame_Data_%28Dizzy_GGACR%29 5H is 1F faster now. Confirmed
  2. DAT CLASHES AT BEGINING
  3. Just checked that bug. It seems like you can input any! special and add 6H + your special button at the end to get this bug. Doesn't work with 4H unless your special binded to H (you'll get FD or SB). Few examples for Axl: [4]6H -Rashou [4]6S+H - Rensen 6236S+H - S Benten 632146S+H - S Raieisai 63214H - H Raieisai That bug is 1F. If you input 6H earlier, you'll get special. Later - opponent throw you, but you'll break throw without performing special.
  4. Wrong again. Button priority didn't change. OS FD was 4H~P/K/S. If you can throw, you are throwing. If you can't, your 5H will be karacancelled with FD. And since GGXXSlash you can't karacancel 5H into FD
  5. Button Priority is D>P>K>S>H. But if you hit 6P+H at the same time throw happens if possible. That how throw OS work in GG
  6. http://www.youtube.com/watch?v=GJibiHxzFHE Another throw break
  7. I think "elevenshadow" is better name for an impostor)
  8. Horokei

    AC+R: Videos

    http://live.nicovideo.jp/watch/lv113782172 Kazuki on stream
  9. http://fgamers.saikyou.biz/?GGXXAC%2BR S+ Zappa S Faust, Chipp, Kliff, Millia A+ Dizzy, Axl, Jam, Eddie, Order Sol, I-no A Venom, Robo Ky, Johnny, Slayer, Anji, Ky B+ Sol, Bridget, A.B.A, Baiken, Potemkin, Testament, May B Justice
  10. http://www.youtube.com/watch?v=_e-bPmiRR_Q
  11. Nope. Ice Spike is a projectile and projectiles hitstop does not affect FRC timing
  12. Baiken TK Youzansen Wakamoto TK ENSEGA I-no hoverdash mixups All fuzzy-guard mixups and probably a lot more
  13. I want to post this at 24 October, but then PSN release got delayed to November... so http://www.youtube.com/watch?v=2LP8LQYnmZo Gamma Ray - Fight
  14. "1F jump" cancels last frame of jump startup when character actually become airborn. You can't cancel pre-jump frames with FD. That last frame you also can cancel with TK specials. http://www.youtube.com/watch?v=5r6_XNELwFE there is no characters with 2F jump. fastest jumps in GG is 3F
  15. Horokei

    AC+R: Okizeme

    Fixed
  16. Horokei

    AC+R: Videos

    Kazuki is back) playing at Mikado right now
  17. 6321446S
  18. D Fish is lvl6 on block.
  19. 2K 5H now legit combo vs standing characters. So, it can be faster startup on 5H or lvlup on 2K. In any case it very good change
  20. Something for Baiken players http://baiken-rebirth.seesaa.net/article/286789404.html First day of final loketest is over. Any news?
  21. next loketest 15-22 august
  22. https://twitter.com/Yamanaka_ARC/status/233458939851853824
  23. Her FB Notes increace guard meter, if both notes blocked - guard meter starts flashing
  24. About 623P It has ~10 frames of autoguard part and ~8 frames of startup on hit part. It does ~ -2 on block. He can cancel his 623P to FB during "hit" part even without attack to GP. Still 623P doesn't guard low About FB Kyoku ~8-10 frames of startup Well, that move can comboed from f.S, 5H and 2D. But for example 2D FB Kyoku doesn't has any follow-up cuz opponent recovers at the same time with Axl. After f.S and 5H, Axls try 6K - fail, 5S - fail due to range of c.S, 5P - mostly fail due to whiff on second hit of 5P so they all drop this combo, 2S - no one does not even try it. But well. Rensen is faster now so it's always can combo from f.S and Axl got those 2K f.S, 2P f.S and 3P f.S combos into rensen. About Bomber With FRC he cancel about 12-14 frames of recovery I think that move lvl5 now so it's 0 on block without FRC. I don't saw that move on block though One hit 3P CH float lower. Pretty much #Reload style. Hard to combo.
  25. FB Bubble: http://ru.twitch.tv/psyblade/b/323165907 watch at 52:40
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