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GerVer

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Everything posted by GerVer

  1. Yeah, then i understand u. I used to think that way, years ago when i thought combos and the more bar i wasted equaled winning. But nah, its ok, U know what you are doing, i dont so ill stop posting nonsense that doesnts helps.
  2. Im cool with u, DW. I have my opinion on dos and donts with Axl but thats stuff im leaving for my place. If u want to know my opinion i can pm u and we talk. I think its a thing of style, apparently we play different Axls. those can be setd up from any basic kd.
  3. 25% on 25 dmg or 25% on 200 dmg? do your math. Tension is not equal for dmg. Aint SF, its GG.That extra damage AND BAR SPEND can cost u the match. Give it some thought:cool: anyway, i think ill be doing a vid to show some stuff and make some things clear. Also some match vids of my Axl and hopefully some vids from an upcoming tourney here at PR
  4. Right! If u call advantage having to guard if it gets guarded...at it doesnt works as a cross up meaty. and everything u said, shoto:keke: Same here. My style, i play safe till i get a knockdown then i pressure, if no fruit out of it i go back to playing safe. they can, unless youre out of throw range and the hs comes out.Or if the meaty hits from the air, like 6H or j.H. And solid players use option select on wake ups. Valid. But why take that risk, why not keep it on the ground and look for the same thing. Axl is not good if his kd it happens:keke:
  5. Lol, at least its better than wasting it on bentens or others:psyduck:
  6. ... dude, like 10-15 minutes... i dont have that time... nah kidding ill get to practice it better. BTW, dude its me, FD cancelling guy. Hi
  7. Hmp, i dont do that:gonk: ... but it gives tension... i be able to do supers on wake up, hehe, kidding. Yeah i said it was not practical. But i can get it on most characters and after it if not in the corner only a AA(im learning:keke: ) combo is possible. yep, its better to pull that out. The kokuu must hit close to the ground and then frc for that, not worth the problem. Missing damage is not cool: How can u get that to hit... i cant, so im left off with the tricky version, j.D,j.D,j,Bomber etc. Theres a timing to it cause i hit them too high with the j.D after the dash and the bomber doesnt hits them I always forget that 2nd TKB. That one i can pull out, gonna try it, DW Wha! DW stole my combo, nah:keke: Thats the one im using against Dizzy and Jam, i think even on Ky and Test, even May. So thats means it ok, so ill stick to it. i still do that for fun, well, not really, its still part of my repertory but i do instead 6P,c.S, TKFB repeat again or finish with c.S,2S,sjc, j.H,j.D, kokuu or bloops. But I use 6P,2S, TKFB as my tension AA. IT IS!!! Good to hear, and sure be checking it. But u still missing my "Kokku Extravaganza":lol: Hey...Enchaînement aérien avancé. 9~11 coups ~180 dmg (6+P, cS)/6+K/5+P, 2+S-> sJ-> j.S, Kokuugeki-> FRC-> Bomber-> Rensengeki... j.S, Kokuu? how? kokuu ID is there...Rensen Air Dash 3. 15 coups, 180 dmg 5+K, c.S, 2+D, Rensen-> FRC-> IAD-> j.D, Kokuugeki-> 5+P-> B&B that one too:keke: Outstanding 1. 26 coups, ~270 dmg :bien: j.HS-> c.S, 5+HS, Rensen-> FRC->Raiei S-> 6+HS-> 2+S-> j.D, Bomber-> 6+K, 2+S-> TK FB Bomber-> Bomber-> Attaque super-> OTG Rensengeki... OMG, if i pull out that combo its instant DESTROY. So far my favorite:yaaay:
  8. Its not the center... Anys, heres my ID combos. Useless they are, maybe. @5D,Kokuu (no frc), dash, 5P,2S,sjc,j.H,j.D, kokuu. some points less damaging than the BandB dust combo. That kokuu cant be hard to pull out, but once u get the hang its easy stuff. I do after the 5D, 8263214 S for it to come out easier. U may add other option after the 2S and even end up in a Bloop. Im gonna try some stuff with it, I just thought about. I think a raei can be comboed after the first kokuu. U can switch 5P for dash 6K when near the corner. It sets up Bloop from the ground. I dont know if its better that way... @.5D,j.D,fb bomber,j.D on the way down near the ground,6K,2S, and any of the options available. When close to corner, c.S,2S is possible. I use this option to bloop after a 5D with a fb bomber included. Its tricky to get the fb bomber to hit at the right time. Need to late cancel the j.D into it, and Axl goes down along with the opponet but a little higher than him. Theres more to it. A raeis can be comboed after the falling j.D, if very close to the ground... maybe, randomly got it once.That happened cause i tried canceling the j.D to kokuu (no frc), which is possible and after it 5P,2S and what follows. There are better options, more practical and easier than those but at least they look original, so I use them:cool:. And about DW bloops. I was trying to get some done but failed. So i came down with this and worked some characters specifics around it. Bomber,dash, c.S,jc, j.D,bomber,dash cancel jump,j.D,bomber, dash, 2S,jc,j.D, bomber, rensen tap 2. Cant pull out Big DW combos:(. It does 255 dmg on Sol, its better than my basic bloop. So is it good? and the fifth bomber is it really worth the try? after the fourth bomber any hit i connect does 1 dmg so im guessing a last bomber wont do more than 5 dmg. Ill come tomorrow with some combos from CHs and others.
  9. ... Eh, they dont. How its 2H gonna get eaten if u frc it? I get them meaty if blocked or else. if VV i can block. even if TR. As with Pots J.S, Axls j.H works the same. U probably dont understand me, cause i cant beleive u dont know that. Yep that must be.:(sorry cause my english and typing sucks:vbang: And, well, the idea is it gets either blocked or bait out the reversal. Thats the idea behind it, as least for me, cause i dont get at throw range for opponet to try wake up throw unless hes retarded, hell know his only option is to block. so im not looking for CH with those options.
  10. ... j. HS? 2D frc? last ones even better than the Benten stuff.They are barless and offers the same options, except for the throw attempt part. Most out of a benten S trick, u can get a CH, if the oppenent whent for a throw, and thats is well... a waste of bar. Might as well take the risks and dont frc, get the CH and then combo. at leat its what i think. And i now what u mean. EDIT. yeah i mean 2H not 2D BAKA ME! 2H aint barless...
  11. Well,i just wait for the 2d, and react cause its the only space i have to stop his rush. So if we play someday dont do that, hehehe. About the benten s frc on hit, why not use the rensen instead? yeah, im just trying hard to make u laugh with that comment.I Know its risky but its a mix up, they are risky. sometime i do something right before touching the ground. But i just use it if the opponent abuses FD, well thats a gaining too, hes wasting bar
  12. i didnt thought about getting more damage part. Good U have some advantage after a bloked kokuu? i just get hit befor i try to do something, maybe im doing it wrong:( . The wiffed rensen.I try it after some knockdowns where i cant do anything else, like a rasshou, its the last thing i can do after it knockdowns before going to step 1 again, making contact. hmp, does it makes a difference when its the last hit that hits. Like more blockstun or something? the same with 2H. Hey, Btw, wheres Shoto? i want to talk to him. Just come and say hello sometime.
  13. well i need 50% bar from the center of the stage to pull out a bloop combo, with that combo i get the same option out of a combo to rensen, with less bar and more damage, and the knockdown with rensen tap 2 is still possible OK, so its not usefull every time but still can be used, thats all. and you are right its better that way. mhm i just thought of something cool:keke: yeah, i noticed the height affecting the bounce, so if u want to combo the rensen after the fifth bomber it most hit as low as possible, right? i can pull up to that bomber, but miss the rensen or tap 2. Im gonna do a vid with me doing your combos, so i can be cool like u:yaaay: Sure ill do, Bridget deserves it:mad: oh, i think the same, so a list basic and pointers, and "The Flashy List"... add "OF Freakin Axlsomeness"
  14. haha, thats what i feared, XD. nah, joking, i used to do that back when GGX2 well im checking the list and taking notes on things to tell u etc. so ill send u the things if u dont mind after i finish,k. Haha, can get some of the stuff written.
  15. oh very interesting, a list of combos. Ill get to work on those bombers then. About combo name, what do u mean? name the combos? anyway i think u should start to list them in order from normal to special moves, its the way i list down my combos. im gonna check it out, if u have combos you lack tell me and ill tell u if i have some for that situation .
  16. oh so thats how u know when a combo is invalid,didnt knew that. Yeah they aint easy for sure. How much damage is lost compared to a basic loop?enough to learn those combos? btw, nice vid, DW has japanese combo editor blood!... Lets do a mayor combo vid! AXL MAYHEM!!! ... whats an AA combo? i want to do a vid on the stuff i have (ID combos, CH combos,tech throw set ups, etc along with random weird stuff) more of a tutorial since im not good at explaining things. So ill try to get one done by tomorrow, if not, ill post the combos along with info on damage. And Whats a AA COMBO again?
  17. Out of a clean Bomber u can combo 4? woah gotta try that Hmp, thats better, c.S its not very reliable, sometimes i miss the j.D. About character specifics, im gonna keep using the basic combo. I tend to get piss of whenever i miss a combo or something, and end up giving up the fight. I seen the video an i dont get how he combos 5 bombers and end up with a rensen tap 2, is the computer set up to forward tech? ... didnt thought about rensen frc... i always have meter so ill do that, thanks. I love rensen frc, pretty move with pretty colors and sounds:keke: btw have u posted any combo follow ups after been hit out of a rasshou? thats happens now and then, so i came up with combos after that. If u think its usefull ill post them
  18. u mean, if the Benten S misses, right, if so i do that every now and then after a 5H, most when the opponent FDs. Like for a surprise rush. Hes waiting for the rensen frc after the 5H, so instead wiffed Benten S frc,dash, and mix it up again. I dont try it after the 2D, as u dont has the same block stun as the 5H. On 2D blocked to Rensen, depending on distance u can hit Axl before the rensen hits, at least i do punish that with super or whatever I preffer that,IAD after a rensen frc. if hit u can combo j.H or j.D etc. if blocked u can keep the block string with j.H or mix it up, with empty IAD to throw, 2k, etc. And its indeed scary, Sentinel or Magneto scary:keke: Oh and about the TK bomber input i use its 63293 or 41291 if im on 2nd player side, if it helps dont know if u already have them.
  19. a P8, a chain that goes up or extensions to any normal where he extends the chain for example with 2P he could be able to do another one with his other sickle and a "Get Over Here" move ala Scorpion. And Axl old clothes from GG, hehe
  20. mhp, i dont mess with that benten S frc meaty, i find it hard to pull and well theres free stuff that can have the same effect. I really hate that move. Stupid RCs, makes its useless when getting up. Cant be used as a safe wake up.
  21. well, I think Shoto is right. I personally play oki safe. Out of throw range c.S, J.H or other options when not in distance, like 3P. I look a lot for meatys depending on the character im facing. But dont take risks. I just look for knockdowns and then make the opponent block on wake up. I dont like getting myself knocked for having tried a cross up or something, with something i wont get to hit with, like a koku crossup for example. It gets blocked, i lost 25% bar plus the FD on the way down. And i cant get to confirm the CH before i do the frc, so i use it sparingly. Raeis S is ok, i do use it. I also do that thing Shoto does, the wiffed rensen then tap 2 or 8, if from a distance. It baits stuff and catches BD and a CH 8 extension, leaves to some damage, even when it hits normal, its possible to combo after it. I dint thought of that 2P, raeis stuff. sounds good if u just hit with the retracting hit, and i think it has to be blocked low, right. Gonna try that
  22. Oh after that basic combo to a rensen frc, u can combo as many as 4 bombers, without tech? I just do 2 bombers. like this rense frc, c.S,jc, jD, bomber, dash, c.S, 2S, jc, J.D, bomber, rensen tap 2. if i start with a bomber first, then i do 3 more reps with normals between. I dont combo 2 bombers directly, cause im left to far after that and dont know how to follow. But hits do affect techs, right. so less hits is better. I just play safe with bloops. I dont like people teching when i dont want them to do.
  23. oh, so if i do 5K,c.S,5H,rensen 1hit frc, c.S,jc,j.D,bomber,rensen i hit frc he cant tech. Also is it possible to combo the reisei after a bomber. I havent tried anything with bombers, just the basic stuff and some specifics so i dont know much about how they work. But if it could be done like that, without having to spend 50% of the bar, it would be cool. I do think it can only be tech forward so, that set ups of yours would really work. Edit. I have to try that out. U cannot tech during the slide recovery animation? cause if so then u can react to the rasshousen and tech when it comes out. So that trap wouldnt work that well. I would wait for the rasshou to come out and tech, and punish on the way down.Still if no tech, u still have the knockdown, not many options from it but its there. hahaha I just saw this video where a Axl Bloops a Jonny and then combos a reisei, to "meaty" rasshou and the Jonny ate it. He could have tech it after so many bombers... or maybe not. Gonna watch that video with more detail. Maybe is like u said.
  24. k, ill edit. Heres some answers for u regarding your post. 1. Yeah a meaty rasshousen aint priority but i said that sometimes i use it. Sometimes more damage can be done with it but u are left with that, no mix ups options or others. 2. dude that combo only costs a frc, with opponent near the corner. The koku doesnt needs to be frcanceled. 3. well, i know but the goal of that combo is the tech throw and after it you have the same options as with rensen 2, and u deal more damage in that specific combo. plus u may time the hits so that the opponent can tech or not. And its a tight tech throw if done right as the opponent will be able to tech right after axl touches the ground and is able to jump, making it not as visible or obvious as other tech throw set ups. It only works against some characters but it still an option i use 4. yeah the part from corner to corner is. A waste of bar, buts looks cool when u mess around with it:keke: . and i wouldnt do that in a tourney match, so dont worry. 6. yeah but a 5k means u lose a lot of damage and u can easily confirm the 6P. 7.well, after a rensen, if a reisei hits u can combo another reisei. Cause the opponent is in the air first he hits the ground and then enters the slide effect which lasts the same as if hit on ground. so technically u recover faster and can hit them with another. Im currently trying to hit them with a second dash cancel reisei, i think it may be possible on some characters. (fl.dl.cl.bl.al.A.ar.br.cr.dr.fr) currently from A to fl. or .fr u can combo 2 reisei, im trying to combo from al. to .fr with the second dash cancel reisei. those letters and . represent position on stage, A been the center and fl. and .fr the left and right corners. 8. koku impossible dust is possible, near corners. Im looking for a good combo after it.U can get more damage from an impossible dust to bombers loops so its not practical, yet. About Raeis!? well, i just want to see how much damage can be done comboing two raeis:keke: 9. mhm, but sometimes i dont finish combos with kokus when not near corners and opt for a benten H, loosing damage. So i need to fix that. Have lost some fights cause of those extra dmg points i missed for a knockdown. 10. well, im looking for counter hits. And with c.S i just get close enough for a throw to connect and then tap back out of that range, opponent HS comes out instead.I dont rely on koku for that as its very obvious and sometimes u get hit in the air by the wiffed HS. slide 2k doesnt works like c.S, it just baits out the wiff. Oh, I was going to ask about meaty rasshousen as a bloop ender. the raeis cant be techd?cause i try that at training mode and cpu does tech out of it. I havent tried it against someone, thats why i ask. And on random stuff, do u know that u can combo after 6H on millia even when shes standing on normal hit?
  25. more... well im not good at explaining stuuf like u guys, ill just post and u see what u can do. so these are my combos and stuff. if questions be sure to ask. 1.mid stage. 5K,c.S,5H,2D,Rensen frc,(note. i noticed that when late cancel 2D into Rensen i get only one hit from it. maybe its just me), reisei,reisei,dash,c.S,5P 2hits,2S, sjc, j.D,bomber, dash,5P 2hits,2S, bente H 2 hits,benten h follow up. knockdowns. Its almost an universal combo with little changes depending on character. also its needs to be spaced so the reisei after the rensen hits the character in the face and sends him sliding to the wall, thats why i use the kick. I thinks its Axls most damaging combo after a rensen frc. it also sets up for tech throws if u only hit with 1 hit of the benten h. Also after the second reisei, u may try a meaty rasshou or follow up with rensen frc, Reisei, Reisei and then a meaty rasshou worth the bar. U can JI the second reisei fom the first set, then FRC on hit,ABD, meaty rasshou. Its a good way to space it to prevent wake ups, but maybe it aint worth the bar spended (dont even try it after the second reisei from second set,even more bar wasted) but looks cool and still annoys:cool: .... more and more... Well, if its the mid stage,it takes u closer to the corner, and 6K offers more damage than 2S or the others and well, its reaches after the J.D hits, and J. HS sometimes misses on some character like bridget or if it hits u cant always combo the c.S. I dont find it reliable as sometimes i miss it so i opt instead for j.D. And in the corner u can follow after it with c.S,2S etc. out of it the only things that combo are 5k,5p, etc. Btw dude u know business:yaaay: want to be like u when i grow up:keke: about meaty rasshou, i just use them in some situations. Like if i start a combo from a 2k or after a throw then rensen frc, depending on the characters im facing, if they have bar for wake up supers (if those are good supers) or a good reversal. I try to use them from a distance or closer depending. also its a good way to piss of opponents so i take that in account too. "Rasshousen":keke: 2. near corner. after any combo into rensen frc,IAD,j.D, koku,5k,2S or 5P,2S,sjc,j.H,j.D, koku. basic combo.the j.D must hit and canceled into koku as close as possible to the ground. 3.cornered. Rensen frc, dash cancel Reisei,dash,3P,2S or c.S,5P,2S, jc,j.D,bomber,dash,5P 2hits,2S, Bente H 2hits, Benten H follow up. knockdowns or miss 1st benten H hit for a tech throw if tech. There are others options after the reisei. note that dash cancel reisei, if u cancel to rensen after 4 hits or depending on character to send him to the corner or else youll hit him out of the corner. I think u may connect another reisei after the first, and follow up with the same thing as from a single reisei or the options from combo 1. U can sji the reisei to airdash into a combo. theres another option if u whant to be flashy. sji reisei and make it hit so its sends the opponent the other way(out of the corner), frc, AD,rensen and the opponent ends in the corner or after AD if at range go for meaty rasshou( u must have charged it during the AD and release it as soon as u hit the ground). i forgot to tell that after the second reisei u can combo 5H, rensen frc, reisei reisei and then the follow ups... still some more... 4. basic stuff. .after rensen frc, dash, 6P,c.S,2S,sjc,j.H,j.D, koku. may cross under some characters good to get out of corners.depends on from how far the rensen hits .after rensen frc, dash, 6P,c.S,2S,TK FB Bomber,AD, j.D,bomber,dash, 5P,2S,sjc,j.D, bomber, rensen, 2 follow up. same as above, can cross under characters.depends on how far the rensen hits .after rensen frc, dash,c.S,2S,sjc,j.D, bomber,dash, 5P,2S,sjc,j.D, bomber, rensen, 2 follow u. if near corner. its practically universal so i still use it:gonk: .CH 6P in corner, rensen frc, reisei, reisei, and any of the follow ups I pointed out before theres some more stuff im working at and testing, like an impossible dust from a koku, and an impossible dust to combo reisei. About combos, i dont look much for the damage but rather the knockdowns and travel distance. I like my fights with the opponent in the corner and me at mid range, where i think Axl plays the best, with his 2P,5P,6K,2S,2H,j.S, etc. I spam meatys. Knockdown, Meaty, Knockdown repeat. thats me. I mess a lot with c.S from deceptive range to bait throws or wake up throws. It works good against testaments wake up barneys as it can be canceled on reaction to 623P for a nice combo after it (at least i can:keke: ). it can be hit confirmed to HS on hit or CH, if blocked follow up with whatever. theres things i know but dont know how to bring them here, so ill post them if i see a "btw" opportunity ... note that my typing suks, sorry:vbang:
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