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Ikagi-chan

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Everything posted by Ikagi-chan

  1. j1n[kr], Klaige, and KBnova, just wanted to drop in and say that this show is absolutely great! Laden with technical difficulties as it is (which I'm sure will get ironed out the longer this goes on), this has to be my single favorite fighting game podcast on the net right now. I'm just a nameless scrub, but for what it's worth, you guys single-handedly convinced me to go pick my copy of Accent Core up again. I'm personally hoping for some more stories of yore since I came in relatively late to the Guilty Gear scene and would definitely like to know what I missed. I don't know if you guys take topic suggestions, but a topic I would love to see addressed is what happened to Guilty Gear being present at EVO. Apologies in advance if it's been beaten to death already, but it's a topic I know nothing about and could never find anything about. Regardless, I can't wait to see what you guys bring out in the future and thanks a million for doing this podcast!
  2. Super Street Fighter II Turbo was my first real fighting game experience and is the game where my basis for character selection comes from. I will, no matter the fighting game, select my main character based on whether or not they have a true Rekkaken. By true, I mean a 3 hit string of attacks that require three partitioned joystick motions accompanied by a button. None of that crap you saw in Street Fighter Alpha 3 with Karin's "Rekkas" or the fake stuff that Abel has in Street Fighter IV. I'm talking Fei Long from Super Street Fighter II, Iori Yagami from King of Fighters, A.B.A. and Chipp from Guilty Gear. My primary character in Guilty Gear was A.B.A. who, on top of having Rekkas, required you to learn spacing, allowed you to rush down, and had some pretty impressive Okizeme ability. So, when I picked up BlazBlue, I immediately thought to myself, "I'm going to choose the character who has Rekkakens who can control space and has crazy Okizeme." Just by the fact that Lichi has her Daisangen chain, I decided, "She will be my primary character." I love playing as her since I can rush my enemy down, run away if need be, and during it all, control the space and control my enemy when I knock them down; it's like I'm playing A.B.A. again except without the insane damage output. These traits to an extent carry over to Ragna, who I use as my secondary character. He might not have a Rekkaken in the traditional sense, but he's got it pretty close with all the followups he has to Hell's Fang, Gauntlet Hades, and especially the Inferno Divider. He sort of completes my set of played characters in BlazBlue, since I've got Litchi for spacing and utility and Ragna for A.B.A. tier damage. Besides, I played Sol as a secondary character in Guilty Gear XX Accent Core, so I feel right at home here.
  3. Vrakanox, are you planning on using your stick to play backwards compatible PlayStation 2 fighting games on your PlayStation 3? If so, then definitely go get a HORI Real Arcade Pro 3 and mod it with Sanwa buttons. The reason is that Mad Catz's PS3 FightSticks, both the Tournament Edition and the Standard Edition, suffer from having a really shoddily coded PCB which won't allow the sticks to be used for backwards compatible PS2 games, only PS3 games. HORI's RAP3 and their Fighting Stick 3 both allow for backwards compatible play.
  4. The Fighting Stick 2 might've had really shoddy parts even by HORI standards, but you gotta admit, having L3 and R3 on that thing made it hands down the greatest training mode stick ever invented.
  5. Whether you've got a 60GB Emotion Engine hardware-based backwards compatible PlayStation 3 or an 80GB software emulation backwards compatible PlayStation 3 doesn't matter. They both accept Hori's arcade sticks as legitimate working controllers when playing PlayStation 2 games. Relax man, they'll work.
  6. Thanks for the info man. I would've thanked you earlier, but this topic sort of slipped my mind. Still though, I'm kinda surprised that Guilty Gear cabinets have JLFs installed, but I suppose that's attributed to the fact that GG never had its own dedicated cabinet. They were mostly Astro Cities with a NAOMI board. Now that I've been playing on one for long enough, I have to agree with your friend that it's the best freaking joystick ever. I love that tension and I've never been able to mash out of dizzy stun so fast before thanks to that crazy small engage distance. Hori's Real Arcade Pro 3 and Fighting Stick 3 both work as controllers when playing PlayStation 2 games on a backwards compatible PlayStation 3. This functionality is precisely why I convinced many of my friends to get a HRAP3 over Mad Catz's FightStick Tournament Edition.
  7. Ikagi-chan

    FRC on Pad

    I play Guilty Gear on a Sega Saturn gamepad, so I've got a somewhat wonky layout for playing the game. The Saturn pad's face button layout is X Y Z A B C and I have my Guilty Gear controls set so that it resembles the arcade layout. K S HS P -- D I have really small girl sized hands, so trying to hit three buttons with my thumb is nigh impossible for Roman Cancels, let alone Force Roman Cancels. As such, I do what Digital Watches suggested earlier in this thread and I set the right shoulder button on my Sega Saturn pad to macro P+K and I press it alone for Faultless Defense or press P or D along with it for Roman Cancels and Bursts respectively. And from what I've noticed, there's no delay. I can FRC Gunflame all day with that method of FRCing. When I play on a DualShock 2 though, I use yet another wonky control setup which is reminiscent of the default control scheme in Guilty Gear X: Advance Edition. L1 = Punch X = Kick Circle = Slash R1 = Heavy Slash R2 = Dust I simply press X+Circle+R1 to RC my attacks just like I do when playing GGXAE on the road. Ah, good times.
  8. You know, I'm curious. For those of you who play GG on Japanese joysticks, do you prefer using the Sanwa JLF or Seimitsu's LS-32? On a similar note, which joystick was used in the official GG machines of old and new?
  9. No problem. You'll see me there with the same username if you're curious. Also, it's a bit more complicated than just wiring up a second cord. You'll need the actual PCB of the controller (the "guts" so to speak) to be housed inside the FightStick Standard Edition casing as well. And Zazz is right. Tech Talk's got more than a few topics talking about random defects and whatnot regarding Mad Catz's sticks. Relax though, they're almost entirely aesthetic if anything, except if you're talking about their FightPads, which apparently have MONSTER problems with diagonal inputs.
  10. EdgeKun, I find it awesome that you're trying to be ambitious about this project. It's awesome to see fellow stick users trying to do sweet ass modifications to their retail or custom sticks. Sorry though, I'm going to have to shoot some of your ideas down. Also, I know not many people like SRK forums, but their Tech Talk board is RIDICULOUSLY helpful for anything regarding arcade sticks. Check us out, it's free to lurk, free to join. First off, you've got a sorta misconception about how the PS2 transmits data to the console. You're under the impression that it directly sends button and directional inputs to the console pin-to-pin signals. This isn't the case however, since you can't really transmit data such as the two analog sticks or pressure sensitivity on a 1 or 0 digital based signal like on a pin-to-pin transmission. Besides, it wouldn't work anyway with the PS2's plug only having 9 pins and for an arcade stick at least, you'll need 4 for directions, at least 6 for buttons, 2 for Start/Select, and one for the PCB's ground which adds up to 13 pins minimum. What the PS2 does is it transmits data through button and analog stick signals interpreted by an IC chip installed on the actual controller of which the packaged and translated signal is sent to the PS2 through the 9 pins. This shoots down 1 of your ideas of using the breakaway cable from the 360 portion of your FightStick Standard Edition for a PS2 breakaway cable since the breakaway portion is an extension of a USB cable, meaning it only has room for 5 wires or pins and 4 of the PS2's pins won't be active which can TOTALLY screw you over. What you're gonna have to do is do a dual-console PCB modification to your stick's PCB. In order for this to work, both of your PCBs need to have a common ground, meaning you're gonna need to find yourself either a DualShock 1 or those old PS1 Digital Pads (the ones without analog sticks). The Xbox 360 PCB is already taken care of since the Mad Catz provided PCB inside the FightStick is already a common ground PCB. Basically, this means that you'll need to do a bit of dremeling or drilling to get another cord to come out of the stick for PS2 usage. Dual-console arcade sticks don't need a switch or anything to swap between consoles. You just need to plug into the console you want to play on. ABSOLUTELY DO NOT PLUG THEM BOTH IN AT THE SAME TIME. YOU'LL SHORT OUT YOUR PCBS. If needed, I can elaborate on anything you want to know, though chances are, some further educated Dustloop member will shoot me down and educate you better than I did.
  11. Silent Force, I freaking love you forever. I've been hunting EVERYWHERE to find a reference for character costume colors. If not for everyone, at least for Millia. Thanks seriously for that. And this site's really great! It's definitely helping me in my own Millia matches against my friends.
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