Jump to content
Dustloop Forums

jihnsius

Members
  • Posts

    10
  • Joined

  • Last visited

Everything posted by jihnsius

  1. An example to better understand what I'm asking: May's SVD loop with a JI: 5S, JI, 5HS[2], SVD. Since you have to charge the 2 immediately after inputting the 5HS, it makes it a lot harder to time the input for the JI. My question is can you input 8 the frame after pressing S for the install or do you have to wait until S hits for it to go through?
  2. Awesome, thank you.
  3. Wasn't there a character matchup rankings chart somewhere around here? I can't find it for the life of me.
  4. When doing a JI, do you have to input the 8 during the active frames of the JCable attack, or can it be while the attack is buffered?
  5. That might be true if it was only a 2 or 3 hit combo, but I'm talking about this string I tested on: S, 2HS, HSHD, FB, S, HS, SVD, S, HS, SVD. This version nets about 280 damage while if you start with a K before continuing on as you would with the S, 2HS, etc, it's only about 230 damage. I doubt damage scaling will be big enough on the third hit to account for the loss of 50 damage, not counting the extra damage from the first hit (20 or so?) Doesn't damage scaling only really apply much further into the combo rather than the first two-three hits? And since the kick is weaker than the slash, I would imagine the prorating would more than make up for the +30 damage difference from the extra hit. Is there a factor in this equation I'm not getting?
  6. And I'd imagine getting one more loop in if there's not enough time for a S? EDIT: Why is it that starting a loop with 5S, 2HS nets 15% more damage than 5K, 5S, 2HS? Shouldn't it be the other way around due to prorating or am I missing something?
  7. Kyle, your title says 5P, 5S, SVD. Is that more reliable than 5S, 5HS, SVD?
  8. What's the most damaging way to end the SVD loop when the enemy's OTG? 6HS?
  9. What's the most efficient way to get into the SVD loop from a poke? I've tried both 214D and FBHSHD from a sweep and the timing on both seems pretty equally tight to keep them from OTG. EDIT: Ah, if you scoot in after forcebreaking the dolphin and before the S it's a lot easier. Oh, and hello. I'm new. =)
×
×
  • Create New...